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- #version 330
-
- // Input vertex attributes (from vertex shader)
- in vec2 fragTexCoord;
- in vec4 fragColor;
-
- // Input uniform values
- uniform sampler2D texture0;
- uniform vec4 fragTintColor;
-
- // Output fragment color
- out vec4 finalColor;
-
- // NOTE: Add here your custom variables
-
- const float renderWidth = 1280.0;
- const float renderHeight = 720.0;
-
- uniform float pixelWidth = 5.0;
- uniform float pixelHeight = 5.0;
-
- void main()
- {
- float dx = pixelWidth*(1.0/renderWidth);
- float dy = pixelHeight*(1.0/renderHeight);
-
- vec2 coord = vec2(dx*floor(fragTexCoord.x/dx), dy*floor(fragTexCoord.y/dy));
-
- vec3 tc = texture(texture0, coord).rgb;
-
- finalColor = vec4(tc, 1.0);
- }
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