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- #version 330
-
- // Input vertex attributes (from vertex shader)
- in vec2 fragTexCoord;
- in vec4 fragColor;
-
- // Input uniform values
- uniform sampler2D texture0;
- uniform vec4 fragTintColor;
-
- // Output fragment color
- out vec4 finalColor;
-
- // NOTE: Add here your custom variables
-
- float gamma = 0.6;
- float numColors = 8.0;
-
- void main()
- {
- // Texel color fetching from texture sampler
- vec3 texelColor = texture(texture0, fragTexCoord.xy).rgb;
-
- texelColor = pow(texelColor, vec3(gamma, gamma, gamma));
- texelColor = texelColor*numColors;
- texelColor = floor(texelColor);
- texelColor = texelColor/numColors;
- texelColor = pow(texelColor, vec3(1.0/gamma));
-
- finalColor = vec4(texelColor, 1.0);
- }
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