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  1. /*******************************************************************************************
  2. *
  3. * raylib [core] example - Gamepad input
  4. *
  5. * NOTE: This example requires a Gamepad connected to the system
  6. * raylib is configured to work with the following gamepads:
  7. * - Xbox 360 Controller (Xbox 360, Xbox One)
  8. * - PLAYSTATION(R)3 Controller
  9. * Check raylib.h for buttons configuration
  10. *
  11. * Example originally created with raylib 1.1, last time updated with raylib 4.2
  12. *
  13. * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
  14. * BSD-like license that allows static linking with closed source software
  15. *
  16. * Copyright (c) 2013-2023 Ramon Santamaria (@raysan5)
  17. *
  18. ********************************************************************************************/
  19. #include "raylib.h"
  20. // NOTE: Gamepad name ID depends on drivers and OS
  21. #define XBOX360_LEGACY_NAME_ID "Xbox Controller"
  22. #define XBOX360_NAME_ID "Xbox 360 Controller"
  23. #define PS3_NAME_ID "PLAYSTATION(R)3 Controller"
  24. //------------------------------------------------------------------------------------
  25. // Program main entry point
  26. //------------------------------------------------------------------------------------
  27. int main(void)
  28. {
  29. // Initialization
  30. //--------------------------------------------------------------------------------------
  31. const int screenWidth = 800;
  32. const int screenHeight = 450;
  33. SetConfigFlags(FLAG_MSAA_4X_HINT); // Set MSAA 4X hint before windows creation
  34. InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input");
  35. Texture2D texPs3Pad = LoadTexture("resources/ps3.png");
  36. Texture2D texXboxPad = LoadTexture("resources/xbox.png");
  37. SetTargetFPS(60); // Set our game to run at 60 frames-per-second
  38. //--------------------------------------------------------------------------------------
  39. int gamepad = 0; // which gamepad to display
  40. // Main game loop
  41. while (!WindowShouldClose()) // Detect window close button or ESC key
  42. {
  43. // Update
  44. //----------------------------------------------------------------------------------
  45. // ...
  46. //----------------------------------------------------------------------------------
  47. // Draw
  48. //----------------------------------------------------------------------------------
  49. BeginDrawing();
  50. ClearBackground(RAYWHITE);
  51. if (IsKeyPressed(KEY_LEFT) && gamepad > 0) gamepad--;
  52. if (IsKeyPressed(KEY_RIGHT)) gamepad++;
  53. if (IsGamepadAvailable(gamepad))
  54. {
  55. DrawText(TextFormat("GP%d: %s", gamepad, GetGamepadName(gamepad)), 10, 10, 10, BLACK);
  56. if (true)
  57. {
  58. DrawTexture(texXboxPad, 0, 0, DARKGRAY);
  59. // Draw buttons: xbox home
  60. if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_MIDDLE)) DrawCircle(394, 89, 19, RED);
  61. // Draw buttons: basic
  62. if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_MIDDLE_RIGHT)) DrawCircle(436, 150, 9, RED);
  63. if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_MIDDLE_LEFT)) DrawCircle(352, 150, 9, RED);
  64. if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_LEFT)) DrawCircle(501, 151, 15, BLUE);
  65. if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_DOWN)) DrawCircle(536, 187, 15, LIME);
  66. if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_RIGHT)) DrawCircle(572, 151, 15, MAROON);
  67. if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_UP)) DrawCircle(536, 115, 15, GOLD);
  68. // Draw buttons: d-pad
  69. DrawRectangle(317, 202, 19, 71, BLACK);
  70. DrawRectangle(293, 228, 69, 19, BLACK);
  71. if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_UP)) DrawRectangle(317, 202, 19, 26, RED);
  72. if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_DOWN)) DrawRectangle(317, 202 + 45, 19, 26, RED);
  73. if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_LEFT)) DrawRectangle(292, 228, 25, 19, RED);
  74. if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_RIGHT)) DrawRectangle(292 + 44, 228, 26, 19, RED);
  75. // Draw buttons: left-right back
  76. if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_TRIGGER_1)) DrawCircle(259, 61, 20, RED);
  77. if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_TRIGGER_1)) DrawCircle(536, 61, 20, RED);
  78. // Draw axis: left joystick
  79. Color leftGamepadColor = BLACK;
  80. if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_THUMB)) leftGamepadColor = RED;
  81. DrawCircle(259, 152, 39, BLACK);
  82. DrawCircle(259, 152, 34, LIGHTGRAY);
  83. DrawCircle(259 + (int)(GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_X)*20),
  84. 152 + (int)(GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_Y)*20), 25, leftGamepadColor);
  85. // Draw axis: right joystick
  86. Color rightGamepadColor = BLACK;
  87. if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_THUMB)) rightGamepadColor = RED;
  88. DrawCircle(461, 237, 38, BLACK);
  89. DrawCircle(461, 237, 33, LIGHTGRAY);
  90. DrawCircle(461 + (int)(GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_X)*20),
  91. 237 + (int)(GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_Y)*20), 25, rightGamepadColor);
  92. // Draw axis: left-right triggers
  93. DrawRectangle(170, 30, 15, 70, GRAY);
  94. DrawRectangle(604, 30, 15, 70, GRAY);
  95. DrawRectangle(170, 30, 15, (int)(((1 + GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_TRIGGER))/2)*70), RED);
  96. DrawRectangle(604, 30, 15, (int)(((1 + GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_TRIGGER))/2)*70), RED);
  97. //DrawText(TextFormat("Xbox axis LT: %02.02f", GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_TRIGGER)), 10, 40, 10, BLACK);
  98. //DrawText(TextFormat("Xbox axis RT: %02.02f", GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_TRIGGER)), 10, 60, 10, BLACK);
  99. }
  100. else if (TextIsEqual(GetGamepadName(gamepad), PS3_NAME_ID))
  101. {
  102. DrawTexture(texPs3Pad, 0, 0, DARKGRAY);
  103. // Draw buttons: ps
  104. if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_MIDDLE)) DrawCircle(396, 222, 13, RED);
  105. // Draw buttons: basic
  106. if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_MIDDLE_LEFT)) DrawRectangle(328, 170, 32, 13, RED);
  107. if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_MIDDLE_RIGHT)) DrawTriangle((Vector2){ 436, 168 }, (Vector2){ 436, 185 }, (Vector2){ 464, 177 }, RED);
  108. if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_UP)) DrawCircle(557, 144, 13, LIME);
  109. if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_RIGHT)) DrawCircle(586, 173, 13, RED);
  110. if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_DOWN)) DrawCircle(557, 203, 13, VIOLET);
  111. if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_LEFT)) DrawCircle(527, 173, 13, PINK);
  112. // Draw buttons: d-pad
  113. DrawRectangle(225, 132, 24, 84, BLACK);
  114. DrawRectangle(195, 161, 84, 25, BLACK);
  115. if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_UP)) DrawRectangle(225, 132, 24, 29, RED);
  116. if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_DOWN)) DrawRectangle(225, 132 + 54, 24, 30, RED);
  117. if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_LEFT)) DrawRectangle(195, 161, 30, 25, RED);
  118. if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_RIGHT)) DrawRectangle(195 + 54, 161, 30, 25, RED);
  119. // Draw buttons: left-right back buttons
  120. if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_TRIGGER_1)) DrawCircle(239, 82, 20, RED);
  121. if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_TRIGGER_1)) DrawCircle(557, 82, 20, RED);
  122. // Draw axis: left joystick
  123. Color leftGamepadColor = BLACK;
  124. if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_THUMB)) leftGamepadColor = RED;
  125. DrawCircle(319, 255, 35, leftGamepadColor);
  126. DrawCircle(319, 255, 31, LIGHTGRAY);
  127. DrawCircle(319 + (int)(GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_X) * 20),
  128. 255 + (int)(GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_Y) * 20), 25, leftGamepadColor);
  129. // Draw axis: right joystick
  130. Color rightGamepadColor = BLACK;
  131. if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_THUMB)) rightGamepadColor = RED;
  132. DrawCircle(475, 255, 35, BLACK);
  133. DrawCircle(475, 255, 31, LIGHTGRAY);
  134. DrawCircle(475 + (int)(GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_X) * 20),
  135. 255 + (int)(GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_Y) * 20), 25, rightGamepadColor);
  136. // Draw axis: left-right triggers
  137. DrawRectangle(169, 48, 15, 70, GRAY);
  138. DrawRectangle(611, 48, 15, 70, GRAY);
  139. DrawRectangle(169, 48, 15, (int)(((1 - GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_TRIGGER)) / 2) * 70), RED);
  140. DrawRectangle(611, 48, 15, (int)(((1 - GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_TRIGGER)) / 2) * 70), RED);
  141. }
  142. else
  143. {
  144. DrawText("- GENERIC GAMEPAD -", 280, 180, 20, GRAY);
  145. // TODO: Draw generic gamepad
  146. }
  147. DrawText(TextFormat("DETECTED AXIS [%i]:", GetGamepadAxisCount(0)), 10, 50, 10, MAROON);
  148. for (int i = 0; i < GetGamepadAxisCount(0); i++)
  149. {
  150. DrawText(TextFormat("AXIS %i: %.02f", i, GetGamepadAxisMovement(0, i)), 20, 70 + 20*i, 10, DARKGRAY);
  151. }
  152. if (GetGamepadButtonPressed() != GAMEPAD_BUTTON_UNKNOWN) DrawText(TextFormat("DETECTED BUTTON: %i", GetGamepadButtonPressed()), 10, 430, 10, RED);
  153. else DrawText("DETECTED BUTTON: NONE", 10, 430, 10, GRAY);
  154. }
  155. else
  156. {
  157. DrawText(TextFormat("GP%d: NOT DETECTED", gamepad), 10, 10, 10, GRAY);
  158. DrawTexture(texXboxPad, 0, 0, LIGHTGRAY);
  159. }
  160. EndDrawing();
  161. //----------------------------------------------------------------------------------
  162. }
  163. // De-Initialization
  164. //--------------------------------------------------------------------------------------
  165. UnloadTexture(texPs3Pad);
  166. UnloadTexture(texXboxPad);
  167. CloseWindow(); // Close window and OpenGL context
  168. //--------------------------------------------------------------------------------------
  169. return 0;
  170. }