|
|
- /*
-
- OpenGL loader generated by glad 0.1.10a0 on Fri Jun 10 12:54:12 2016.
-
- Language/Generator: C/C++
- Specification: gl
- APIs: gl=3.3
- Profile: core
- Extensions:
- GL_AMD_debug_output, GL_AMD_query_buffer_object, GL_ARB_ES2_compatibility, GL_ARB_ES3_compatibility, GL_ARB_buffer_storage, GL_ARB_compatibility, GL_ARB_compressed_texture_pixel_storage, GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_multisample, GL_ARB_sample_locations, GL_ARB_texture_compression, GL_ARB_texture_float, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rg, GL_ARB_texture_swizzle, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ATI_element_array, GL_ATI_fragment_shader, GL_ATI_vertex_array_object, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_index_array_formats, GL_EXT_texture, GL_EXT_texture_compression_s3tc, GL_EXT_texture_sRGB, GL_EXT_texture_swizzle, GL_EXT_vertex_array, GL_EXT_vertex_shader
- Loader: No
-
- Commandline:
- --profile="core" --api="gl=3.3" --generator="c" --spec="gl" --no-loader --extensions="GL_AMD_debug_output,GL_AMD_query_buffer_object,GL_ARB_ES2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_buffer_storage,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_program,GL_ARB_fragment_shader,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_multisample,GL_ARB_sample_locations,GL_ARB_texture_compression,GL_ARB_texture_float,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_rg,GL_ARB_texture_swizzle,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ATI_element_array,GL_ATI_fragment_shader,GL_ATI_vertex_array_object,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_index_array_formats,GL_EXT_texture,GL_EXT_texture_compression_s3tc,GL_EXT_texture_sRGB,GL_EXT_texture_swizzle,GL_EXT_vertex_array,GL_EXT_vertex_shader"
- Online:
- http://glad.dav1d.de/#profile=core&language=c&specification=gl&api=gl%3D3.3&extensions=GL_AMD_debug_output&extensions=GL_AMD_query_buffer_object&extensions=GL_ARB_ES2_compatibility&extensions=GL_ARB_ES3_compatibility&extensions=GL_ARB_buffer_storage&extensions=GL_ARB_compatibility&extensions=GL_ARB_compressed_texture_pixel_storage&extensions=GL_ARB_debug_output&extensions=GL_ARB_depth_buffer_float&extensions=GL_ARB_depth_clamp&extensions=GL_ARB_depth_texture&extensions=GL_ARB_draw_buffers&extensions=GL_ARB_draw_buffers_blend&extensions=GL_ARB_explicit_attrib_location&extensions=GL_ARB_explicit_uniform_location&extensions=GL_ARB_fragment_program&extensions=GL_ARB_fragment_shader&extensions=GL_ARB_framebuffer_object&extensions=GL_ARB_framebuffer_sRGB&extensions=GL_ARB_multisample&extensions=GL_ARB_sample_locations&extensions=GL_ARB_texture_compression&extensions=GL_ARB_texture_float&extensions=GL_ARB_texture_multisample&extensions=GL_ARB_texture_non_power_of_two&extensions=GL_ARB_texture_rg&extensions=GL_ARB_texture_swizzle&extensions=GL_ARB_uniform_buffer_object&extensions=GL_ARB_vertex_array_object&extensions=GL_ARB_vertex_attrib_binding&extensions=GL_ARB_vertex_buffer_object&extensions=GL_ARB_vertex_program&extensions=GL_ARB_vertex_shader&extensions=GL_ATI_element_array&extensions=GL_ATI_fragment_shader&extensions=GL_ATI_vertex_array_object&extensions=GL_EXT_blend_color&extensions=GL_EXT_blend_equation_separate&extensions=GL_EXT_blend_func_separate&extensions=GL_EXT_framebuffer_blit&extensions=GL_EXT_framebuffer_multisample&extensions=GL_EXT_framebuffer_multisample_blit_scaled&extensions=GL_EXT_framebuffer_object&extensions=GL_EXT_framebuffer_sRGB&extensions=GL_EXT_index_array_formats&extensions=GL_EXT_texture&extensions=GL_EXT_texture_compression_s3tc&extensions=GL_EXT_texture_sRGB&extensions=GL_EXT_texture_swizzle&extensions=GL_EXT_vertex_array&extensions=GL_EXT_vertex_shader
- */
-
-
- #ifndef __glad_h_
- #define __glad_h_
-
- #ifdef __gl_h_
- #error OpenGL header already included, remove this include, glad already provides it
- #endif
- #define __gl_h_
-
- #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
- #ifndef WIN32_LEAN_AND_MEAN
- #define WIN32_LEAN_AND_MEAN 1
- #endif
- //#include <windows.h>
- #define APIENTRY __stdcall // RAY: Added
- #endif
-
- #ifndef APIENTRY
- #define APIENTRY
- #endif
- #ifndef APIENTRYP
- #define APIENTRYP APIENTRY *
- #endif
-
- #ifdef __cplusplus
- extern "C" {
- #endif
-
- struct gladGLversionStruct {
- int major;
- int minor;
- };
-
- typedef void* (* GLADloadproc)(const char *name);
-
- #ifndef GLAPI
- # if defined(GLAD_GLAPI_EXPORT)
- # if defined(WIN32) || defined(__CYGWIN__)
- # if defined(GLAD_GLAPI_EXPORT_BUILD)
- # if defined(__GNUC__)
- # define GLAPI __attribute__ ((dllexport)) extern
- # else
- # define GLAPI __declspec(dllexport) extern
- # endif
- # else
- # if defined(__GNUC__)
- # define GLAPI __attribute__ ((dllimport)) extern
- # else
- # define GLAPI __declspec(dllimport) extern
- # endif
- # endif
- # elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)
- # define GLAPI __attribute__ ((visibility ("default"))) extern
- # else
- # define GLAPI extern
- # endif
- # else
- # define GLAPI extern
- # endif
- #endif
-
- GLAPI struct gladGLversionStruct GLVersion;
- GLAPI int gladLoadGLLoader(GLADloadproc);
-
- #include <stddef.h>
- //#include <KHR/khrplatform.h> // RAY: Not required
- #ifndef GLEXT_64_TYPES_DEFINED
- /* This code block is duplicated in glxext.h, so must be protected */
- #define GLEXT_64_TYPES_DEFINED
- /* Define int32_t, int64_t, and uint64_t types for UST/MSC */
- /* (as used in the GL_EXT_timer_query extension). */
- #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
- #include <inttypes.h>
- #elif defined(__sun__) || defined(__digital__)
- #include <inttypes.h>
- #if defined(__STDC__)
- #if defined(__arch64__) || defined(_LP64)
- typedef long int int64_t;
- typedef unsigned long int uint64_t;
- #else
- typedef long long int int64_t;
- typedef unsigned long long int uint64_t;
- #endif /* __arch64__ */
- #endif /* __STDC__ */
- #elif defined( __VMS ) || defined(__sgi)
- #include <inttypes.h>
- #elif defined(__SCO__) || defined(__USLC__)
- #include <stdint.h>
- #elif defined(__UNIXOS2__) || defined(__SOL64__)
- typedef long int int32_t;
- typedef long long int int64_t;
- typedef unsigned long long int uint64_t;
- #elif defined(_WIN32) && defined(__GNUC__)
- #include <stdint.h>
- #elif defined(_WIN32)
- typedef __int32 int32_t;
- typedef __int64 int64_t;
- typedef unsigned __int64 uint64_t;
- #else
- /* Fallback if nothing above works */
- #include <inttypes.h>
- #endif
- #endif
- typedef unsigned int GLenum;
- typedef unsigned char GLboolean;
- typedef unsigned int GLbitfield;
- typedef void GLvoid;
- typedef signed char GLbyte;
- typedef short GLshort;
- typedef int GLint;
- typedef int GLclampx;
- typedef unsigned char GLubyte;
- typedef unsigned short GLushort;
- typedef unsigned int GLuint;
- typedef int GLsizei;
- typedef float GLfloat;
- typedef float GLclampf;
- typedef double GLdouble;
- typedef double GLclampd;
- typedef void *GLeglImageOES;
- typedef char GLchar;
- typedef char GLcharARB;
- #ifdef __APPLE__
- typedef void *GLhandleARB;
- #else
- typedef unsigned int GLhandleARB;
- #endif
- typedef unsigned short GLhalfARB;
- typedef unsigned short GLhalf;
- typedef GLint GLfixed;
- typedef ptrdiff_t GLintptr;
- typedef ptrdiff_t GLsizeiptr;
- typedef int64_t GLint64;
- typedef uint64_t GLuint64;
- typedef ptrdiff_t GLintptrARB;
- typedef ptrdiff_t GLsizeiptrARB;
- typedef int64_t GLint64EXT;
- typedef uint64_t GLuint64EXT;
- typedef struct __GLsync *GLsync;
- struct _cl_context;
- struct _cl_event;
- typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
- typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
- typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
- typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
- typedef unsigned short GLhalfNV;
- typedef GLintptr GLvdpauSurfaceNV;
- #define GL_DEPTH_BUFFER_BIT 0x00000100
- #define GL_STENCIL_BUFFER_BIT 0x00000400
- #define GL_COLOR_BUFFER_BIT 0x00004000
- #define GL_FALSE 0
- #define GL_TRUE 1
- #define GL_POINTS 0x0000
- #define GL_LINES 0x0001
- #define GL_LINE_LOOP 0x0002
- #define GL_LINE_STRIP 0x0003
- #define GL_TRIANGLES 0x0004
- #define GL_TRIANGLE_STRIP 0x0005
- #define GL_TRIANGLE_FAN 0x0006
- #define GL_NEVER 0x0200
- #define GL_LESS 0x0201
- #define GL_EQUAL 0x0202
- #define GL_LEQUAL 0x0203
- #define GL_GREATER 0x0204
- #define GL_NOTEQUAL 0x0205
- #define GL_GEQUAL 0x0206
- #define GL_ALWAYS 0x0207
- #define GL_ZERO 0
- #define GL_ONE 1
- #define GL_SRC_COLOR 0x0300
- #define GL_ONE_MINUS_SRC_COLOR 0x0301
- #define GL_SRC_ALPHA 0x0302
- #define GL_ONE_MINUS_SRC_ALPHA 0x0303
- #define GL_DST_ALPHA 0x0304
- #define GL_ONE_MINUS_DST_ALPHA 0x0305
- #define GL_DST_COLOR 0x0306
- #define GL_ONE_MINUS_DST_COLOR 0x0307
- #define GL_SRC_ALPHA_SATURATE 0x0308
- #define GL_NONE 0
- #define GL_FRONT_LEFT 0x0400
- #define GL_FRONT_RIGHT 0x0401
- #define GL_BACK_LEFT 0x0402
- #define GL_BACK_RIGHT 0x0403
- #define GL_FRONT 0x0404
- #define GL_BACK 0x0405
- #define GL_LEFT 0x0406
- #define GL_RIGHT 0x0407
- #define GL_FRONT_AND_BACK 0x0408
- #define GL_NO_ERROR 0
- #define GL_INVALID_ENUM 0x0500
- #define GL_INVALID_VALUE 0x0501
- #define GL_INVALID_OPERATION 0x0502
- #define GL_OUT_OF_MEMORY 0x0505
- #define GL_CW 0x0900
- #define GL_CCW 0x0901
- #define GL_POINT_SIZE 0x0B11
- #define GL_POINT_SIZE_RANGE 0x0B12
- #define GL_POINT_SIZE_GRANULARITY 0x0B13
- #define GL_LINE_SMOOTH 0x0B20
- #define GL_LINE_WIDTH 0x0B21
- #define GL_LINE_WIDTH_RANGE 0x0B22
- #define GL_LINE_WIDTH_GRANULARITY 0x0B23
- #define GL_POLYGON_MODE 0x0B40
- #define GL_POLYGON_SMOOTH 0x0B41
- #define GL_CULL_FACE 0x0B44
- #define GL_CULL_FACE_MODE 0x0B45
- #define GL_FRONT_FACE 0x0B46
- #define GL_DEPTH_RANGE 0x0B70
- #define GL_DEPTH_TEST 0x0B71
- #define GL_DEPTH_WRITEMASK 0x0B72
- #define GL_DEPTH_CLEAR_VALUE 0x0B73
- #define GL_DEPTH_FUNC 0x0B74
- #define GL_STENCIL_TEST 0x0B90
- #define GL_STENCIL_CLEAR_VALUE 0x0B91
- #define GL_STENCIL_FUNC 0x0B92
- #define GL_STENCIL_VALUE_MASK 0x0B93
- #define GL_STENCIL_FAIL 0x0B94
- #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
- #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
- #define GL_STENCIL_REF 0x0B97
- #define GL_STENCIL_WRITEMASK 0x0B98
- #define GL_VIEWPORT 0x0BA2
- #define GL_DITHER 0x0BD0
- #define GL_BLEND_DST 0x0BE0
- #define GL_BLEND_SRC 0x0BE1
- #define GL_BLEND 0x0BE2
- #define GL_LOGIC_OP_MODE 0x0BF0
- #define GL_COLOR_LOGIC_OP 0x0BF2
- #define GL_DRAW_BUFFER 0x0C01
- #define GL_READ_BUFFER 0x0C02
- #define GL_SCISSOR_BOX 0x0C10
- #define GL_SCISSOR_TEST 0x0C11
- #define GL_COLOR_CLEAR_VALUE 0x0C22
- #define GL_COLOR_WRITEMASK 0x0C23
- #define GL_DOUBLEBUFFER 0x0C32
- #define GL_STEREO 0x0C33
- #define GL_LINE_SMOOTH_HINT 0x0C52
- #define GL_POLYGON_SMOOTH_HINT 0x0C53
- #define GL_UNPACK_SWAP_BYTES 0x0CF0
- #define GL_UNPACK_LSB_FIRST 0x0CF1
- #define GL_UNPACK_ROW_LENGTH 0x0CF2
- #define GL_UNPACK_SKIP_ROWS 0x0CF3
- #define GL_UNPACK_SKIP_PIXELS 0x0CF4
- #define GL_UNPACK_ALIGNMENT 0x0CF5
- #define GL_PACK_SWAP_BYTES 0x0D00
- #define GL_PACK_LSB_FIRST 0x0D01
- #define GL_PACK_ROW_LENGTH 0x0D02
- #define GL_PACK_SKIP_ROWS 0x0D03
- #define GL_PACK_SKIP_PIXELS 0x0D04
- #define GL_PACK_ALIGNMENT 0x0D05
- #define GL_MAX_TEXTURE_SIZE 0x0D33
- #define GL_MAX_VIEWPORT_DIMS 0x0D3A
- #define GL_SUBPIXEL_BITS 0x0D50
- #define GL_TEXTURE_1D 0x0DE0
- #define GL_TEXTURE_2D 0x0DE1
- #define GL_POLYGON_OFFSET_UNITS 0x2A00
- #define GL_POLYGON_OFFSET_POINT 0x2A01
- #define GL_POLYGON_OFFSET_LINE 0x2A02
- #define GL_POLYGON_OFFSET_FILL 0x8037
- #define GL_POLYGON_OFFSET_FACTOR 0x8038
- #define GL_TEXTURE_BINDING_1D 0x8068
- #define GL_TEXTURE_BINDING_2D 0x8069
- #define GL_TEXTURE_WIDTH 0x1000
- #define GL_TEXTURE_HEIGHT 0x1001
- #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
- #define GL_TEXTURE_BORDER_COLOR 0x1004
- #define GL_TEXTURE_RED_SIZE 0x805C
- #define GL_TEXTURE_GREEN_SIZE 0x805D
- #define GL_TEXTURE_BLUE_SIZE 0x805E
- #define GL_TEXTURE_ALPHA_SIZE 0x805F
- #define GL_DONT_CARE 0x1100
- #define GL_FASTEST 0x1101
- #define GL_NICEST 0x1102
- #define GL_BYTE 0x1400
- #define GL_UNSIGNED_BYTE 0x1401
- #define GL_SHORT 0x1402
- #define GL_UNSIGNED_SHORT 0x1403
- #define GL_INT 0x1404
- #define GL_UNSIGNED_INT 0x1405
- #define GL_FLOAT 0x1406
- #define GL_DOUBLE 0x140A
- #define GL_CLEAR 0x1500
- #define GL_AND 0x1501
- #define GL_AND_REVERSE 0x1502
- #define GL_COPY 0x1503
- #define GL_AND_INVERTED 0x1504
- #define GL_NOOP 0x1505
- #define GL_XOR 0x1506
- #define GL_OR 0x1507
- #define GL_NOR 0x1508
- #define GL_EQUIV 0x1509
- #define GL_INVERT 0x150A
- #define GL_OR_REVERSE 0x150B
- #define GL_COPY_INVERTED 0x150C
- #define GL_OR_INVERTED 0x150D
- #define GL_NAND 0x150E
- #define GL_SET 0x150F
- #define GL_TEXTURE 0x1702
- #define GL_COLOR 0x1800
- #define GL_DEPTH 0x1801
- #define GL_STENCIL 0x1802
- #define GL_STENCIL_INDEX 0x1901
- #define GL_DEPTH_COMPONENT 0x1902
- #define GL_RED 0x1903
- #define GL_GREEN 0x1904
- #define GL_BLUE 0x1905
- #define GL_ALPHA 0x1906
- #define GL_RGB 0x1907
- #define GL_RGBA 0x1908
- #define GL_POINT 0x1B00
- #define GL_LINE 0x1B01
- #define GL_FILL 0x1B02
- #define GL_KEEP 0x1E00
- #define GL_REPLACE 0x1E01
- #define GL_INCR 0x1E02
- #define GL_DECR 0x1E03
- #define GL_VENDOR 0x1F00
- #define GL_RENDERER 0x1F01
- #define GL_VERSION 0x1F02
- #define GL_EXTENSIONS 0x1F03
- #define GL_NEAREST 0x2600
- #define GL_LINEAR 0x2601
- #define GL_NEAREST_MIPMAP_NEAREST 0x2700
- #define GL_LINEAR_MIPMAP_NEAREST 0x2701
- #define GL_NEAREST_MIPMAP_LINEAR 0x2702
- #define GL_LINEAR_MIPMAP_LINEAR 0x2703
- #define GL_TEXTURE_MAG_FILTER 0x2800
- #define GL_TEXTURE_MIN_FILTER 0x2801
- #define GL_TEXTURE_WRAP_S 0x2802
- #define GL_TEXTURE_WRAP_T 0x2803
- #define GL_PROXY_TEXTURE_1D 0x8063
- #define GL_PROXY_TEXTURE_2D 0x8064
- #define GL_REPEAT 0x2901
- #define GL_R3_G3_B2 0x2A10
- #define GL_RGB4 0x804F
- #define GL_RGB5 0x8050
- #define GL_RGB8 0x8051
- #define GL_RGB10 0x8052
- #define GL_RGB12 0x8053
- #define GL_RGB16 0x8054
- #define GL_RGBA2 0x8055
- #define GL_RGBA4 0x8056
- #define GL_RGB5_A1 0x8057
- #define GL_RGBA8 0x8058
- #define GL_RGB10_A2 0x8059
- #define GL_RGBA12 0x805A
- #define GL_RGBA16 0x805B
- #define GL_UNSIGNED_BYTE_3_3_2 0x8032
- #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
- #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
- #define GL_UNSIGNED_INT_8_8_8_8 0x8035
- #define GL_UNSIGNED_INT_10_10_10_2 0x8036
- #define GL_TEXTURE_BINDING_3D 0x806A
- #define GL_PACK_SKIP_IMAGES 0x806B
- #define GL_PACK_IMAGE_HEIGHT 0x806C
- #define GL_UNPACK_SKIP_IMAGES 0x806D
- #define GL_UNPACK_IMAGE_HEIGHT 0x806E
- #define GL_TEXTURE_3D 0x806F
- #define GL_PROXY_TEXTURE_3D 0x8070
- #define GL_TEXTURE_DEPTH 0x8071
- #define GL_TEXTURE_WRAP_R 0x8072
- #define GL_MAX_3D_TEXTURE_SIZE 0x8073
- #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
- #define GL_UNSIGNED_SHORT_5_6_5 0x8363
- #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
- #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
- #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
- #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
- #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
- #define GL_BGR 0x80E0
- #define GL_BGRA 0x80E1
- #define GL_MAX_ELEMENTS_VERTICES 0x80E8
- #define GL_MAX_ELEMENTS_INDICES 0x80E9
- #define GL_CLAMP_TO_EDGE 0x812F
- #define GL_TEXTURE_MIN_LOD 0x813A
- #define GL_TEXTURE_MAX_LOD 0x813B
- #define GL_TEXTURE_BASE_LEVEL 0x813C
- #define GL_TEXTURE_MAX_LEVEL 0x813D
- #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
- #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
- #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
- #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
- #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
- #define GL_TEXTURE0 0x84C0
- #define GL_TEXTURE1 0x84C1
- #define GL_TEXTURE2 0x84C2
- #define GL_TEXTURE3 0x84C3
- #define GL_TEXTURE4 0x84C4
- #define GL_TEXTURE5 0x84C5
- #define GL_TEXTURE6 0x84C6
- #define GL_TEXTURE7 0x84C7
- #define GL_TEXTURE8 0x84C8
- #define GL_TEXTURE9 0x84C9
- #define GL_TEXTURE10 0x84CA
- #define GL_TEXTURE11 0x84CB
- #define GL_TEXTURE12 0x84CC
- #define GL_TEXTURE13 0x84CD
- #define GL_TEXTURE14 0x84CE
- #define GL_TEXTURE15 0x84CF
- #define GL_TEXTURE16 0x84D0
- #define GL_TEXTURE17 0x84D1
- #define GL_TEXTURE18 0x84D2
- #define GL_TEXTURE19 0x84D3
- #define GL_TEXTURE20 0x84D4
- #define GL_TEXTURE21 0x84D5
- #define GL_TEXTURE22 0x84D6
- #define GL_TEXTURE23 0x84D7
- #define GL_TEXTURE24 0x84D8
- #define GL_TEXTURE25 0x84D9
- #define GL_TEXTURE26 0x84DA
- #define GL_TEXTURE27 0x84DB
- #define GL_TEXTURE28 0x84DC
- #define GL_TEXTURE29 0x84DD
- #define GL_TEXTURE30 0x84DE
- #define GL_TEXTURE31 0x84DF
- #define GL_ACTIVE_TEXTURE 0x84E0
- #define GL_MULTISAMPLE 0x809D
- #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
- #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
- #define GL_SAMPLE_COVERAGE 0x80A0
- #define GL_SAMPLE_BUFFERS 0x80A8
- #define GL_SAMPLES 0x80A9
- #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
- #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
- #define GL_TEXTURE_CUBE_MAP 0x8513
- #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
- #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
- #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
- #define GL_COMPRESSED_RGB 0x84ED
- #define GL_COMPRESSED_RGBA 0x84EE
- #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
- #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
- #define GL_TEXTURE_COMPRESSED 0x86A1
- #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
- #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
- #define GL_CLAMP_TO_BORDER 0x812D
- #define GL_BLEND_DST_RGB 0x80C8
- #define GL_BLEND_SRC_RGB 0x80C9
- #define GL_BLEND_DST_ALPHA 0x80CA
- #define GL_BLEND_SRC_ALPHA 0x80CB
- #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
- #define GL_DEPTH_COMPONENT16 0x81A5
- #define GL_DEPTH_COMPONENT24 0x81A6
- #define GL_DEPTH_COMPONENT32 0x81A7
- #define GL_MIRRORED_REPEAT 0x8370
- #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
- #define GL_TEXTURE_LOD_BIAS 0x8501
- #define GL_INCR_WRAP 0x8507
- #define GL_DECR_WRAP 0x8508
- #define GL_TEXTURE_DEPTH_SIZE 0x884A
- #define GL_TEXTURE_COMPARE_MODE 0x884C
- #define GL_TEXTURE_COMPARE_FUNC 0x884D
- #define GL_FUNC_ADD 0x8006
- #define GL_FUNC_SUBTRACT 0x800A
- #define GL_FUNC_REVERSE_SUBTRACT 0x800B
- #define GL_MIN 0x8007
- #define GL_MAX 0x8008
- #define GL_CONSTANT_COLOR 0x8001
- #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
- #define GL_CONSTANT_ALPHA 0x8003
- #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
- #define GL_BUFFER_SIZE 0x8764
- #define GL_BUFFER_USAGE 0x8765
- #define GL_QUERY_COUNTER_BITS 0x8864
- #define GL_CURRENT_QUERY 0x8865
- #define GL_QUERY_RESULT 0x8866
- #define GL_QUERY_RESULT_AVAILABLE 0x8867
- #define GL_ARRAY_BUFFER 0x8892
- #define GL_ELEMENT_ARRAY_BUFFER 0x8893
- #define GL_ARRAY_BUFFER_BINDING 0x8894
- #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
- #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
- #define GL_READ_ONLY 0x88B8
- #define GL_WRITE_ONLY 0x88B9
- #define GL_READ_WRITE 0x88BA
- #define GL_BUFFER_ACCESS 0x88BB
- #define GL_BUFFER_MAPPED 0x88BC
- #define GL_BUFFER_MAP_POINTER 0x88BD
- #define GL_STREAM_DRAW 0x88E0
- #define GL_STREAM_READ 0x88E1
- #define GL_STREAM_COPY 0x88E2
- #define GL_STATIC_DRAW 0x88E4
- #define GL_STATIC_READ 0x88E5
- #define GL_STATIC_COPY 0x88E6
- #define GL_DYNAMIC_DRAW 0x88E8
- #define GL_DYNAMIC_READ 0x88E9
- #define GL_DYNAMIC_COPY 0x88EA
- #define GL_SAMPLES_PASSED 0x8914
- #define GL_SRC1_ALPHA 0x8589
- #define GL_BLEND_EQUATION_RGB 0x8009
- #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
- #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
- #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
- #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
- #define GL_CURRENT_VERTEX_ATTRIB 0x8626
- #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
- #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
- #define GL_STENCIL_BACK_FUNC 0x8800
- #define GL_STENCIL_BACK_FAIL 0x8801
- #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
- #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
- #define GL_MAX_DRAW_BUFFERS 0x8824
- #define GL_DRAW_BUFFER0 0x8825
- #define GL_DRAW_BUFFER1 0x8826
- #define GL_DRAW_BUFFER2 0x8827
- #define GL_DRAW_BUFFER3 0x8828
- #define GL_DRAW_BUFFER4 0x8829
- #define GL_DRAW_BUFFER5 0x882A
- #define GL_DRAW_BUFFER6 0x882B
- #define GL_DRAW_BUFFER7 0x882C
- #define GL_DRAW_BUFFER8 0x882D
- #define GL_DRAW_BUFFER9 0x882E
- #define GL_DRAW_BUFFER10 0x882F
- #define GL_DRAW_BUFFER11 0x8830
- #define GL_DRAW_BUFFER12 0x8831
- #define GL_DRAW_BUFFER13 0x8832
- #define GL_DRAW_BUFFER14 0x8833
- #define GL_DRAW_BUFFER15 0x8834
- #define GL_BLEND_EQUATION_ALPHA 0x883D
- #define GL_MAX_VERTEX_ATTRIBS 0x8869
- #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
- #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
- #define GL_FRAGMENT_SHADER 0x8B30
- #define GL_VERTEX_SHADER 0x8B31
- #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
- #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
- #define GL_MAX_VARYING_FLOATS 0x8B4B
- #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
- #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
- #define GL_SHADER_TYPE 0x8B4F
- #define GL_FLOAT_VEC2 0x8B50
- #define GL_FLOAT_VEC3 0x8B51
- #define GL_FLOAT_VEC4 0x8B52
- #define GL_INT_VEC2 0x8B53
- #define GL_INT_VEC3 0x8B54
- #define GL_INT_VEC4 0x8B55
- #define GL_BOOL 0x8B56
- #define GL_BOOL_VEC2 0x8B57
- #define GL_BOOL_VEC3 0x8B58
- #define GL_BOOL_VEC4 0x8B59
- #define GL_FLOAT_MAT2 0x8B5A
- #define GL_FLOAT_MAT3 0x8B5B
- #define GL_FLOAT_MAT4 0x8B5C
- #define GL_SAMPLER_1D 0x8B5D
- #define GL_SAMPLER_2D 0x8B5E
- #define GL_SAMPLER_3D 0x8B5F
- #define GL_SAMPLER_CUBE 0x8B60
- #define GL_SAMPLER_1D_SHADOW 0x8B61
- #define GL_SAMPLER_2D_SHADOW 0x8B62
- #define GL_DELETE_STATUS 0x8B80
- #define GL_COMPILE_STATUS 0x8B81
- #define GL_LINK_STATUS 0x8B82
- #define GL_VALIDATE_STATUS 0x8B83
- #define GL_INFO_LOG_LENGTH 0x8B84
- #define GL_ATTACHED_SHADERS 0x8B85
- #define GL_ACTIVE_UNIFORMS 0x8B86
- #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
- #define GL_SHADER_SOURCE_LENGTH 0x8B88
- #define GL_ACTIVE_ATTRIBUTES 0x8B89
- #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
- #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
- #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
- #define GL_CURRENT_PROGRAM 0x8B8D
- #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
- #define GL_LOWER_LEFT 0x8CA1
- #define GL_UPPER_LEFT 0x8CA2
- #define GL_STENCIL_BACK_REF 0x8CA3
- #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
- #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
- #define GL_PIXEL_PACK_BUFFER 0x88EB
- #define GL_PIXEL_UNPACK_BUFFER 0x88EC
- #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
- #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
- #define GL_FLOAT_MAT2x3 0x8B65
- #define GL_FLOAT_MAT2x4 0x8B66
- #define GL_FLOAT_MAT3x2 0x8B67
- #define GL_FLOAT_MAT3x4 0x8B68
- #define GL_FLOAT_MAT4x2 0x8B69
- #define GL_FLOAT_MAT4x3 0x8B6A
- #define GL_SRGB 0x8C40
- #define GL_SRGB8 0x8C41
- #define GL_SRGB_ALPHA 0x8C42
- #define GL_SRGB8_ALPHA8 0x8C43
- #define GL_COMPRESSED_SRGB 0x8C48
- #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
- #define GL_COMPARE_REF_TO_TEXTURE 0x884E
- #define GL_CLIP_DISTANCE0 0x3000
- #define GL_CLIP_DISTANCE1 0x3001
- #define GL_CLIP_DISTANCE2 0x3002
- #define GL_CLIP_DISTANCE3 0x3003
- #define GL_CLIP_DISTANCE4 0x3004
- #define GL_CLIP_DISTANCE5 0x3005
- #define GL_CLIP_DISTANCE6 0x3006
- #define GL_CLIP_DISTANCE7 0x3007
- #define GL_MAX_CLIP_DISTANCES 0x0D32
- #define GL_MAJOR_VERSION 0x821B
- #define GL_MINOR_VERSION 0x821C
- #define GL_NUM_EXTENSIONS 0x821D
- #define GL_CONTEXT_FLAGS 0x821E
- #define GL_COMPRESSED_RED 0x8225
- #define GL_COMPRESSED_RG 0x8226
- #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
- #define GL_RGBA32F 0x8814
- #define GL_RGB32F 0x8815
- #define GL_RGBA16F 0x881A
- #define GL_RGB16F 0x881B
- #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
- #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
- #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
- #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
- #define GL_CLAMP_READ_COLOR 0x891C
- #define GL_FIXED_ONLY 0x891D
- #define GL_MAX_VARYING_COMPONENTS 0x8B4B
- #define GL_TEXTURE_1D_ARRAY 0x8C18
- #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
- #define GL_TEXTURE_2D_ARRAY 0x8C1A
- #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
- #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
- #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
- #define GL_R11F_G11F_B10F 0x8C3A
- #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
- #define GL_RGB9_E5 0x8C3D
- #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
- #define GL_TEXTURE_SHARED_SIZE 0x8C3F
- #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
- #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
- #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
- #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
- #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
- #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
- #define GL_PRIMITIVES_GENERATED 0x8C87
- #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
- #define GL_RASTERIZER_DISCARD 0x8C89
- #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
- #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
- #define GL_INTERLEAVED_ATTRIBS 0x8C8C
- #define GL_SEPARATE_ATTRIBS 0x8C8D
- #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
- #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
- #define GL_RGBA32UI 0x8D70
- #define GL_RGB32UI 0x8D71
- #define GL_RGBA16UI 0x8D76
- #define GL_RGB16UI 0x8D77
- #define GL_RGBA8UI 0x8D7C
- #define GL_RGB8UI 0x8D7D
- #define GL_RGBA32I 0x8D82
- #define GL_RGB32I 0x8D83
- #define GL_RGBA16I 0x8D88
- #define GL_RGB16I 0x8D89
- #define GL_RGBA8I 0x8D8E
- #define GL_RGB8I 0x8D8F
- #define GL_RED_INTEGER 0x8D94
- #define GL_GREEN_INTEGER 0x8D95
- #define GL_BLUE_INTEGER 0x8D96
- #define GL_RGB_INTEGER 0x8D98
- #define GL_RGBA_INTEGER 0x8D99
- #define GL_BGR_INTEGER 0x8D9A
- #define GL_BGRA_INTEGER 0x8D9B
- #define GL_SAMPLER_1D_ARRAY 0x8DC0
- #define GL_SAMPLER_2D_ARRAY 0x8DC1
- #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
- #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
- #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
- #define GL_UNSIGNED_INT_VEC2 0x8DC6
- #define GL_UNSIGNED_INT_VEC3 0x8DC7
- #define GL_UNSIGNED_INT_VEC4 0x8DC8
- #define GL_INT_SAMPLER_1D 0x8DC9
- #define GL_INT_SAMPLER_2D 0x8DCA
- #define GL_INT_SAMPLER_3D 0x8DCB
- #define GL_INT_SAMPLER_CUBE 0x8DCC
- #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
- #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
- #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
- #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
- #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
- #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
- #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
- #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
- #define GL_QUERY_WAIT 0x8E13
- #define GL_QUERY_NO_WAIT 0x8E14
- #define GL_QUERY_BY_REGION_WAIT 0x8E15
- #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
- #define GL_BUFFER_ACCESS_FLAGS 0x911F
- #define GL_BUFFER_MAP_LENGTH 0x9120
- #define GL_BUFFER_MAP_OFFSET 0x9121
- #define GL_DEPTH_COMPONENT32F 0x8CAC
- #define GL_DEPTH32F_STENCIL8 0x8CAD
- #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
- #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
- #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
- #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
- #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
- #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
- #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
- #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
- #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
- #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
- #define GL_FRAMEBUFFER_DEFAULT 0x8218
- #define GL_FRAMEBUFFER_UNDEFINED 0x8219
- #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
- #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
- #define GL_DEPTH_STENCIL 0x84F9
- #define GL_UNSIGNED_INT_24_8 0x84FA
- #define GL_DEPTH24_STENCIL8 0x88F0
- #define GL_TEXTURE_STENCIL_SIZE 0x88F1
- #define GL_TEXTURE_RED_TYPE 0x8C10
- #define GL_TEXTURE_GREEN_TYPE 0x8C11
- #define GL_TEXTURE_BLUE_TYPE 0x8C12
- #define GL_TEXTURE_ALPHA_TYPE 0x8C13
- #define GL_TEXTURE_DEPTH_TYPE 0x8C16
- #define GL_UNSIGNED_NORMALIZED 0x8C17
- #define GL_FRAMEBUFFER_BINDING 0x8CA6
- #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
- #define GL_RENDERBUFFER_BINDING 0x8CA7
- #define GL_READ_FRAMEBUFFER 0x8CA8
- #define GL_DRAW_FRAMEBUFFER 0x8CA9
- #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
- #define GL_RENDERBUFFER_SAMPLES 0x8CAB
- #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
- #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
- #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
- #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
- #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
- #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
- #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
- #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
- #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
- #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
- #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
- #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
- #define GL_COLOR_ATTACHMENT0 0x8CE0
- #define GL_COLOR_ATTACHMENT1 0x8CE1
- #define GL_COLOR_ATTACHMENT2 0x8CE2
- #define GL_COLOR_ATTACHMENT3 0x8CE3
- #define GL_COLOR_ATTACHMENT4 0x8CE4
- #define GL_COLOR_ATTACHMENT5 0x8CE5
- #define GL_COLOR_ATTACHMENT6 0x8CE6
- #define GL_COLOR_ATTACHMENT7 0x8CE7
- #define GL_COLOR_ATTACHMENT8 0x8CE8
- #define GL_COLOR_ATTACHMENT9 0x8CE9
- #define GL_COLOR_ATTACHMENT10 0x8CEA
- #define GL_COLOR_ATTACHMENT11 0x8CEB
- #define GL_COLOR_ATTACHMENT12 0x8CEC
- #define GL_COLOR_ATTACHMENT13 0x8CED
- #define GL_COLOR_ATTACHMENT14 0x8CEE
- #define GL_COLOR_ATTACHMENT15 0x8CEF
- #define GL_COLOR_ATTACHMENT16 0x8CF0
- #define GL_COLOR_ATTACHMENT17 0x8CF1
- #define GL_COLOR_ATTACHMENT18 0x8CF2
- #define GL_COLOR_ATTACHMENT19 0x8CF3
- #define GL_COLOR_ATTACHMENT20 0x8CF4
- #define GL_COLOR_ATTACHMENT21 0x8CF5
- #define GL_COLOR_ATTACHMENT22 0x8CF6
- #define GL_COLOR_ATTACHMENT23 0x8CF7
- #define GL_COLOR_ATTACHMENT24 0x8CF8
- #define GL_COLOR_ATTACHMENT25 0x8CF9
- #define GL_COLOR_ATTACHMENT26 0x8CFA
- #define GL_COLOR_ATTACHMENT27 0x8CFB
- #define GL_COLOR_ATTACHMENT28 0x8CFC
- #define GL_COLOR_ATTACHMENT29 0x8CFD
- #define GL_COLOR_ATTACHMENT30 0x8CFE
- #define GL_COLOR_ATTACHMENT31 0x8CFF
- #define GL_DEPTH_ATTACHMENT 0x8D00
- #define GL_STENCIL_ATTACHMENT 0x8D20
- #define GL_FRAMEBUFFER 0x8D40
- #define GL_RENDERBUFFER 0x8D41
- #define GL_RENDERBUFFER_WIDTH 0x8D42
- #define GL_RENDERBUFFER_HEIGHT 0x8D43
- #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
- #define GL_STENCIL_INDEX1 0x8D46
- #define GL_STENCIL_INDEX4 0x8D47
- #define GL_STENCIL_INDEX8 0x8D48
- #define GL_STENCIL_INDEX16 0x8D49
- #define GL_RENDERBUFFER_RED_SIZE 0x8D50
- #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
- #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
- #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
- #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
- #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
- #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
- #define GL_MAX_SAMPLES 0x8D57
- #define GL_INDEX 0x8222
- #define GL_FRAMEBUFFER_SRGB 0x8DB9
- #define GL_HALF_FLOAT 0x140B
- #define GL_MAP_READ_BIT 0x0001
- #define GL_MAP_WRITE_BIT 0x0002
- #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
- #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
- #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
- #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
- #define GL_COMPRESSED_RED_RGTC1 0x8DBB
- #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
- #define GL_COMPRESSED_RG_RGTC2 0x8DBD
- #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
- #define GL_RG 0x8227
- #define GL_RG_INTEGER 0x8228
- #define GL_R8 0x8229
- #define GL_R16 0x822A
- #define GL_RG8 0x822B
- #define GL_RG16 0x822C
- #define GL_R16F 0x822D
- #define GL_R32F 0x822E
- #define GL_RG16F 0x822F
- #define GL_RG32F 0x8230
- #define GL_R8I 0x8231
- #define GL_R8UI 0x8232
- #define GL_R16I 0x8233
- #define GL_R16UI 0x8234
- #define GL_R32I 0x8235
- #define GL_R32UI 0x8236
- #define GL_RG8I 0x8237
- #define GL_RG8UI 0x8238
- #define GL_RG16I 0x8239
- #define GL_RG16UI 0x823A
- #define GL_RG32I 0x823B
- #define GL_RG32UI 0x823C
- #define GL_VERTEX_ARRAY_BINDING 0x85B5
- #define GL_SAMPLER_2D_RECT 0x8B63
- #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
- #define GL_SAMPLER_BUFFER 0x8DC2
- #define GL_INT_SAMPLER_2D_RECT 0x8DCD
- #define GL_INT_SAMPLER_BUFFER 0x8DD0
- #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
- #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
- #define GL_TEXTURE_BUFFER 0x8C2A
- #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
- #define GL_TEXTURE_BINDING_BUFFER 0x8C2C
- #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
- #define GL_TEXTURE_RECTANGLE 0x84F5
- #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
- #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
- #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
- #define GL_R8_SNORM 0x8F94
- #define GL_RG8_SNORM 0x8F95
- #define GL_RGB8_SNORM 0x8F96
- #define GL_RGBA8_SNORM 0x8F97
- #define GL_R16_SNORM 0x8F98
- #define GL_RG16_SNORM 0x8F99
- #define GL_RGB16_SNORM 0x8F9A
- #define GL_RGBA16_SNORM 0x8F9B
- #define GL_SIGNED_NORMALIZED 0x8F9C
- #define GL_PRIMITIVE_RESTART 0x8F9D
- #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
- #define GL_COPY_READ_BUFFER 0x8F36
- #define GL_COPY_WRITE_BUFFER 0x8F37
- #define GL_UNIFORM_BUFFER 0x8A11
- #define GL_UNIFORM_BUFFER_BINDING 0x8A28
- #define GL_UNIFORM_BUFFER_START 0x8A29
- #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
- #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
- #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
- #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
- #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
- #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
- #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
- #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
- #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
- #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
- #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
- #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
- #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
- #define GL_UNIFORM_TYPE 0x8A37
- #define GL_UNIFORM_SIZE 0x8A38
- #define GL_UNIFORM_NAME_LENGTH 0x8A39
- #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
- #define GL_UNIFORM_OFFSET 0x8A3B
- #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
- #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
- #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
- #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
- #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
- #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
- #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
- #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
- #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
- #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
- #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
- #define GL_INVALID_INDEX 0xFFFFFFFF
- #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
- #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
- #define GL_LINES_ADJACENCY 0x000A
- #define GL_LINE_STRIP_ADJACENCY 0x000B
- #define GL_TRIANGLES_ADJACENCY 0x000C
- #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
- #define GL_PROGRAM_POINT_SIZE 0x8642
- #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
- #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
- #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
- #define GL_GEOMETRY_SHADER 0x8DD9
- #define GL_GEOMETRY_VERTICES_OUT 0x8916
- #define GL_GEOMETRY_INPUT_TYPE 0x8917
- #define GL_GEOMETRY_OUTPUT_TYPE 0x8918
- #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
- #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
- #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
- #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
- #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
- #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
- #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
- #define GL_CONTEXT_PROFILE_MASK 0x9126
- #define GL_DEPTH_CLAMP 0x864F
- #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
- #define GL_FIRST_VERTEX_CONVENTION 0x8E4D
- #define GL_LAST_VERTEX_CONVENTION 0x8E4E
- #define GL_PROVOKING_VERTEX 0x8E4F
- #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
- #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
- #define GL_OBJECT_TYPE 0x9112
- #define GL_SYNC_CONDITION 0x9113
- #define GL_SYNC_STATUS 0x9114
- #define GL_SYNC_FLAGS 0x9115
- #define GL_SYNC_FENCE 0x9116
- #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
- #define GL_UNSIGNALED 0x9118
- #define GL_SIGNALED 0x9119
- #define GL_ALREADY_SIGNALED 0x911A
- #define GL_TIMEOUT_EXPIRED 0x911B
- #define GL_CONDITION_SATISFIED 0x911C
- #define GL_WAIT_FAILED 0x911D
- #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
- #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
- #define GL_SAMPLE_POSITION 0x8E50
- #define GL_SAMPLE_MASK 0x8E51
- #define GL_SAMPLE_MASK_VALUE 0x8E52
- #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
- #define GL_TEXTURE_2D_MULTISAMPLE 0x9100
- #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
- #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
- #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
- #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
- #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
- #define GL_TEXTURE_SAMPLES 0x9106
- #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
- #define GL_SAMPLER_2D_MULTISAMPLE 0x9108
- #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
- #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
- #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
- #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
- #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
- #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
- #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
- #define GL_MAX_INTEGER_SAMPLES 0x9110
- #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
- #define GL_SRC1_COLOR 0x88F9
- #define GL_ONE_MINUS_SRC1_COLOR 0x88FA
- #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
- #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
- #define GL_ANY_SAMPLES_PASSED 0x8C2F
- #define GL_SAMPLER_BINDING 0x8919
- #define GL_RGB10_A2UI 0x906F
- #define GL_TEXTURE_SWIZZLE_R 0x8E42
- #define GL_TEXTURE_SWIZZLE_G 0x8E43
- #define GL_TEXTURE_SWIZZLE_B 0x8E44
- #define GL_TEXTURE_SWIZZLE_A 0x8E45
- #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
- #define GL_TIME_ELAPSED 0x88BF
- #define GL_TIMESTAMP 0x8E28
- #define GL_INT_2_10_10_10_REV 0x8D9F
- #ifndef GL_VERSION_1_0
- #define GL_VERSION_1_0 1
- GLAPI int GLAD_GL_VERSION_1_0;
- typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode);
- GLAPI PFNGLCULLFACEPROC glad_glCullFace;
- #define glCullFace glad_glCullFace
- typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode);
- GLAPI PFNGLFRONTFACEPROC glad_glFrontFace;
- #define glFrontFace glad_glFrontFace
- typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode);
- GLAPI PFNGLHINTPROC glad_glHint;
- #define glHint glad_glHint
- typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width);
- GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth;
- #define glLineWidth glad_glLineWidth
- typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size);
- GLAPI PFNGLPOINTSIZEPROC glad_glPointSize;
- #define glPointSize glad_glPointSize
- typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);
- GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode;
- #define glPolygonMode glad_glPolygonMode
- typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
- GLAPI PFNGLSCISSORPROC glad_glScissor;
- #define glScissor glad_glScissor
- typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
- GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
- #define glTexParameterf glad_glTexParameterf
- typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat* params);
- GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
- #define glTexParameterfv glad_glTexParameterfv
- typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
- GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
- #define glTexParameteri glad_glTexParameteri
- typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint* params);
- GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
- #define glTexParameteriv glad_glTexParameteriv
- typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels);
- GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
- #define glTexImage1D glad_glTexImage1D
- typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
- GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
- #define glTexImage2D glad_glTexImage2D
- typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf);
- GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
- #define glDrawBuffer glad_glDrawBuffer
- typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask);
- GLAPI PFNGLCLEARPROC glad_glClear;
- #define glClear glad_glClear
- typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
- GLAPI PFNGLCLEARCOLORPROC glad_glClearColor;
- #define glClearColor glad_glClearColor
- typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s);
- GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil;
- #define glClearStencil glad_glClearStencil
- typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth);
- GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth;
- #define glClearDepth glad_glClearDepth
- typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask);
- GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask;
- #define glStencilMask glad_glStencilMask
- typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
- GLAPI PFNGLCOLORMASKPROC glad_glColorMask;
- #define glColorMask glad_glColorMask
- typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag);
- GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask;
- #define glDepthMask glad_glDepthMask
- typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap);
- GLAPI PFNGLDISABLEPROC glad_glDisable;
- #define glDisable glad_glDisable
- typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap);
- GLAPI PFNGLENABLEPROC glad_glEnable;
- #define glEnable glad_glEnable
- typedef void (APIENTRYP PFNGLFINISHPROC)();
- GLAPI PFNGLFINISHPROC glad_glFinish;
- #define glFinish glad_glFinish
- typedef void (APIENTRYP PFNGLFLUSHPROC)();
- GLAPI PFNGLFLUSHPROC glad_glFlush;
- #define glFlush glad_glFlush
- typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
- GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc;
- #define glBlendFunc glad_glBlendFunc
- typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode);
- GLAPI PFNGLLOGICOPPROC glad_glLogicOp;
- #define glLogicOp glad_glLogicOp
- typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
- GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc;
- #define glStencilFunc glad_glStencilFunc
- typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
- GLAPI PFNGLSTENCILOPPROC glad_glStencilOp;
- #define glStencilOp glad_glStencilOp
- typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func);
- GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc;
- #define glDepthFunc glad_glDepthFunc
- typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);
- GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref;
- #define glPixelStoref glad_glPixelStoref
- typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
- GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei;
- #define glPixelStorei glad_glPixelStorei
- typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src);
- GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer;
- #define glReadBuffer glad_glReadBuffer
- typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
- GLAPI PFNGLREADPIXELSPROC glad_glReadPixels;
- #define glReadPixels glad_glReadPixels
- typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean* data);
- GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
- #define glGetBooleanv glad_glGetBooleanv
- typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble* data);
- GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev;
- #define glGetDoublev glad_glGetDoublev
- typedef GLenum (APIENTRYP PFNGLGETERRORPROC)();
- GLAPI PFNGLGETERRORPROC glad_glGetError;
- #define glGetError glad_glGetError
- typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat* data);
- GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv;
- #define glGetFloatv glad_glGetFloatv
- typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint* data);
- GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv;
- #define glGetIntegerv glad_glGetIntegerv
- typedef const GLubyte* (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name);
- GLAPI PFNGLGETSTRINGPROC glad_glGetString;
- #define glGetString glad_glGetString
- typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void* pixels);
- GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
- #define glGetTexImage glad_glGetTexImage
- typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat* params);
- GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
- #define glGetTexParameterfv glad_glGetTexParameterfv
- typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params);
- GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
- #define glGetTexParameteriv glad_glGetTexParameteriv
- typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat* params);
- GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
- #define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv
- typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint* params);
- GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
- #define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv
- typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap);
- GLAPI PFNGLISENABLEDPROC glad_glIsEnabled;
- #define glIsEnabled glad_glIsEnabled
- typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble near, GLdouble far);
- GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange;
- #define glDepthRange glad_glDepthRange
- typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
- GLAPI PFNGLVIEWPORTPROC glad_glViewport;
- #define glViewport glad_glViewport
- #endif
- #ifndef GL_VERSION_1_1
- #define GL_VERSION_1_1 1
- GLAPI int GLAD_GL_VERSION_1_1;
- typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
- GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays;
- #define glDrawArrays glad_glDrawArrays
- typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices);
- GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements;
- #define glDrawElements glad_glDrawElements
- typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
- GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
- #define glPolygonOffset glad_glPolygonOffset
- typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
- GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
- #define glCopyTexImage1D glad_glCopyTexImage1D
- typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
- GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
- #define glCopyTexImage2D glad_glCopyTexImage2D
- typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
- GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
- #define glCopyTexSubImage1D glad_glCopyTexSubImage1D
- typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
- #define glCopyTexSubImage2D glad_glCopyTexSubImage2D
- typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels);
- GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
- #define glTexSubImage1D glad_glTexSubImage1D
- typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
- GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
- #define glTexSubImage2D glad_glTexSubImage2D
- typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
- GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture;
- #define glBindTexture glad_glBindTexture
- typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint* textures);
- GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
- #define glDeleteTextures glad_glDeleteTextures
- typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint* textures);
- GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures;
- #define glGenTextures glad_glGenTextures
- typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture);
- GLAPI PFNGLISTEXTUREPROC glad_glIsTexture;
- #define glIsTexture glad_glIsTexture
- #endif
- #ifndef GL_VERSION_1_2
- #define GL_VERSION_1_2 1
- GLAPI int GLAD_GL_VERSION_1_2;
- typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices);
- GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
- #define glDrawRangeElements glad_glDrawRangeElements
- typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
- GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
- #define glTexImage3D glad_glTexImage3D
- typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
- GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
- #define glTexSubImage3D glad_glTexSubImage3D
- typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
- #define glCopyTexSubImage3D glad_glCopyTexSubImage3D
- #endif
- #ifndef GL_VERSION_1_3
- #define GL_VERSION_1_3 1
- GLAPI int GLAD_GL_VERSION_1_3;
- typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture);
- GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
- #define glActiveTexture glad_glActiveTexture
- typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
- GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
- #define glSampleCoverage glad_glSampleCoverage
- typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
- GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
- #define glCompressedTexImage3D glad_glCompressedTexImage3D
- typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
- GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
- #define glCompressedTexImage2D glad_glCompressedTexImage2D
- typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data);
- GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
- #define glCompressedTexImage1D glad_glCompressedTexImage1D
- typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
- GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
- #define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D
- typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
- GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
- #define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D
- typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data);
- GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
- #define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D
- typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void* img);
- GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
- #define glGetCompressedTexImage glad_glGetCompressedTexImage
- #endif
- #ifndef GL_VERSION_1_4
- #define GL_VERSION_1_4 1
- GLAPI int GLAD_GL_VERSION_1_4;
- typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
- GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
- #define glBlendFuncSeparate glad_glBlendFuncSeparate
- typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount);
- GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
- #define glMultiDrawArrays glad_glMultiDrawArrays
- typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei* count, GLenum type, const void** indices, GLsizei drawcount);
- GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
- #define glMultiDrawElements glad_glMultiDrawElements
- typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);
- GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
- #define glPointParameterf glad_glPointParameterf
- typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat* params);
- GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
- #define glPointParameterfv glad_glPointParameterfv
- typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);
- GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
- #define glPointParameteri glad_glPointParameteri
- typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint* params);
- GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
- #define glPointParameteriv glad_glPointParameteriv
- typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
- GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor;
- #define glBlendColor glad_glBlendColor
- typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode);
- GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
- #define glBlendEquation glad_glBlendEquation
- #endif
- #ifndef GL_VERSION_1_5
- #define GL_VERSION_1_5 1
- GLAPI int GLAD_GL_VERSION_1_5;
- typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint* ids);
- GLAPI PFNGLGENQUERIESPROC glad_glGenQueries;
- #define glGenQueries glad_glGenQueries
- typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint* ids);
- GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
- #define glDeleteQueries glad_glDeleteQueries
- typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id);
- GLAPI PFNGLISQUERYPROC glad_glIsQuery;
- #define glIsQuery glad_glIsQuery
- typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
- GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery;
- #define glBeginQuery glad_glBeginQuery
- typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target);
- GLAPI PFNGLENDQUERYPROC glad_glEndQuery;
- #define glEndQuery glad_glEndQuery
- typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint* params);
- GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv;
- #define glGetQueryiv glad_glGetQueryiv
- typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint* params);
- GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
- #define glGetQueryObjectiv glad_glGetQueryObjectiv
- typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint* params);
- GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
- #define glGetQueryObjectuiv glad_glGetQueryObjectuiv
- typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
- GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer;
- #define glBindBuffer glad_glBindBuffer
- typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint* buffers);
- GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
- #define glDeleteBuffers glad_glDeleteBuffers
- typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint* buffers);
- GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers;
- #define glGenBuffers glad_glGenBuffers
- typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer);
- GLAPI PFNGLISBUFFERPROC glad_glIsBuffer;
- #define glIsBuffer glad_glIsBuffer
- typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void* data, GLenum usage);
- GLAPI PFNGLBUFFERDATAPROC glad_glBufferData;
- #define glBufferData glad_glBufferData
- typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
- GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
- #define glBufferSubData glad_glBufferSubData
- typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void* data);
- GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
- #define glGetBufferSubData glad_glGetBufferSubData
- typedef void* (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
- GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer;
- #define glMapBuffer glad_glMapBuffer
- typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target);
- GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
- #define glUnmapBuffer glad_glUnmapBuffer
- typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params);
- GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
- #define glGetBufferParameteriv glad_glGetBufferParameteriv
- typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void** params);
- GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
- #define glGetBufferPointerv glad_glGetBufferPointerv
- #endif
- #ifndef GL_VERSION_2_0
- #define GL_VERSION_2_0 1
- GLAPI int GLAD_GL_VERSION_2_0;
- typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
- GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
- #define glBlendEquationSeparate glad_glBlendEquationSeparate
- typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum* bufs);
- GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
- #define glDrawBuffers glad_glDrawBuffers
- typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
- GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
- #define glStencilOpSeparate glad_glStencilOpSeparate
- typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
- GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
- #define glStencilFuncSeparate glad_glStencilFuncSeparate
- typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
- GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
- #define glStencilMaskSeparate glad_glStencilMaskSeparate
- typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
- GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader;
- #define glAttachShader glad_glAttachShader
- typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar* name);
- GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
- #define glBindAttribLocation glad_glBindAttribLocation
- typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader);
- GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader;
- #define glCompileShader glad_glCompileShader
- typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)();
- GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
- #define glCreateProgram glad_glCreateProgram
- typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type);
- GLAPI PFNGLCREATESHADERPROC glad_glCreateShader;
- #define glCreateShader glad_glCreateShader
- typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program);
- GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
- #define glDeleteProgram glad_glDeleteProgram
- typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader);
- GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader;
- #define glDeleteShader glad_glDeleteShader
- typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
- GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader;
- #define glDetachShader glad_glDetachShader
- typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
- GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
- #define glDisableVertexAttribArray glad_glDisableVertexAttribArray
- typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
- GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
- #define glEnableVertexAttribArray glad_glEnableVertexAttribArray
- typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
- GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
- #define glGetActiveAttrib glad_glGetActiveAttrib
- typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
- GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
- #define glGetActiveUniform glad_glGetActiveUniform
- typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders);
- GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
- #define glGetAttachedShaders glad_glGetAttachedShaders
- typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar* name);
- GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
- #define glGetAttribLocation glad_glGetAttribLocation
- typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint* params);
- GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
- #define glGetProgramiv glad_glGetProgramiv
- typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
- GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
- #define glGetProgramInfoLog glad_glGetProgramInfoLog
- typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint* params);
- GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv;
- #define glGetShaderiv glad_glGetShaderiv
- typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
- GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
- #define glGetShaderInfoLog glad_glGetShaderInfoLog
- typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source);
- GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
- #define glGetShaderSource glad_glGetShaderSource
- typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar* name);
- GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
- #define glGetUniformLocation glad_glGetUniformLocation
- typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat* params);
- GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
- #define glGetUniformfv glad_glGetUniformfv
- typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint* params);
- GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
- #define glGetUniformiv glad_glGetUniformiv
- typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble* params);
- GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
- #define glGetVertexAttribdv glad_glGetVertexAttribdv
- typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat* params);
- GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
- #define glGetVertexAttribfv glad_glGetVertexAttribfv
- typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint* params);
- GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
- #define glGetVertexAttribiv glad_glGetVertexAttribiv
- typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void** pointer);
- GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
- #define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv
- typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program);
- GLAPI PFNGLISPROGRAMPROC glad_glIsProgram;
- #define glIsProgram glad_glIsProgram
- typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader);
- GLAPI PFNGLISSHADERPROC glad_glIsShader;
- #define glIsShader glad_glIsShader
- typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program);
- GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram;
- #define glLinkProgram glad_glLinkProgram
- typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
- GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource;
- #define glShaderSource glad_glShaderSource
- typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program);
- GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram;
- #define glUseProgram glad_glUseProgram
- typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
- GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f;
- #define glUniform1f glad_glUniform1f
- typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
- GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f;
- #define glUniform2f glad_glUniform2f
- typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
- GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f;
- #define glUniform3f glad_glUniform3f
- typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
- GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f;
- #define glUniform4f glad_glUniform4f
- typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
- GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i;
- #define glUniform1i glad_glUniform1i
- typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
- GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i;
- #define glUniform2i glad_glUniform2i
- typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
- GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i;
- #define glUniform3i glad_glUniform3i
- typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
- GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i;
- #define glUniform4i glad_glUniform4i
- typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat* value);
- GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv;
- #define glUniform1fv glad_glUniform1fv
- typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat* value);
- GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv;
- #define glUniform2fv glad_glUniform2fv
- typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat* value);
- GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv;
- #define glUniform3fv glad_glUniform3fv
- typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat* value);
- GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv;
- #define glUniform4fv glad_glUniform4fv
- typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint* value);
- GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv;
- #define glUniform1iv glad_glUniform1iv
- typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint* value);
- GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv;
- #define glUniform2iv glad_glUniform2iv
- typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint* value);
- GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv;
- #define glUniform3iv glad_glUniform3iv
- typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint* value);
- GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv;
- #define glUniform4iv glad_glUniform4iv
- typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
- #define glUniformMatrix2fv glad_glUniformMatrix2fv
- typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
- #define glUniformMatrix3fv glad_glUniformMatrix3fv
- typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
- #define glUniformMatrix4fv glad_glUniformMatrix4fv
- typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program);
- GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
- #define glValidateProgram glad_glValidateProgram
- typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
- GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
- #define glVertexAttrib1d glad_glVertexAttrib1d
- typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble* v);
- GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
- #define glVertexAttrib1dv glad_glVertexAttrib1dv
- typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
- GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
- #define glVertexAttrib1f glad_glVertexAttrib1f
- typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat* v);
- GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
- #define glVertexAttrib1fv glad_glVertexAttrib1fv
- typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
- GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
- #define glVertexAttrib1s glad_glVertexAttrib1s
- typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort* v);
- GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
- #define glVertexAttrib1sv glad_glVertexAttrib1sv
- typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
- GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
- #define glVertexAttrib2d glad_glVertexAttrib2d
- typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble* v);
- GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
- #define glVertexAttrib2dv glad_glVertexAttrib2dv
- typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
- GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
- #define glVertexAttrib2f glad_glVertexAttrib2f
- typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat* v);
- GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
- #define glVertexAttrib2fv glad_glVertexAttrib2fv
- typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
- GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
- #define glVertexAttrib2s glad_glVertexAttrib2s
- typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort* v);
- GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
- #define glVertexAttrib2sv glad_glVertexAttrib2sv
- typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
- GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
- #define glVertexAttrib3d glad_glVertexAttrib3d
- typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble* v);
- GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
- #define glVertexAttrib3dv glad_glVertexAttrib3dv
- typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
- GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
- #define glVertexAttrib3f glad_glVertexAttrib3f
- typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat* v);
- GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
- #define glVertexAttrib3fv glad_glVertexAttrib3fv
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- GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
- #define glVertexAttrib3s glad_glVertexAttrib3s
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- GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
- #define glVertexAttrib3sv glad_glVertexAttrib3sv
- typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte* v);
- GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
- #define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv
- typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint* v);
- GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
- #define glVertexAttrib4Niv glad_glVertexAttrib4Niv
- typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort* v);
- GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
- #define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv
- typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
- GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
- #define glVertexAttrib4Nub glad_glVertexAttrib4Nub
- typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte* v);
- GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
- #define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv
- typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint* v);
- GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
- #define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv
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- GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
- #define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv
- typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte* v);
- GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
- #define glVertexAttrib4bv glad_glVertexAttrib4bv
- typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
- GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
- #define glVertexAttrib4d glad_glVertexAttrib4d
- typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble* v);
- GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
- #define glVertexAttrib4dv glad_glVertexAttrib4dv
- typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
- #define glVertexAttrib4f glad_glVertexAttrib4f
- typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat* v);
- GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
- #define glVertexAttrib4fv glad_glVertexAttrib4fv
- typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint* v);
- GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
- #define glVertexAttrib4iv glad_glVertexAttrib4iv
- typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
- GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
- #define glVertexAttrib4s glad_glVertexAttrib4s
- typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort* v);
- GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
- #define glVertexAttrib4sv glad_glVertexAttrib4sv
- typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte* v);
- GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
- #define glVertexAttrib4ubv glad_glVertexAttrib4ubv
- typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint* v);
- GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
- #define glVertexAttrib4uiv glad_glVertexAttrib4uiv
- typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort* v);
- GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
- #define glVertexAttrib4usv glad_glVertexAttrib4usv
- typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer);
- GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
- #define glVertexAttribPointer glad_glVertexAttribPointer
- #endif
- #ifndef GL_VERSION_2_1
- #define GL_VERSION_2_1 1
- GLAPI int GLAD_GL_VERSION_2_1;
- typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
- #define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv
- typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
- #define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv
- typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
- #define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv
- typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
- #define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv
- typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
- #define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv
- typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
- #define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv
- #endif
- #ifndef GL_VERSION_3_0
- #define GL_VERSION_3_0 1
- GLAPI int GLAD_GL_VERSION_3_0;
- typedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
- GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski;
- #define glColorMaski glad_glColorMaski
- typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean* data);
- GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
- #define glGetBooleani_v glad_glGetBooleani_v
- typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint* data);
- GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
- #define glGetIntegeri_v glad_glGetIntegeri_v
- typedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index);
- GLAPI PFNGLENABLEIPROC glad_glEnablei;
- #define glEnablei glad_glEnablei
- typedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index);
- GLAPI PFNGLDISABLEIPROC glad_glDisablei;
- #define glDisablei glad_glDisablei
- typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index);
- GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi;
- #define glIsEnabledi glad_glIsEnabledi
- typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);
- GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
- #define glBeginTransformFeedback glad_glBeginTransformFeedback
- typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)();
- GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
- #define glEndTransformFeedback glad_glEndTransformFeedback
- typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
- GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
- #define glBindBufferRange glad_glBindBufferRange
- typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);
- GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
- #define glBindBufferBase glad_glBindBufferBase
- typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar** varyings, GLenum bufferMode);
- GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
- #define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings
- typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);
- GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
- #define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying
- typedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);
- GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor;
- #define glClampColor glad_glClampColor
- typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);
- GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
- #define glBeginConditionalRender glad_glBeginConditionalRender
- typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)();
- GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
- #define glEndConditionalRender glad_glEndConditionalRender
- typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
- GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
- #define glVertexAttribIPointer glad_glVertexAttribIPointer
- typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint* params);
- GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
- #define glGetVertexAttribIiv glad_glGetVertexAttribIiv
- typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint* params);
- GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
- #define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv
- typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);
- GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
- #define glVertexAttribI1i glad_glVertexAttribI1i
- typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);
- GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
- #define glVertexAttribI2i glad_glVertexAttribI2i
- typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);
- GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
- #define glVertexAttribI3i glad_glVertexAttribI3i
- typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
- GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
- #define glVertexAttribI4i glad_glVertexAttribI4i
- typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);
- GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
- #define glVertexAttribI1ui glad_glVertexAttribI1ui
- typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);
- GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
- #define glVertexAttribI2ui glad_glVertexAttribI2ui
- typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
- GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
- #define glVertexAttribI3ui glad_glVertexAttribI3ui
- typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
- GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
- #define glVertexAttribI4ui glad_glVertexAttribI4ui
- typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint* v);
- GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
- #define glVertexAttribI1iv glad_glVertexAttribI1iv
- typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint* v);
- GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
- #define glVertexAttribI2iv glad_glVertexAttribI2iv
- typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint* v);
- GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
- #define glVertexAttribI3iv glad_glVertexAttribI3iv
- typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint* v);
- GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
- #define glVertexAttribI4iv glad_glVertexAttribI4iv
- typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint* v);
- GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
- #define glVertexAttribI1uiv glad_glVertexAttribI1uiv
- typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint* v);
- GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
- #define glVertexAttribI2uiv glad_glVertexAttribI2uiv
- typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint* v);
- GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
- #define glVertexAttribI3uiv glad_glVertexAttribI3uiv
- typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint* v);
- GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
- #define glVertexAttribI4uiv glad_glVertexAttribI4uiv
- typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte* v);
- GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
- #define glVertexAttribI4bv glad_glVertexAttribI4bv
- typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort* v);
- GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
- #define glVertexAttribI4sv glad_glVertexAttribI4sv
- typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte* v);
- GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
- #define glVertexAttribI4ubv glad_glVertexAttribI4ubv
- typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort* v);
- GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
- #define glVertexAttribI4usv glad_glVertexAttribI4usv
- typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint* params);
- GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
- #define glGetUniformuiv glad_glGetUniformuiv
- typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar* name);
- GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
- #define glBindFragDataLocation glad_glBindFragDataLocation
- typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar* name);
- GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
- #define glGetFragDataLocation glad_glGetFragDataLocation
- typedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);
- GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui;
- #define glUniform1ui glad_glUniform1ui
- typedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);
- GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui;
- #define glUniform2ui glad_glUniform2ui
- typedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
- GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui;
- #define glUniform3ui glad_glUniform3ui
- typedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
- GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui;
- #define glUniform4ui glad_glUniform4ui
- typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint* value);
- GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
- #define glUniform1uiv glad_glUniform1uiv
- typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint* value);
- GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
- #define glUniform2uiv glad_glUniform2uiv
- typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint* value);
- GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
- #define glUniform3uiv glad_glUniform3uiv
- typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint* value);
- GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
- #define glUniform4uiv glad_glUniform4uiv
- typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint* params);
- GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
- #define glTexParameterIiv glad_glTexParameterIiv
- typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint* params);
- GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
- #define glTexParameterIuiv glad_glTexParameterIuiv
- typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint* params);
- GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
- #define glGetTexParameterIiv glad_glGetTexParameterIiv
- typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint* params);
- GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
- #define glGetTexParameterIuiv glad_glGetTexParameterIuiv
- typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint* value);
- GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
- #define glClearBufferiv glad_glClearBufferiv
- typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint* value);
- GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
- #define glClearBufferuiv glad_glClearBufferuiv
- typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat* value);
- GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
- #define glClearBufferfv glad_glClearBufferfv
- typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
- GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
- #define glClearBufferfi glad_glClearBufferfi
- typedef const GLubyte* (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);
- GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi;
- #define glGetStringi glad_glGetStringi
- typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
- GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
- #define glIsRenderbuffer glad_glIsRenderbuffer
- typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
- GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
- #define glBindRenderbuffer glad_glBindRenderbuffer
- typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint* renderbuffers);
- GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
- #define glDeleteRenderbuffers glad_glDeleteRenderbuffers
- typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint* renderbuffers);
- GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
- #define glGenRenderbuffers glad_glGenRenderbuffers
- typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
- GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
- #define glRenderbufferStorage glad_glRenderbufferStorage
- typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params);
- GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
- #define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv
- typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
- GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
- #define glIsFramebuffer glad_glIsFramebuffer
- typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
- GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
- #define glBindFramebuffer glad_glBindFramebuffer
- typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint* framebuffers);
- GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
- #define glDeleteFramebuffers glad_glDeleteFramebuffers
- typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint* framebuffers);
- GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
- #define glGenFramebuffers glad_glGenFramebuffers
- typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
- GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
- #define glCheckFramebufferStatus glad_glCheckFramebufferStatus
- typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
- GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
- #define glFramebufferTexture1D glad_glFramebufferTexture1D
- typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
- GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
- #define glFramebufferTexture2D glad_glFramebufferTexture2D
- typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
- GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
- #define glFramebufferTexture3D glad_glFramebufferTexture3D
- typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
- GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
- #define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer
- typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint* params);
- GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
- #define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv
- typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target);
- GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
- #define glGenerateMipmap glad_glGenerateMipmap
- typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
- GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
- #define glBlitFramebuffer glad_glBlitFramebuffer
- typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
- GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
- #define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample
- typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
- GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
- #define glFramebufferTextureLayer glad_glFramebufferTextureLayer
- typedef void* (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
- GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
- #define glMapBufferRange glad_glMapBufferRange
- typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
- GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
- #define glFlushMappedBufferRange glad_glFlushMappedBufferRange
- typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array);
- GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
- #define glBindVertexArray glad_glBindVertexArray
- typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint* arrays);
- GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
- #define glDeleteVertexArrays glad_glDeleteVertexArrays
- typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint* arrays);
- GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
- #define glGenVertexArrays glad_glGenVertexArrays
- typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array);
- GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
- #define glIsVertexArray glad_glIsVertexArray
- #endif
- #ifndef GL_VERSION_3_1
- #define GL_VERSION_3_1 1
- GLAPI int GLAD_GL_VERSION_3_1;
- typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
- GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
- #define glDrawArraysInstanced glad_glDrawArraysInstanced
- typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount);
- GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
- #define glDrawElementsInstanced glad_glDrawElementsInstanced
- typedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);
- GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer;
- #define glTexBuffer glad_glTexBuffer
- typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);
- GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
- #define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex
- typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
- GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
- #define glCopyBufferSubData glad_glCopyBufferSubData
- typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint* uniformIndices);
- GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
- #define glGetUniformIndices glad_glGetUniformIndices
- typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
- GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
- #define glGetActiveUniformsiv glad_glGetActiveUniformsiv
- typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
- GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
- #define glGetActiveUniformName glad_glGetActiveUniformName
- typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar* uniformBlockName);
- GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
- #define glGetUniformBlockIndex glad_glGetUniformBlockIndex
- typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
- GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
- #define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv
- typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
- GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
- #define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName
- typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
- GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
- #define glUniformBlockBinding glad_glUniformBlockBinding
- #endif
- #ifndef GL_VERSION_3_2
- #define GL_VERSION_3_2 1
- GLAPI int GLAD_GL_VERSION_3_2;
- typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices, GLint basevertex);
- GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
- #define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex
- typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices, GLint basevertex);
- GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
- #define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex
- typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLint basevertex);
- GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
- #define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex
- typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei* count, GLenum type, const void** indices, GLsizei drawcount, const GLint* basevertex);
- GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
- #define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex
- typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode);
- GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
- #define glProvokingVertex glad_glProvokingVertex
- typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);
- GLAPI PFNGLFENCESYNCPROC glad_glFenceSync;
- #define glFenceSync glad_glFenceSync
- typedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync);
- GLAPI PFNGLISSYNCPROC glad_glIsSync;
- #define glIsSync glad_glIsSync
- typedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync);
- GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync;
- #define glDeleteSync glad_glDeleteSync
- typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
- GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
- #define glClientWaitSync glad_glClientWaitSync
- typedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
- GLAPI PFNGLWAITSYNCPROC glad_glWaitSync;
- #define glWaitSync glad_glWaitSync
- typedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64* data);
- GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
- #define glGetInteger64v glad_glGetInteger64v
- typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
- GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv;
- #define glGetSynciv glad_glGetSynciv
- typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64* data);
- GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
- #define glGetInteger64i_v glad_glGetInteger64i_v
- typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64* params);
- GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
- #define glGetBufferParameteri64v glad_glGetBufferParameteri64v
- typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
- GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
- #define glFramebufferTexture glad_glFramebufferTexture
- typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
- GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
- #define glTexImage2DMultisample glad_glTexImage2DMultisample
- typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
- GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
- #define glTexImage3DMultisample glad_glTexImage3DMultisample
- typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat* val);
- GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
- #define glGetMultisamplefv glad_glGetMultisamplefv
- typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask);
- GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
- #define glSampleMaski glad_glSampleMaski
- #endif
- #ifndef GL_VERSION_3_3
- #define GL_VERSION_3_3 1
- GLAPI int GLAD_GL_VERSION_3_3;
- typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar* name);
- GLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
- #define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed
- typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar* name);
- GLAPI PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
- #define glGetFragDataIndex glad_glGetFragDataIndex
- typedef void (APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint* samplers);
- GLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers;
- #define glGenSamplers glad_glGenSamplers
- typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint* samplers);
- GLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
- #define glDeleteSamplers glad_glDeleteSamplers
- typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC)(GLuint sampler);
- GLAPI PFNGLISSAMPLERPROC glad_glIsSampler;
- #define glIsSampler glad_glIsSampler
- typedef void (APIENTRYP PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler);
- GLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler;
- #define glBindSampler glad_glBindSampler
- typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param);
- GLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
- #define glSamplerParameteri glad_glSamplerParameteri
- typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint* param);
- GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
- #define glSamplerParameteriv glad_glSamplerParameteriv
- typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param);
- GLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
- #define glSamplerParameterf glad_glSamplerParameterf
- typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat* param);
- GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
- #define glSamplerParameterfv glad_glSamplerParameterfv
- typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint* param);
- GLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
- #define glSamplerParameterIiv glad_glSamplerParameterIiv
- typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint* param);
- GLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
- #define glSamplerParameterIuiv glad_glSamplerParameterIuiv
- typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint* params);
- GLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
- #define glGetSamplerParameteriv glad_glGetSamplerParameteriv
- typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint* params);
- GLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
- #define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv
- typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat* params);
- GLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
- #define glGetSamplerParameterfv glad_glGetSamplerParameterfv
- typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint* params);
- GLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
- #define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv
- typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target);
- GLAPI PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
- #define glQueryCounter glad_glQueryCounter
- typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64* params);
- GLAPI PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
- #define glGetQueryObjecti64v glad_glGetQueryObjecti64v
- typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64* params);
- GLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
- #define glGetQueryObjectui64v glad_glGetQueryObjectui64v
- typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor);
- GLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
- #define glVertexAttribDivisor glad_glVertexAttribDivisor
- typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
- GLAPI PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
- #define glVertexAttribP1ui glad_glVertexAttribP1ui
- typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
- GLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
- #define glVertexAttribP1uiv glad_glVertexAttribP1uiv
- typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
- GLAPI PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
- #define glVertexAttribP2ui glad_glVertexAttribP2ui
- typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
- GLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
- #define glVertexAttribP2uiv glad_glVertexAttribP2uiv
- typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
- GLAPI PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
- #define glVertexAttribP3ui glad_glVertexAttribP3ui
- typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
- GLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
- #define glVertexAttribP3uiv glad_glVertexAttribP3uiv
- typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
- GLAPI PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
- #define glVertexAttribP4ui glad_glVertexAttribP4ui
- typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
- GLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
- #define glVertexAttribP4uiv glad_glVertexAttribP4uiv
- typedef void (APIENTRYP PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value);
- GLAPI PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
- #define glVertexP2ui glad_glVertexP2ui
- typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint* value);
- GLAPI PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
- #define glVertexP2uiv glad_glVertexP2uiv
- typedef void (APIENTRYP PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value);
- GLAPI PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
- #define glVertexP3ui glad_glVertexP3ui
- typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint* value);
- GLAPI PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
- #define glVertexP3uiv glad_glVertexP3uiv
- typedef void (APIENTRYP PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value);
- GLAPI PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
- #define glVertexP4ui glad_glVertexP4ui
- typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint* value);
- GLAPI PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
- #define glVertexP4uiv glad_glVertexP4uiv
- typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords);
- GLAPI PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
- #define glTexCoordP1ui glad_glTexCoordP1ui
- typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint* coords);
- GLAPI PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
- #define glTexCoordP1uiv glad_glTexCoordP1uiv
- typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords);
- GLAPI PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
- #define glTexCoordP2ui glad_glTexCoordP2ui
- typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint* coords);
- GLAPI PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
- #define glTexCoordP2uiv glad_glTexCoordP2uiv
- typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords);
- GLAPI PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
- #define glTexCoordP3ui glad_glTexCoordP3ui
- typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint* coords);
- GLAPI PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
- #define glTexCoordP3uiv glad_glTexCoordP3uiv
- typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords);
- GLAPI PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
- #define glTexCoordP4ui glad_glTexCoordP4ui
- typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint* coords);
- GLAPI PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
- #define glTexCoordP4uiv glad_glTexCoordP4uiv
- typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords);
- GLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
- #define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui
- typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint* coords);
- GLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
- #define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv
- typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords);
- GLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
- #define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui
- typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint* coords);
- GLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
- #define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv
- typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords);
- GLAPI PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
- #define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui
- typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint* coords);
- GLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
- #define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv
- typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords);
- GLAPI PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
- #define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui
- typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint* coords);
- GLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
- #define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv
- typedef void (APIENTRYP PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords);
- GLAPI PFNGLNORMALP3UIPROC glad_glNormalP3ui;
- #define glNormalP3ui glad_glNormalP3ui
- typedef void (APIENTRYP PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint* coords);
- GLAPI PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
- #define glNormalP3uiv glad_glNormalP3uiv
- typedef void (APIENTRYP PFNGLCOLORP3UIPROC)(GLenum type, GLuint color);
- GLAPI PFNGLCOLORP3UIPROC glad_glColorP3ui;
- #define glColorP3ui glad_glColorP3ui
- typedef void (APIENTRYP PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint* color);
- GLAPI PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
- #define glColorP3uiv glad_glColorP3uiv
- typedef void (APIENTRYP PFNGLCOLORP4UIPROC)(GLenum type, GLuint color);
- GLAPI PFNGLCOLORP4UIPROC glad_glColorP4ui;
- #define glColorP4ui glad_glColorP4ui
- typedef void (APIENTRYP PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint* color);
- GLAPI PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
- #define glColorP4uiv glad_glColorP4uiv
- typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color);
- GLAPI PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
- #define glSecondaryColorP3ui glad_glSecondaryColorP3ui
- typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint* color);
- GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
- #define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv
- #endif
- #define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143
- #define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144
- #define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
- #define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
- #define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
- #define GL_DEBUG_SEVERITY_LOW_AMD 0x9148
- #define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
- #define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
- #define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
- #define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
- #define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
- #define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
- #define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
- #define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
- #define GL_QUERY_BUFFER_AMD 0x9192
- #define GL_QUERY_BUFFER_BINDING_AMD 0x9193
- #define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194
- #define GL_FIXED 0x140C
- #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
- #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
- #define GL_LOW_FLOAT 0x8DF0
- #define GL_MEDIUM_FLOAT 0x8DF1
- #define GL_HIGH_FLOAT 0x8DF2
- #define GL_LOW_INT 0x8DF3
- #define GL_MEDIUM_INT 0x8DF4
- #define GL_HIGH_INT 0x8DF5
- #define GL_SHADER_COMPILER 0x8DFA
- #define GL_SHADER_BINARY_FORMATS 0x8DF8
- #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
- #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
- #define GL_MAX_VARYING_VECTORS 0x8DFC
- #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
- #define GL_RGB565 0x8D62
- #define GL_COMPRESSED_RGB8_ETC2 0x9274
- #define GL_COMPRESSED_SRGB8_ETC2 0x9275
- #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
- #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
- #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
- #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
- #define GL_COMPRESSED_R11_EAC 0x9270
- #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
- #define GL_COMPRESSED_RG11_EAC 0x9272
- #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
- #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
- #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
- #define GL_MAX_ELEMENT_INDEX 0x8D6B
- #define GL_MAP_PERSISTENT_BIT 0x0040
- #define GL_MAP_COHERENT_BIT 0x0080
- #define GL_DYNAMIC_STORAGE_BIT 0x0100
- #define GL_CLIENT_STORAGE_BIT 0x0200
- #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
- #define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
- #define GL_BUFFER_STORAGE_FLAGS 0x8220
- #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
- #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
- #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
- #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
- #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
- #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
- #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
- #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
- #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
- #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
- #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
- #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
- #define GL_DEBUG_SOURCE_API_ARB 0x8246
- #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
- #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
- #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
- #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
- #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
- #define GL_DEBUG_TYPE_ERROR_ARB 0x824C
- #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
- #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
- #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
- #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
- #define GL_DEBUG_TYPE_OTHER_ARB 0x8251
- #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
- #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
- #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
- #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
- #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
- #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
- #define GL_DEPTH_COMPONENT16_ARB 0x81A5
- #define GL_DEPTH_COMPONENT24_ARB 0x81A6
- #define GL_DEPTH_COMPONENT32_ARB 0x81A7
- #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
- #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
- #define GL_MAX_DRAW_BUFFERS_ARB 0x8824
- #define GL_DRAW_BUFFER0_ARB 0x8825
- #define GL_DRAW_BUFFER1_ARB 0x8826
- #define GL_DRAW_BUFFER2_ARB 0x8827
- #define GL_DRAW_BUFFER3_ARB 0x8828
- #define GL_DRAW_BUFFER4_ARB 0x8829
- #define GL_DRAW_BUFFER5_ARB 0x882A
- #define GL_DRAW_BUFFER6_ARB 0x882B
- #define GL_DRAW_BUFFER7_ARB 0x882C
- #define GL_DRAW_BUFFER8_ARB 0x882D
- #define GL_DRAW_BUFFER9_ARB 0x882E
- #define GL_DRAW_BUFFER10_ARB 0x882F
- #define GL_DRAW_BUFFER11_ARB 0x8830
- #define GL_DRAW_BUFFER12_ARB 0x8831
- #define GL_DRAW_BUFFER13_ARB 0x8832
- #define GL_DRAW_BUFFER14_ARB 0x8833
- #define GL_DRAW_BUFFER15_ARB 0x8834
- #define GL_MAX_UNIFORM_LOCATIONS 0x826E
- #define GL_FRAGMENT_PROGRAM_ARB 0x8804
- #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
- #define GL_PROGRAM_LENGTH_ARB 0x8627
- #define GL_PROGRAM_FORMAT_ARB 0x8876
- #define GL_PROGRAM_BINDING_ARB 0x8677
- #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
- #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
- #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
- #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
- #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
- #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
- #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
- #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
- #define GL_PROGRAM_PARAMETERS_ARB 0x88A8
- #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
- #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
- #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
- #define GL_PROGRAM_ATTRIBS_ARB 0x88AC
- #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
- #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
- #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
- #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
- #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
- #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
- #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
- #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
- #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
- #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
- #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
- #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
- #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
- #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
- #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
- #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
- #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
- #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
- #define GL_PROGRAM_STRING_ARB 0x8628
- #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
- #define GL_CURRENT_MATRIX_ARB 0x8641
- #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
- #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
- #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
- #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
- #define GL_MAX_TEXTURE_COORDS_ARB 0x8871
- #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
- #define GL_PROGRAM_ERROR_STRING_ARB 0x8874
- #define GL_MATRIX0_ARB 0x88C0
- #define GL_MATRIX1_ARB 0x88C1
- #define GL_MATRIX2_ARB 0x88C2
- #define GL_MATRIX3_ARB 0x88C3
- #define GL_MATRIX4_ARB 0x88C4
- #define GL_MATRIX5_ARB 0x88C5
- #define GL_MATRIX6_ARB 0x88C6
- #define GL_MATRIX7_ARB 0x88C7
- #define GL_MATRIX8_ARB 0x88C8
- #define GL_MATRIX9_ARB 0x88C9
- #define GL_MATRIX10_ARB 0x88CA
- #define GL_MATRIX11_ARB 0x88CB
- #define GL_MATRIX12_ARB 0x88CC
- #define GL_MATRIX13_ARB 0x88CD
- #define GL_MATRIX14_ARB 0x88CE
- #define GL_MATRIX15_ARB 0x88CF
- #define GL_MATRIX16_ARB 0x88D0
- #define GL_MATRIX17_ARB 0x88D1
- #define GL_MATRIX18_ARB 0x88D2
- #define GL_MATRIX19_ARB 0x88D3
- #define GL_MATRIX20_ARB 0x88D4
- #define GL_MATRIX21_ARB 0x88D5
- #define GL_MATRIX22_ARB 0x88D6
- #define GL_MATRIX23_ARB 0x88D7
- #define GL_MATRIX24_ARB 0x88D8
- #define GL_MATRIX25_ARB 0x88D9
- #define GL_MATRIX26_ARB 0x88DA
- #define GL_MATRIX27_ARB 0x88DB
- #define GL_MATRIX28_ARB 0x88DC
- #define GL_MATRIX29_ARB 0x88DD
- #define GL_MATRIX30_ARB 0x88DE
- #define GL_MATRIX31_ARB 0x88DF
- #define GL_FRAGMENT_SHADER_ARB 0x8B30
- #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
- #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
- #define GL_MULTISAMPLE_ARB 0x809D
- #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
- #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
- #define GL_SAMPLE_COVERAGE_ARB 0x80A0
- #define GL_SAMPLE_BUFFERS_ARB 0x80A8
- #define GL_SAMPLES_ARB 0x80A9
- #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
- #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
- #define GL_MULTISAMPLE_BIT_ARB 0x20000000
- #define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D
- #define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E
- #define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F
- #define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340
- #define GL_SAMPLE_LOCATION_ARB 0x8E50
- #define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341
- #define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342
- #define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343
- #define GL_COMPRESSED_ALPHA_ARB 0x84E9
- #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
- #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
- #define GL_COMPRESSED_INTENSITY_ARB 0x84EC
- #define GL_COMPRESSED_RGB_ARB 0x84ED
- #define GL_COMPRESSED_RGBA_ARB 0x84EE
- #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
- #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
- #define GL_TEXTURE_COMPRESSED_ARB 0x86A1
- #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
- #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
- #define GL_TEXTURE_RED_TYPE_ARB 0x8C10
- #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
- #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
- #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
- #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
- #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
- #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
- #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
- #define GL_RGBA32F_ARB 0x8814
- #define GL_RGB32F_ARB 0x8815
- #define GL_ALPHA32F_ARB 0x8816
- #define GL_INTENSITY32F_ARB 0x8817
- #define GL_LUMINANCE32F_ARB 0x8818
- #define GL_LUMINANCE_ALPHA32F_ARB 0x8819
- #define GL_RGBA16F_ARB 0x881A
- #define GL_RGB16F_ARB 0x881B
- #define GL_ALPHA16F_ARB 0x881C
- #define GL_INTENSITY16F_ARB 0x881D
- #define GL_LUMINANCE16F_ARB 0x881E
- #define GL_LUMINANCE_ALPHA16F_ARB 0x881F
- #define GL_VERTEX_ATTRIB_BINDING 0x82D4
- #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
- #define GL_VERTEX_BINDING_DIVISOR 0x82D6
- #define GL_VERTEX_BINDING_OFFSET 0x82D7
- #define GL_VERTEX_BINDING_STRIDE 0x82D8
- #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
- #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
- #define GL_BUFFER_SIZE_ARB 0x8764
- #define GL_BUFFER_USAGE_ARB 0x8765
- #define GL_ARRAY_BUFFER_ARB 0x8892
- #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
- #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
- #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
- #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
- #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
- #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
- #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
- #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
- #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
- #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
- #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
- #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
- #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
- #define GL_READ_ONLY_ARB 0x88B8
- #define GL_WRITE_ONLY_ARB 0x88B9
- #define GL_READ_WRITE_ARB 0x88BA
- #define GL_BUFFER_ACCESS_ARB 0x88BB
- #define GL_BUFFER_MAPPED_ARB 0x88BC
- #define GL_BUFFER_MAP_POINTER_ARB 0x88BD
- #define GL_STREAM_DRAW_ARB 0x88E0
- #define GL_STREAM_READ_ARB 0x88E1
- #define GL_STREAM_COPY_ARB 0x88E2
- #define GL_STATIC_DRAW_ARB 0x88E4
- #define GL_STATIC_READ_ARB 0x88E5
- #define GL_STATIC_COPY_ARB 0x88E6
- #define GL_DYNAMIC_DRAW_ARB 0x88E8
- #define GL_DYNAMIC_READ_ARB 0x88E9
- #define GL_DYNAMIC_COPY_ARB 0x88EA
- #define GL_COLOR_SUM_ARB 0x8458
- #define GL_VERTEX_PROGRAM_ARB 0x8620
- #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
- #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
- #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
- #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
- #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
- #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
- #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
- #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
- #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
- #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
- #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
- #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
- #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
- #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
- #define GL_VERTEX_SHADER_ARB 0x8B31
- #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
- #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
- #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
- #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
- #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
- #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
- #define GL_FLOAT_VEC2_ARB 0x8B50
- #define GL_FLOAT_VEC3_ARB 0x8B51
- #define GL_FLOAT_VEC4_ARB 0x8B52
- #define GL_FLOAT_MAT2_ARB 0x8B5A
- #define GL_FLOAT_MAT3_ARB 0x8B5B
- #define GL_FLOAT_MAT4_ARB 0x8B5C
- #define GL_ELEMENT_ARRAY_ATI 0x8768
- #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
- #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
- #define GL_FRAGMENT_SHADER_ATI 0x8920
- #define GL_REG_0_ATI 0x8921
- #define GL_REG_1_ATI 0x8922
- #define GL_REG_2_ATI 0x8923
- #define GL_REG_3_ATI 0x8924
- #define GL_REG_4_ATI 0x8925
- #define GL_REG_5_ATI 0x8926
- #define GL_REG_6_ATI 0x8927
- #define GL_REG_7_ATI 0x8928
- #define GL_REG_8_ATI 0x8929
- #define GL_REG_9_ATI 0x892A
- #define GL_REG_10_ATI 0x892B
- #define GL_REG_11_ATI 0x892C
- #define GL_REG_12_ATI 0x892D
- #define GL_REG_13_ATI 0x892E
- #define GL_REG_14_ATI 0x892F
- #define GL_REG_15_ATI 0x8930
- #define GL_REG_16_ATI 0x8931
- #define GL_REG_17_ATI 0x8932
- #define GL_REG_18_ATI 0x8933
- #define GL_REG_19_ATI 0x8934
- #define GL_REG_20_ATI 0x8935
- #define GL_REG_21_ATI 0x8936
- #define GL_REG_22_ATI 0x8937
- #define GL_REG_23_ATI 0x8938
- #define GL_REG_24_ATI 0x8939
- #define GL_REG_25_ATI 0x893A
- #define GL_REG_26_ATI 0x893B
- #define GL_REG_27_ATI 0x893C
- #define GL_REG_28_ATI 0x893D
- #define GL_REG_29_ATI 0x893E
- #define GL_REG_30_ATI 0x893F
- #define GL_REG_31_ATI 0x8940
- #define GL_CON_0_ATI 0x8941
- #define GL_CON_1_ATI 0x8942
- #define GL_CON_2_ATI 0x8943
- #define GL_CON_3_ATI 0x8944
- #define GL_CON_4_ATI 0x8945
- #define GL_CON_5_ATI 0x8946
- #define GL_CON_6_ATI 0x8947
- #define GL_CON_7_ATI 0x8948
- #define GL_CON_8_ATI 0x8949
- #define GL_CON_9_ATI 0x894A
- #define GL_CON_10_ATI 0x894B
- #define GL_CON_11_ATI 0x894C
- #define GL_CON_12_ATI 0x894D
- #define GL_CON_13_ATI 0x894E
- #define GL_CON_14_ATI 0x894F
- #define GL_CON_15_ATI 0x8950
- #define GL_CON_16_ATI 0x8951
- #define GL_CON_17_ATI 0x8952
- #define GL_CON_18_ATI 0x8953
- #define GL_CON_19_ATI 0x8954
- #define GL_CON_20_ATI 0x8955
- #define GL_CON_21_ATI 0x8956
- #define GL_CON_22_ATI 0x8957
- #define GL_CON_23_ATI 0x8958
- #define GL_CON_24_ATI 0x8959
- #define GL_CON_25_ATI 0x895A
- #define GL_CON_26_ATI 0x895B
- #define GL_CON_27_ATI 0x895C
- #define GL_CON_28_ATI 0x895D
- #define GL_CON_29_ATI 0x895E
- #define GL_CON_30_ATI 0x895F
- #define GL_CON_31_ATI 0x8960
- #define GL_MOV_ATI 0x8961
- #define GL_ADD_ATI 0x8963
- #define GL_MUL_ATI 0x8964
- #define GL_SUB_ATI 0x8965
- #define GL_DOT3_ATI 0x8966
- #define GL_DOT4_ATI 0x8967
- #define GL_MAD_ATI 0x8968
- #define GL_LERP_ATI 0x8969
- #define GL_CND_ATI 0x896A
- #define GL_CND0_ATI 0x896B
- #define GL_DOT2_ADD_ATI 0x896C
- #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
- #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
- #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
- #define GL_NUM_PASSES_ATI 0x8970
- #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
- #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
- #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
- #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
- #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
- #define GL_SWIZZLE_STR_ATI 0x8976
- #define GL_SWIZZLE_STQ_ATI 0x8977
- #define GL_SWIZZLE_STR_DR_ATI 0x8978
- #define GL_SWIZZLE_STQ_DQ_ATI 0x8979
- #define GL_SWIZZLE_STRQ_ATI 0x897A
- #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
- #define GL_RED_BIT_ATI 0x00000001
- #define GL_GREEN_BIT_ATI 0x00000002
- #define GL_BLUE_BIT_ATI 0x00000004
- #define GL_2X_BIT_ATI 0x00000001
- #define GL_4X_BIT_ATI 0x00000002
- #define GL_8X_BIT_ATI 0x00000004
- #define GL_HALF_BIT_ATI 0x00000008
- #define GL_QUARTER_BIT_ATI 0x00000010
- #define GL_EIGHTH_BIT_ATI 0x00000020
- #define GL_SATURATE_BIT_ATI 0x00000040
- #define GL_COMP_BIT_ATI 0x00000002
- #define GL_NEGATE_BIT_ATI 0x00000004
- #define GL_BIAS_BIT_ATI 0x00000008
- #define GL_STATIC_ATI 0x8760
- #define GL_DYNAMIC_ATI 0x8761
- #define GL_PRESERVE_ATI 0x8762
- #define GL_DISCARD_ATI 0x8763
- #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
- #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
- #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
- #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
- #define GL_CONSTANT_COLOR_EXT 0x8001
- #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
- #define GL_CONSTANT_ALPHA_EXT 0x8003
- #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
- #define GL_BLEND_COLOR_EXT 0x8005
- #define GL_BLEND_EQUATION_RGB_EXT 0x8009
- #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
- #define GL_BLEND_DST_RGB_EXT 0x80C8
- #define GL_BLEND_SRC_RGB_EXT 0x80C9
- #define GL_BLEND_DST_ALPHA_EXT 0x80CA
- #define GL_BLEND_SRC_ALPHA_EXT 0x80CB
- #define GL_READ_FRAMEBUFFER_EXT 0x8CA8
- #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
- #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
- #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
- #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
- #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
- #define GL_MAX_SAMPLES_EXT 0x8D57
- #define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA
- #define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB
- #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
- #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
- #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
- #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
- #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
- #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
- #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
- #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
- #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
- #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
- #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
- #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
- #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
- #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
- #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
- #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
- #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
- #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
- #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
- #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
- #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
- #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
- #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
- #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
- #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
- #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
- #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
- #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
- #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
- #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
- #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
- #define GL_COLOR_ATTACHMENT13_EXT 0x8CED
- #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
- #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
- #define GL_DEPTH_ATTACHMENT_EXT 0x8D00
- #define GL_STENCIL_ATTACHMENT_EXT 0x8D20
- #define GL_FRAMEBUFFER_EXT 0x8D40
- #define GL_RENDERBUFFER_EXT 0x8D41
- #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
- #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
- #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
- #define GL_STENCIL_INDEX1_EXT 0x8D46
- #define GL_STENCIL_INDEX4_EXT 0x8D47
- #define GL_STENCIL_INDEX8_EXT 0x8D48
- #define GL_STENCIL_INDEX16_EXT 0x8D49
- #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
- #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
- #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
- #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
- #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
- #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
- #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
- #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
- #define GL_IUI_V2F_EXT 0x81AD
- #define GL_IUI_V3F_EXT 0x81AE
- #define GL_IUI_N3F_V2F_EXT 0x81AF
- #define GL_IUI_N3F_V3F_EXT 0x81B0
- #define GL_T2F_IUI_V2F_EXT 0x81B1
- #define GL_T2F_IUI_V3F_EXT 0x81B2
- #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
- #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
- #define GL_ALPHA4_EXT 0x803B
- #define GL_ALPHA8_EXT 0x803C
- #define GL_ALPHA12_EXT 0x803D
- #define GL_ALPHA16_EXT 0x803E
- #define GL_LUMINANCE4_EXT 0x803F
- #define GL_LUMINANCE8_EXT 0x8040
- #define GL_LUMINANCE12_EXT 0x8041
- #define GL_LUMINANCE16_EXT 0x8042
- #define GL_LUMINANCE4_ALPHA4_EXT 0x8043
- #define GL_LUMINANCE6_ALPHA2_EXT 0x8044
- #define GL_LUMINANCE8_ALPHA8_EXT 0x8045
- #define GL_LUMINANCE12_ALPHA4_EXT 0x8046
- #define GL_LUMINANCE12_ALPHA12_EXT 0x8047
- #define GL_LUMINANCE16_ALPHA16_EXT 0x8048
- #define GL_INTENSITY_EXT 0x8049
- #define GL_INTENSITY4_EXT 0x804A
- #define GL_INTENSITY8_EXT 0x804B
- #define GL_INTENSITY12_EXT 0x804C
- #define GL_INTENSITY16_EXT 0x804D
- #define GL_RGB2_EXT 0x804E
- #define GL_RGB4_EXT 0x804F
- #define GL_RGB5_EXT 0x8050
- #define GL_RGB8_EXT 0x8051
- #define GL_RGB10_EXT 0x8052
- #define GL_RGB12_EXT 0x8053
- #define GL_RGB16_EXT 0x8054
- #define GL_RGBA2_EXT 0x8055
- #define GL_RGBA4_EXT 0x8056
- #define GL_RGB5_A1_EXT 0x8057
- #define GL_RGBA8_EXT 0x8058
- #define GL_RGB10_A2_EXT 0x8059
- #define GL_RGBA12_EXT 0x805A
- #define GL_RGBA16_EXT 0x805B
- #define GL_TEXTURE_RED_SIZE_EXT 0x805C
- #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
- #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
- #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
- #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
- #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
- #define GL_REPLACE_EXT 0x8062
- #define GL_PROXY_TEXTURE_1D_EXT 0x8063
- #define GL_PROXY_TEXTURE_2D_EXT 0x8064
- #define GL_TEXTURE_TOO_LARGE_EXT 0x8065
- #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
- #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
- #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
- #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
- #define GL_SRGB_EXT 0x8C40
- #define GL_SRGB8_EXT 0x8C41
- #define GL_SRGB_ALPHA_EXT 0x8C42
- #define GL_SRGB8_ALPHA8_EXT 0x8C43
- #define GL_SLUMINANCE_ALPHA_EXT 0x8C44
- #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
- #define GL_SLUMINANCE_EXT 0x8C46
- #define GL_SLUMINANCE8_EXT 0x8C47
- #define GL_COMPRESSED_SRGB_EXT 0x8C48
- #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
- #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
- #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
- #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
- #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
- #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
- #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
- #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
- #define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
- #define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
- #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
- #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
- #define GL_VERTEX_ARRAY_EXT 0x8074
- #define GL_NORMAL_ARRAY_EXT 0x8075
- #define GL_COLOR_ARRAY_EXT 0x8076
- #define GL_INDEX_ARRAY_EXT 0x8077
- #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
- #define GL_EDGE_FLAG_ARRAY_EXT 0x8079
- #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
- #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
- #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
- #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
- #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
- #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
- #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
- #define GL_COLOR_ARRAY_SIZE_EXT 0x8081
- #define GL_COLOR_ARRAY_TYPE_EXT 0x8082
- #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
- #define GL_COLOR_ARRAY_COUNT_EXT 0x8084
- #define GL_INDEX_ARRAY_TYPE_EXT 0x8085
- #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
- #define GL_INDEX_ARRAY_COUNT_EXT 0x8087
- #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
- #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
- #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
- #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
- #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
- #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
- #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
- #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
- #define GL_COLOR_ARRAY_POINTER_EXT 0x8090
- #define GL_INDEX_ARRAY_POINTER_EXT 0x8091
- #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
- #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
- #define GL_VERTEX_SHADER_EXT 0x8780
- #define GL_VERTEX_SHADER_BINDING_EXT 0x8781
- #define GL_OP_INDEX_EXT 0x8782
- #define GL_OP_NEGATE_EXT 0x8783
- #define GL_OP_DOT3_EXT 0x8784
- #define GL_OP_DOT4_EXT 0x8785
- #define GL_OP_MUL_EXT 0x8786
- #define GL_OP_ADD_EXT 0x8787
- #define GL_OP_MADD_EXT 0x8788
- #define GL_OP_FRAC_EXT 0x8789
- #define GL_OP_MAX_EXT 0x878A
- #define GL_OP_MIN_EXT 0x878B
- #define GL_OP_SET_GE_EXT 0x878C
- #define GL_OP_SET_LT_EXT 0x878D
- #define GL_OP_CLAMP_EXT 0x878E
- #define GL_OP_FLOOR_EXT 0x878F
- #define GL_OP_ROUND_EXT 0x8790
- #define GL_OP_EXP_BASE_2_EXT 0x8791
- #define GL_OP_LOG_BASE_2_EXT 0x8792
- #define GL_OP_POWER_EXT 0x8793
- #define GL_OP_RECIP_EXT 0x8794
- #define GL_OP_RECIP_SQRT_EXT 0x8795
- #define GL_OP_SUB_EXT 0x8796
- #define GL_OP_CROSS_PRODUCT_EXT 0x8797
- #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
- #define GL_OP_MOV_EXT 0x8799
- #define GL_OUTPUT_VERTEX_EXT 0x879A
- #define GL_OUTPUT_COLOR0_EXT 0x879B
- #define GL_OUTPUT_COLOR1_EXT 0x879C
- #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
- #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
- #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
- #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
- #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
- #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
- #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
- #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
- #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
- #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
- #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
- #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
- #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
- #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
- #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
- #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
- #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
- #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
- #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
- #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
- #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
- #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
- #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
- #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
- #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
- #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
- #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
- #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
- #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
- #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
- #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
- #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
- #define GL_OUTPUT_FOG_EXT 0x87BD
- #define GL_SCALAR_EXT 0x87BE
- #define GL_VECTOR_EXT 0x87BF
- #define GL_MATRIX_EXT 0x87C0
- #define GL_VARIANT_EXT 0x87C1
- #define GL_INVARIANT_EXT 0x87C2
- #define GL_LOCAL_CONSTANT_EXT 0x87C3
- #define GL_LOCAL_EXT 0x87C4
- #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
- #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
- #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
- #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
- #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
- #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
- #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
- #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
- #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
- #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
- #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
- #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
- #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
- #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
- #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
- #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
- #define GL_X_EXT 0x87D5
- #define GL_Y_EXT 0x87D6
- #define GL_Z_EXT 0x87D7
- #define GL_W_EXT 0x87D8
- #define GL_NEGATIVE_X_EXT 0x87D9
- #define GL_NEGATIVE_Y_EXT 0x87DA
- #define GL_NEGATIVE_Z_EXT 0x87DB
- #define GL_NEGATIVE_W_EXT 0x87DC
- #define GL_ZERO_EXT 0x87DD
- #define GL_ONE_EXT 0x87DE
- #define GL_NEGATIVE_ONE_EXT 0x87DF
- #define GL_NORMALIZED_RANGE_EXT 0x87E0
- #define GL_FULL_RANGE_EXT 0x87E1
- #define GL_CURRENT_VERTEX_EXT 0x87E2
- #define GL_MVP_MATRIX_EXT 0x87E3
- #define GL_VARIANT_VALUE_EXT 0x87E4
- #define GL_VARIANT_DATATYPE_EXT 0x87E5
- #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
- #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
- #define GL_VARIANT_ARRAY_EXT 0x87E8
- #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
- #define GL_INVARIANT_VALUE_EXT 0x87EA
- #define GL_INVARIANT_DATATYPE_EXT 0x87EB
- #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
- #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
- #ifndef GL_AMD_debug_output
- #define GL_AMD_debug_output 1
- GLAPI int GLAD_GL_AMD_debug_output;
- typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC)(GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
- GLAPI PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD;
- #define glDebugMessageEnableAMD glad_glDebugMessageEnableAMD
- typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC)(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar* buf);
- GLAPI PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD;
- #define glDebugMessageInsertAMD glad_glDebugMessageInsertAMD
- typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC)(GLDEBUGPROCAMD callback, void* userParam);
- GLAPI PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD;
- #define glDebugMessageCallbackAMD glad_glDebugMessageCallbackAMD
- typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC)(GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, GLchar* message);
- GLAPI PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD;
- #define glGetDebugMessageLogAMD glad_glGetDebugMessageLogAMD
- #endif
- #ifndef GL_AMD_query_buffer_object
- #define GL_AMD_query_buffer_object 1
- GLAPI int GLAD_GL_AMD_query_buffer_object;
- #endif
- #ifndef GL_ARB_ES2_compatibility
- #define GL_ARB_ES2_compatibility 1
- GLAPI int GLAD_GL_ARB_ES2_compatibility;
- typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC)();
- GLAPI PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
- #define glReleaseShaderCompiler glad_glReleaseShaderCompiler
- typedef void (APIENTRYP PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length);
- GLAPI PFNGLSHADERBINARYPROC glad_glShaderBinary;
- #define glShaderBinary glad_glShaderBinary
- typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
- GLAPI PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
- #define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat
- typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f);
- GLAPI PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
- #define glDepthRangef glad_glDepthRangef
- typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC)(GLfloat d);
- GLAPI PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
- #define glClearDepthf glad_glClearDepthf
- #endif
- #ifndef GL_ARB_ES3_compatibility
- #define GL_ARB_ES3_compatibility 1
- GLAPI int GLAD_GL_ARB_ES3_compatibility;
- #endif
- #ifndef GL_ARB_buffer_storage
- #define GL_ARB_buffer_storage 1
- GLAPI int GLAD_GL_ARB_buffer_storage;
- typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const void* data, GLbitfield flags);
- GLAPI PFNGLBUFFERSTORAGEPROC glad_glBufferStorage;
- #define glBufferStorage glad_glBufferStorage
- #endif
- #ifndef GL_ARB_compatibility
- #define GL_ARB_compatibility 1
- GLAPI int GLAD_GL_ARB_compatibility;
- #endif
- #ifndef GL_ARB_compressed_texture_pixel_storage
- #define GL_ARB_compressed_texture_pixel_storage 1
- GLAPI int GLAD_GL_ARB_compressed_texture_pixel_storage;
- #endif
- #ifndef GL_ARB_debug_output
- #define GL_ARB_debug_output 1
- GLAPI int GLAD_GL_ARB_debug_output;
- typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
- GLAPI PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB;
- #define glDebugMessageControlARB glad_glDebugMessageControlARB
- typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf);
- GLAPI PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB;
- #define glDebugMessageInsertARB glad_glDebugMessageInsertARB
- typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC)(GLDEBUGPROCARB callback, const void* userParam);
- GLAPI PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB;
- #define glDebugMessageCallbackARB glad_glDebugMessageCallbackARB
- typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC)(GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog);
- GLAPI PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB;
- #define glGetDebugMessageLogARB glad_glGetDebugMessageLogARB
- #endif
- #ifndef GL_ARB_depth_buffer_float
- #define GL_ARB_depth_buffer_float 1
- GLAPI int GLAD_GL_ARB_depth_buffer_float;
- #endif
- #ifndef GL_ARB_depth_clamp
- #define GL_ARB_depth_clamp 1
- GLAPI int GLAD_GL_ARB_depth_clamp;
- #endif
- #ifndef GL_ARB_depth_texture
- #define GL_ARB_depth_texture 1
- GLAPI int GLAD_GL_ARB_depth_texture;
- #endif
- #ifndef GL_ARB_draw_buffers
- #define GL_ARB_draw_buffers 1
- GLAPI int GLAD_GL_ARB_draw_buffers;
- typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC)(GLsizei n, const GLenum* bufs);
- GLAPI PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB;
- #define glDrawBuffersARB glad_glDrawBuffersARB
- #endif
- #ifndef GL_ARB_draw_buffers_blend
- #define GL_ARB_draw_buffers_blend 1
- GLAPI int GLAD_GL_ARB_draw_buffers_blend;
- typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC)(GLuint buf, GLenum mode);
- GLAPI PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB;
- #define glBlendEquationiARB glad_glBlendEquationiARB
- typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
- GLAPI PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB;
- #define glBlendEquationSeparateiARB glad_glBlendEquationSeparateiARB
- typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC)(GLuint buf, GLenum src, GLenum dst);
- GLAPI PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB;
- #define glBlendFunciARB glad_glBlendFunciARB
- typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
- GLAPI PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB;
- #define glBlendFuncSeparateiARB glad_glBlendFuncSeparateiARB
- #endif
- #ifndef GL_ARB_explicit_attrib_location
- #define GL_ARB_explicit_attrib_location 1
- GLAPI int GLAD_GL_ARB_explicit_attrib_location;
- #endif
- #ifndef GL_ARB_explicit_uniform_location
- #define GL_ARB_explicit_uniform_location 1
- GLAPI int GLAD_GL_ARB_explicit_uniform_location;
- #endif
- #ifndef GL_ARB_fragment_program
- #define GL_ARB_fragment_program 1
- GLAPI int GLAD_GL_ARB_fragment_program;
- typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const void* string);
- GLAPI PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB;
- #define glProgramStringARB glad_glProgramStringARB
- typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program);
- GLAPI PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB;
- #define glBindProgramARB glad_glBindProgramARB
- typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint* programs);
- GLAPI PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB;
- #define glDeleteProgramsARB glad_glDeleteProgramsARB
- typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint* programs);
- GLAPI PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB;
- #define glGenProgramsARB glad_glGenProgramsARB
- typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
- GLAPI PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB;
- #define glProgramEnvParameter4dARB glad_glProgramEnvParameter4dARB
- typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble* params);
- GLAPI PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB;
- #define glProgramEnvParameter4dvARB glad_glProgramEnvParameter4dvARB
- typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- GLAPI PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB;
- #define glProgramEnvParameter4fARB glad_glProgramEnvParameter4fARB
- typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat* params);
- GLAPI PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB;
- #define glProgramEnvParameter4fvARB glad_glProgramEnvParameter4fvARB
- typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
- GLAPI PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB;
- #define glProgramLocalParameter4dARB glad_glProgramLocalParameter4dARB
- typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble* params);
- GLAPI PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB;
- #define glProgramLocalParameter4dvARB glad_glProgramLocalParameter4dvARB
- typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- GLAPI PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB;
- #define glProgramLocalParameter4fARB glad_glProgramLocalParameter4fARB
- typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat* params);
- GLAPI PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB;
- #define glProgramLocalParameter4fvARB glad_glProgramLocalParameter4fvARB
- typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble* params);
- GLAPI PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB;
- #define glGetProgramEnvParameterdvARB glad_glGetProgramEnvParameterdvARB
- typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat* params);
- GLAPI PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB;
- #define glGetProgramEnvParameterfvARB glad_glGetProgramEnvParameterfvARB
- typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble* params);
- GLAPI PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB;
- #define glGetProgramLocalParameterdvARB glad_glGetProgramLocalParameterdvARB
- typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat* params);
- GLAPI PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB;
- #define glGetProgramLocalParameterfvARB glad_glGetProgramLocalParameterfvARB
- typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint* params);
- GLAPI PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB;
- #define glGetProgramivARB glad_glGetProgramivARB
- typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, void* string);
- GLAPI PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB;
- #define glGetProgramStringARB glad_glGetProgramStringARB
- typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC)(GLuint program);
- GLAPI PFNGLISPROGRAMARBPROC glad_glIsProgramARB;
- #define glIsProgramARB glad_glIsProgramARB
- #endif
- #ifndef GL_ARB_fragment_shader
- #define GL_ARB_fragment_shader 1
- GLAPI int GLAD_GL_ARB_fragment_shader;
- #endif
- #ifndef GL_ARB_framebuffer_object
- #define GL_ARB_framebuffer_object 1
- GLAPI int GLAD_GL_ARB_framebuffer_object;
- #endif
- #ifndef GL_ARB_framebuffer_sRGB
- #define GL_ARB_framebuffer_sRGB 1
- GLAPI int GLAD_GL_ARB_framebuffer_sRGB;
- #endif
- #ifndef GL_ARB_multisample
- #define GL_ARB_multisample 1
- GLAPI int GLAD_GL_ARB_multisample;
- typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert);
- GLAPI PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB;
- #define glSampleCoverageARB glad_glSampleCoverageARB
- #endif
- #ifndef GL_ARB_sample_locations
- #define GL_ARB_sample_locations 1
- GLAPI int GLAD_GL_ARB_sample_locations;
- typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)(GLenum target, GLuint start, GLsizei count, const GLfloat* v);
- GLAPI PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB;
- #define glFramebufferSampleLocationsfvARB glad_glFramebufferSampleLocationsfvARB
- typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v);
- GLAPI PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB;
- #define glNamedFramebufferSampleLocationsfvARB glad_glNamedFramebufferSampleLocationsfvARB
- typedef void (APIENTRYP PFNGLEVALUATEDEPTHVALUESARBPROC)();
- GLAPI PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB;
- #define glEvaluateDepthValuesARB glad_glEvaluateDepthValuesARB
- #endif
- #ifndef GL_ARB_texture_compression
- #define GL_ARB_texture_compression 1
- GLAPI int GLAD_GL_ARB_texture_compression;
- typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
- GLAPI PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB;
- #define glCompressedTexImage3DARB glad_glCompressedTexImage3DARB
- typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
- GLAPI PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB;
- #define glCompressedTexImage2DARB glad_glCompressedTexImage2DARB
- typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data);
- GLAPI PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB;
- #define glCompressedTexImage1DARB glad_glCompressedTexImage1DARB
- typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
- GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB;
- #define glCompressedTexSubImage3DARB glad_glCompressedTexSubImage3DARB
- typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
- GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB;
- #define glCompressedTexSubImage2DARB glad_glCompressedTexSubImage2DARB
- typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data);
- GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB;
- #define glCompressedTexSubImage1DARB glad_glCompressedTexSubImage1DARB
- typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint level, void* img);
- GLAPI PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB;
- #define glGetCompressedTexImageARB glad_glGetCompressedTexImageARB
- #endif
- #ifndef GL_ARB_texture_float
- #define GL_ARB_texture_float 1
- GLAPI int GLAD_GL_ARB_texture_float;
- #endif
- #ifndef GL_ARB_texture_multisample
- #define GL_ARB_texture_multisample 1
- GLAPI int GLAD_GL_ARB_texture_multisample;
- #endif
- #ifndef GL_ARB_texture_non_power_of_two
- #define GL_ARB_texture_non_power_of_two 1
- GLAPI int GLAD_GL_ARB_texture_non_power_of_two;
- #endif
- #ifndef GL_ARB_texture_rg
- #define GL_ARB_texture_rg 1
- GLAPI int GLAD_GL_ARB_texture_rg;
- #endif
- #ifndef GL_ARB_texture_swizzle
- #define GL_ARB_texture_swizzle 1
- GLAPI int GLAD_GL_ARB_texture_swizzle;
- #endif
- #ifndef GL_ARB_uniform_buffer_object
- #define GL_ARB_uniform_buffer_object 1
- GLAPI int GLAD_GL_ARB_uniform_buffer_object;
- #endif
- #ifndef GL_ARB_vertex_array_object
- #define GL_ARB_vertex_array_object 1
- GLAPI int GLAD_GL_ARB_vertex_array_object;
- #endif
- #ifndef GL_ARB_vertex_attrib_binding
- #define GL_ARB_vertex_attrib_binding 1
- GLAPI int GLAD_GL_ARB_vertex_attrib_binding;
- typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
- GLAPI PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer;
- #define glBindVertexBuffer glad_glBindVertexBuffer
- typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
- GLAPI PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat;
- #define glVertexAttribFormat glad_glVertexAttribFormat
- typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
- GLAPI PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat;
- #define glVertexAttribIFormat glad_glVertexAttribIFormat
- typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
- GLAPI PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat;
- #define glVertexAttribLFormat glad_glVertexAttribLFormat
- typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex);
- GLAPI PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding;
- #define glVertexAttribBinding glad_glVertexAttribBinding
- typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor);
- GLAPI PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor;
- #define glVertexBindingDivisor glad_glVertexBindingDivisor
- #endif
- #ifndef GL_ARB_vertex_buffer_object
- #define GL_ARB_vertex_buffer_object 1
- GLAPI int GLAD_GL_ARB_vertex_buffer_object;
- typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer);
- GLAPI PFNGLBINDBUFFERARBPROC glad_glBindBufferARB;
- #define glBindBufferARB glad_glBindBufferARB
- typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint* buffers);
- GLAPI PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB;
- #define glDeleteBuffersARB glad_glDeleteBuffersARB
- typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint* buffers);
- GLAPI PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB;
- #define glGenBuffersARB glad_glGenBuffersARB
- typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC)(GLuint buffer);
- GLAPI PFNGLISBUFFERARBPROC glad_glIsBufferARB;
- #define glIsBufferARB glad_glIsBufferARB
- typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const void* data, GLenum usage);
- GLAPI PFNGLBUFFERDATAARBPROC glad_glBufferDataARB;
- #define glBufferDataARB glad_glBufferDataARB
- typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void* data);
- GLAPI PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB;
- #define glBufferSubDataARB glad_glBufferSubDataARB
- typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void* data);
- GLAPI PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB;
- #define glGetBufferSubDataARB glad_glGetBufferSubDataARB
- typedef void* (APIENTRYP PFNGLMAPBUFFERARBPROC)(GLenum target, GLenum access);
- GLAPI PFNGLMAPBUFFERARBPROC glad_glMapBufferARB;
- #define glMapBufferARB glad_glMapBufferARB
- typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC)(GLenum target);
- GLAPI PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB;
- #define glUnmapBufferARB glad_glUnmapBufferARB
- typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint* params);
- GLAPI PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB;
- #define glGetBufferParameterivARB glad_glGetBufferParameterivARB
- typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, void** params);
- GLAPI PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB;
- #define glGetBufferPointervARB glad_glGetBufferPointervARB
- #endif
- #ifndef GL_ARB_vertex_program
- #define GL_ARB_vertex_program 1
- GLAPI int GLAD_GL_ARB_vertex_program;
- typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x);
- GLAPI PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB;
- #define glVertexAttrib1dARB glad_glVertexAttrib1dARB
- typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble* v);
- GLAPI PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB;
- #define glVertexAttrib1dvARB glad_glVertexAttrib1dvARB
- typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x);
- GLAPI PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB;
- #define glVertexAttrib1fARB glad_glVertexAttrib1fARB
- typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat* v);
- GLAPI PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB;
- #define glVertexAttrib1fvARB glad_glVertexAttrib1fvARB
- typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x);
- GLAPI PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB;
- #define glVertexAttrib1sARB glad_glVertexAttrib1sARB
- typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort* v);
- GLAPI PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB;
- #define glVertexAttrib1svARB glad_glVertexAttrib1svARB
- typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y);
- GLAPI PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB;
- #define glVertexAttrib2dARB glad_glVertexAttrib2dARB
- typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble* v);
- GLAPI PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB;
- #define glVertexAttrib2dvARB glad_glVertexAttrib2dvARB
- typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y);
- GLAPI PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB;
- #define glVertexAttrib2fARB glad_glVertexAttrib2fARB
- typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat* v);
- GLAPI PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB;
- #define glVertexAttrib2fvARB glad_glVertexAttrib2fvARB
- typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y);
- GLAPI PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB;
- #define glVertexAttrib2sARB glad_glVertexAttrib2sARB
- typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort* v);
- GLAPI PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB;
- #define glVertexAttrib2svARB glad_glVertexAttrib2svARB
- typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
- GLAPI PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB;
- #define glVertexAttrib3dARB glad_glVertexAttrib3dARB
- typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble* v);
- GLAPI PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB;
- #define glVertexAttrib3dvARB glad_glVertexAttrib3dvARB
- typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
- GLAPI PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB;
- #define glVertexAttrib3fARB glad_glVertexAttrib3fARB
- typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat* v);
- GLAPI PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB;
- #define glVertexAttrib3fvARB glad_glVertexAttrib3fvARB
- typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
- GLAPI PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB;
- #define glVertexAttrib3sARB glad_glVertexAttrib3sARB
- typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort* v);
- GLAPI PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB;
- #define glVertexAttrib3svARB glad_glVertexAttrib3svARB
- typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte* v);
- GLAPI PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB;
- #define glVertexAttrib4NbvARB glad_glVertexAttrib4NbvARB
- typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint* v);
- GLAPI PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB;
- #define glVertexAttrib4NivARB glad_glVertexAttrib4NivARB
- typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort* v);
- GLAPI PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB;
- #define glVertexAttrib4NsvARB glad_glVertexAttrib4NsvARB
- typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
- GLAPI PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB;
- #define glVertexAttrib4NubARB glad_glVertexAttrib4NubARB
- typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte* v);
- GLAPI PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB;
- #define glVertexAttrib4NubvARB glad_glVertexAttrib4NubvARB
- typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint* v);
- GLAPI PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB;
- #define glVertexAttrib4NuivARB glad_glVertexAttrib4NuivARB
- typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort* v);
- GLAPI PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB;
- #define glVertexAttrib4NusvARB glad_glVertexAttrib4NusvARB
- typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte* v);
- GLAPI PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB;
- #define glVertexAttrib4bvARB glad_glVertexAttrib4bvARB
- typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
- GLAPI PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB;
- #define glVertexAttrib4dARB glad_glVertexAttrib4dARB
- typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble* v);
- GLAPI PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB;
- #define glVertexAttrib4dvARB glad_glVertexAttrib4dvARB
- typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- GLAPI PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB;
- #define glVertexAttrib4fARB glad_glVertexAttrib4fARB
- typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat* v);
- GLAPI PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB;
- #define glVertexAttrib4fvARB glad_glVertexAttrib4fvARB
- typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint* v);
- GLAPI PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB;
- #define glVertexAttrib4ivARB glad_glVertexAttrib4ivARB
- typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
- GLAPI PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB;
- #define glVertexAttrib4sARB glad_glVertexAttrib4sARB
- typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort* v);
- GLAPI PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB;
- #define glVertexAttrib4svARB glad_glVertexAttrib4svARB
- typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte* v);
- GLAPI PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB;
- #define glVertexAttrib4ubvARB glad_glVertexAttrib4ubvARB
- typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint* v);
- GLAPI PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB;
- #define glVertexAttrib4uivARB glad_glVertexAttrib4uivARB
- typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort* v);
- GLAPI PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB;
- #define glVertexAttrib4usvARB glad_glVertexAttrib4usvARB
- typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer);
- GLAPI PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB;
- #define glVertexAttribPointerARB glad_glVertexAttribPointerARB
- typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);
- GLAPI PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB;
- #define glEnableVertexAttribArrayARB glad_glEnableVertexAttribArrayARB
- typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);
- GLAPI PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB;
- #define glDisableVertexAttribArrayARB glad_glDisableVertexAttribArrayARB
- typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble* params);
- GLAPI PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB;
- #define glGetVertexAttribdvARB glad_glGetVertexAttribdvARB
- typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat* params);
- GLAPI PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB;
- #define glGetVertexAttribfvARB glad_glGetVertexAttribfvARB
- typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint* params);
- GLAPI PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB;
- #define glGetVertexAttribivARB glad_glGetVertexAttribivARB
- typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, void** pointer);
- GLAPI PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB;
- #define glGetVertexAttribPointervARB glad_glGetVertexAttribPointervARB
- #endif
- #ifndef GL_ARB_vertex_shader
- #define GL_ARB_vertex_shader 1
- GLAPI int GLAD_GL_ARB_vertex_shader;
- typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, GLuint index, const GLcharARB* name);
- GLAPI PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB;
- #define glBindAttribLocationARB glad_glBindAttribLocationARB
- typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLcharARB* name);
- GLAPI PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB;
- #define glGetActiveAttribARB glad_glGetActiveAttribARB
- typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB* name);
- GLAPI PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB;
- #define glGetAttribLocationARB glad_glGetAttribLocationARB
- #endif
- #ifndef GL_ATI_element_array
- #define GL_ATI_element_array 1
- GLAPI int GLAD_GL_ATI_element_array;
- typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC)(GLenum type, const void* pointer);
- GLAPI PFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI;
- #define glElementPointerATI glad_glElementPointerATI
- typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC)(GLenum mode, GLsizei count);
- GLAPI PFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI;
- #define glDrawElementArrayATI glad_glDrawElementArrayATI
- typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count);
- GLAPI PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI;
- #define glDrawRangeElementArrayATI glad_glDrawRangeElementArrayATI
- #endif
- #ifndef GL_ATI_fragment_shader
- #define GL_ATI_fragment_shader 1
- GLAPI int GLAD_GL_ATI_fragment_shader;
- typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC)(GLuint range);
- GLAPI PFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI;
- #define glGenFragmentShadersATI glad_glGenFragmentShadersATI
- typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC)(GLuint id);
- GLAPI PFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI;
- #define glBindFragmentShaderATI glad_glBindFragmentShaderATI
- typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC)(GLuint id);
- GLAPI PFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI;
- #define glDeleteFragmentShaderATI glad_glDeleteFragmentShaderATI
- typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC)();
- GLAPI PFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI;
- #define glBeginFragmentShaderATI glad_glBeginFragmentShaderATI
- typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC)();
- GLAPI PFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI;
- #define glEndFragmentShaderATI glad_glEndFragmentShaderATI
- typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC)(GLuint dst, GLuint coord, GLenum swizzle);
- GLAPI PFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI;
- #define glPassTexCoordATI glad_glPassTexCoordATI
- typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC)(GLuint dst, GLuint interp, GLenum swizzle);
- GLAPI PFNGLSAMPLEMAPATIPROC glad_glSampleMapATI;
- #define glSampleMapATI glad_glSampleMapATI
- typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
- GLAPI PFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI;
- #define glColorFragmentOp1ATI glad_glColorFragmentOp1ATI
- typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
- GLAPI PFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI;
- #define glColorFragmentOp2ATI glad_glColorFragmentOp2ATI
- typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
- GLAPI PFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI;
- #define glColorFragmentOp3ATI glad_glColorFragmentOp3ATI
- typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
- GLAPI PFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI;
- #define glAlphaFragmentOp1ATI glad_glAlphaFragmentOp1ATI
- typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
- GLAPI PFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI;
- #define glAlphaFragmentOp2ATI glad_glAlphaFragmentOp2ATI
- typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
- GLAPI PFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI;
- #define glAlphaFragmentOp3ATI glad_glAlphaFragmentOp3ATI
- typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)(GLuint dst, const GLfloat* value);
- GLAPI PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI;
- #define glSetFragmentShaderConstantATI glad_glSetFragmentShaderConstantATI
- #endif
- #ifndef GL_ATI_vertex_array_object
- #define GL_ATI_vertex_array_object 1
- GLAPI int GLAD_GL_ATI_vertex_array_object;
- typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC)(GLsizei size, const void* pointer, GLenum usage);
- GLAPI PFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI;
- #define glNewObjectBufferATI glad_glNewObjectBufferATI
- typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC)(GLuint buffer);
- GLAPI PFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI;
- #define glIsObjectBufferATI glad_glIsObjectBufferATI
- typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC)(GLuint buffer, GLuint offset, GLsizei size, const void* pointer, GLenum preserve);
- GLAPI PFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI;
- #define glUpdateObjectBufferATI glad_glUpdateObjectBufferATI
- typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC)(GLuint buffer, GLenum pname, GLfloat* params);
- GLAPI PFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI;
- #define glGetObjectBufferfvATI glad_glGetObjectBufferfvATI
- typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC)(GLuint buffer, GLenum pname, GLint* params);
- GLAPI PFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI;
- #define glGetObjectBufferivATI glad_glGetObjectBufferivATI
- typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC)(GLuint buffer);
- GLAPI PFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI;
- #define glFreeObjectBufferATI glad_glFreeObjectBufferATI
- typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC)(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
- GLAPI PFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI;
- #define glArrayObjectATI glad_glArrayObjectATI
- typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC)(GLenum array, GLenum pname, GLfloat* params);
- GLAPI PFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI;
- #define glGetArrayObjectfvATI glad_glGetArrayObjectfvATI
- typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC)(GLenum array, GLenum pname, GLint* params);
- GLAPI PFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI;
- #define glGetArrayObjectivATI glad_glGetArrayObjectivATI
- typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC)(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
- GLAPI PFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI;
- #define glVariantArrayObjectATI glad_glVariantArrayObjectATI
- typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC)(GLuint id, GLenum pname, GLfloat* params);
- GLAPI PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI;
- #define glGetVariantArrayObjectfvATI glad_glGetVariantArrayObjectfvATI
- typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC)(GLuint id, GLenum pname, GLint* params);
- GLAPI PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI;
- #define glGetVariantArrayObjectivATI glad_glGetVariantArrayObjectivATI
- #endif
- #ifndef GL_EXT_blend_color
- #define GL_EXT_blend_color 1
- GLAPI int GLAD_GL_EXT_blend_color;
- typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
- GLAPI PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT;
- #define glBlendColorEXT glad_glBlendColorEXT
- #endif
- #ifndef GL_EXT_blend_equation_separate
- #define GL_EXT_blend_equation_separate 1
- GLAPI int GLAD_GL_EXT_blend_equation_separate;
- typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha);
- GLAPI PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT;
- #define glBlendEquationSeparateEXT glad_glBlendEquationSeparateEXT
- #endif
- #ifndef GL_EXT_blend_func_separate
- #define GL_EXT_blend_func_separate 1
- GLAPI int GLAD_GL_EXT_blend_func_separate;
- typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
- GLAPI PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT;
- #define glBlendFuncSeparateEXT glad_glBlendFuncSeparateEXT
- #endif
- #ifndef GL_EXT_debug_marker
- #define GL_EXT_debug_marker 1
- GLAPI int GLAD_GL_EXT_debug_marker;
- typedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC)(GLsizei length, const GLchar *marker);
- GLAPI PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT;
- #define glInsertEventMarkerEXT glad_glInsertEventMarkerEXT
- typedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC)(GLsizei length, const GLchar *marker);
- GLAPI PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT;
- #define glPushGroupMarkerEXT glad_glPushGroupMarkerEXT
- typedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC)(void);
- GLAPI PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT;
- #define glPopGroupMarkerEXT glad_glPopGroupMarkerEXT
- #endif
- #ifndef GL_EXT_framebuffer_blit
- #define GL_EXT_framebuffer_blit 1
- GLAPI int GLAD_GL_EXT_framebuffer_blit;
- typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
- GLAPI PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT;
- #define glBlitFramebufferEXT glad_glBlitFramebufferEXT
- #endif
- #ifndef GL_EXT_framebuffer_multisample
- #define GL_EXT_framebuffer_multisample 1
- GLAPI int GLAD_GL_EXT_framebuffer_multisample;
- typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
- GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT;
- #define glRenderbufferStorageMultisampleEXT glad_glRenderbufferStorageMultisampleEXT
- #endif
- #ifndef GL_EXT_framebuffer_multisample_blit_scaled
- #define GL_EXT_framebuffer_multisample_blit_scaled 1
- GLAPI int GLAD_GL_EXT_framebuffer_multisample_blit_scaled;
- #endif
- #ifndef GL_EXT_framebuffer_object
- #define GL_EXT_framebuffer_object 1
- GLAPI int GLAD_GL_EXT_framebuffer_object;
- typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer);
- GLAPI PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT;
- #define glIsRenderbufferEXT glad_glIsRenderbufferEXT
- typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer);
- GLAPI PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT;
- #define glBindRenderbufferEXT glad_glBindRenderbufferEXT
- typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint* renderbuffers);
- GLAPI PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT;
- #define glDeleteRenderbuffersEXT glad_glDeleteRenderbuffersEXT
- typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint* renderbuffers);
- GLAPI PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT;
- #define glGenRenderbuffersEXT glad_glGenRenderbuffersEXT
- typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
- GLAPI PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT;
- #define glRenderbufferStorageEXT glad_glRenderbufferStorageEXT
- typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint* params);
- GLAPI PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT;
- #define glGetRenderbufferParameterivEXT glad_glGetRenderbufferParameterivEXT
- typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer);
- GLAPI PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT;
- #define glIsFramebufferEXT glad_glIsFramebufferEXT
- typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer);
- GLAPI PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT;
- #define glBindFramebufferEXT glad_glBindFramebufferEXT
- typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint* framebuffers);
- GLAPI PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT;
- #define glDeleteFramebuffersEXT glad_glDeleteFramebuffersEXT
- typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint* framebuffers);
- GLAPI PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT;
- #define glGenFramebuffersEXT glad_glGenFramebuffersEXT
- typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target);
- GLAPI PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT;
- #define glCheckFramebufferStatusEXT glad_glCheckFramebufferStatusEXT
- typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
- GLAPI PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT;
- #define glFramebufferTexture1DEXT glad_glFramebufferTexture1DEXT
- typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
- GLAPI PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT;
- #define glFramebufferTexture2DEXT glad_glFramebufferTexture2DEXT
- typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
- GLAPI PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT;
- #define glFramebufferTexture3DEXT glad_glFramebufferTexture3DEXT
- typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
- GLAPI PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT;
- #define glFramebufferRenderbufferEXT glad_glFramebufferRenderbufferEXT
- typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint* params);
- GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT;
- #define glGetFramebufferAttachmentParameterivEXT glad_glGetFramebufferAttachmentParameterivEXT
- typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC)(GLenum target);
- GLAPI PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT;
- #define glGenerateMipmapEXT glad_glGenerateMipmapEXT
- #endif
- #ifndef GL_EXT_framebuffer_sRGB
- #define GL_EXT_framebuffer_sRGB 1
- GLAPI int GLAD_GL_EXT_framebuffer_sRGB;
- #endif
- #ifndef GL_EXT_index_array_formats
- #define GL_EXT_index_array_formats 1
- GLAPI int GLAD_GL_EXT_index_array_formats;
- #endif
- #ifndef GL_EXT_texture
- #define GL_EXT_texture 1
- GLAPI int GLAD_GL_EXT_texture;
- #endif
- #ifndef GL_EXT_texture_compression_s3tc
- #define GL_EXT_texture_compression_s3tc 1
- GLAPI int GLAD_GL_EXT_texture_compression_s3tc;
- #endif
- #ifndef GL_EXT_texture_sRGB
- #define GL_EXT_texture_sRGB 1
- GLAPI int GLAD_GL_EXT_texture_sRGB;
- #endif
- #ifndef GL_EXT_texture_swizzle
- #define GL_EXT_texture_swizzle 1
- GLAPI int GLAD_GL_EXT_texture_swizzle;
- #endif
- #ifndef GL_EXT_vertex_array
- #define GL_EXT_vertex_array 1
- GLAPI int GLAD_GL_EXT_vertex_array;
- typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC)(GLint i);
- GLAPI PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT;
- #define glArrayElementEXT glad_glArrayElementEXT
- typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer);
- GLAPI PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT;
- #define glColorPointerEXT glad_glColorPointerEXT
- typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC)(GLenum mode, GLint first, GLsizei count);
- GLAPI PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT;
- #define glDrawArraysEXT glad_glDrawArraysEXT
- typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride, GLsizei count, const GLboolean* pointer);
- GLAPI PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT;
- #define glEdgeFlagPointerEXT glad_glEdgeFlagPointerEXT
- typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC)(GLenum pname, void** params);
- GLAPI PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT;
- #define glGetPointervEXT glad_glGetPointervEXT
- typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void* pointer);
- GLAPI PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT;
- #define glIndexPointerEXT glad_glIndexPointerEXT
- typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void* pointer);
- GLAPI PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT;
- #define glNormalPointerEXT glad_glNormalPointerEXT
- typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer);
- GLAPI PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT;
- #define glTexCoordPointerEXT glad_glTexCoordPointerEXT
- typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer);
- GLAPI PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT;
- #define glVertexPointerEXT glad_glVertexPointerEXT
- #endif
- #ifndef GL_EXT_vertex_shader
- #define GL_EXT_vertex_shader 1
- GLAPI int GLAD_GL_EXT_vertex_shader;
- typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC)();
- GLAPI PFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT;
- #define glBeginVertexShaderEXT glad_glBeginVertexShaderEXT
- typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC)();
- GLAPI PFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT;
- #define glEndVertexShaderEXT glad_glEndVertexShaderEXT
- typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC)(GLuint id);
- GLAPI PFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT;
- #define glBindVertexShaderEXT glad_glBindVertexShaderEXT
- typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC)(GLuint range);
- GLAPI PFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT;
- #define glGenVertexShadersEXT glad_glGenVertexShadersEXT
- typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC)(GLuint id);
- GLAPI PFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT;
- #define glDeleteVertexShaderEXT glad_glDeleteVertexShaderEXT
- typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC)(GLenum op, GLuint res, GLuint arg1);
- GLAPI PFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT;
- #define glShaderOp1EXT glad_glShaderOp1EXT
- typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2);
- GLAPI PFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT;
- #define glShaderOp2EXT glad_glShaderOp2EXT
- typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
- GLAPI PFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT;
- #define glShaderOp3EXT glad_glShaderOp3EXT
- typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
- GLAPI PFNGLSWIZZLEEXTPROC glad_glSwizzleEXT;
- #define glSwizzleEXT glad_glSwizzleEXT
- typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
- GLAPI PFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT;
- #define glWriteMaskEXT glad_glWriteMaskEXT
- typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num);
- GLAPI PFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT;
- #define glInsertComponentEXT glad_glInsertComponentEXT
- typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num);
- GLAPI PFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT;
- #define glExtractComponentEXT glad_glExtractComponentEXT
- typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC)(GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
- GLAPI PFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT;
- #define glGenSymbolsEXT glad_glGenSymbolsEXT
- typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC)(GLuint id, GLenum type, const void* addr);
- GLAPI PFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT;
- #define glSetInvariantEXT glad_glSetInvariantEXT
- typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC)(GLuint id, GLenum type, const void* addr);
- GLAPI PFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT;
- #define glSetLocalConstantEXT glad_glSetLocalConstantEXT
- typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC)(GLuint id, const GLbyte* addr);
- GLAPI PFNGLVARIANTBVEXTPROC glad_glVariantbvEXT;
- #define glVariantbvEXT glad_glVariantbvEXT
- typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC)(GLuint id, const GLshort* addr);
- GLAPI PFNGLVARIANTSVEXTPROC glad_glVariantsvEXT;
- #define glVariantsvEXT glad_glVariantsvEXT
- typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC)(GLuint id, const GLint* addr);
- GLAPI PFNGLVARIANTIVEXTPROC glad_glVariantivEXT;
- #define glVariantivEXT glad_glVariantivEXT
- typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC)(GLuint id, const GLfloat* addr);
- GLAPI PFNGLVARIANTFVEXTPROC glad_glVariantfvEXT;
- #define glVariantfvEXT glad_glVariantfvEXT
- typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC)(GLuint id, const GLdouble* addr);
- GLAPI PFNGLVARIANTDVEXTPROC glad_glVariantdvEXT;
- #define glVariantdvEXT glad_glVariantdvEXT
- typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC)(GLuint id, const GLubyte* addr);
- GLAPI PFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT;
- #define glVariantubvEXT glad_glVariantubvEXT
- typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC)(GLuint id, const GLushort* addr);
- GLAPI PFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT;
- #define glVariantusvEXT glad_glVariantusvEXT
- typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC)(GLuint id, const GLuint* addr);
- GLAPI PFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT;
- #define glVariantuivEXT glad_glVariantuivEXT
- typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC)(GLuint id, GLenum type, GLuint stride, const void* addr);
- GLAPI PFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT;
- #define glVariantPointerEXT glad_glVariantPointerEXT
- typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id);
- GLAPI PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT;
- #define glEnableVariantClientStateEXT glad_glEnableVariantClientStateEXT
- typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id);
- GLAPI PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT;
- #define glDisableVariantClientStateEXT glad_glDisableVariantClientStateEXT
- typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC)(GLenum light, GLenum value);
- GLAPI PFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT;
- #define glBindLightParameterEXT glad_glBindLightParameterEXT
- typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC)(GLenum face, GLenum value);
- GLAPI PFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT;
- #define glBindMaterialParameterEXT glad_glBindMaterialParameterEXT
- typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC)(GLenum unit, GLenum coord, GLenum value);
- GLAPI PFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT;
- #define glBindTexGenParameterEXT glad_glBindTexGenParameterEXT
- typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)(GLenum unit, GLenum value);
- GLAPI PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT;
- #define glBindTextureUnitParameterEXT glad_glBindTextureUnitParameterEXT
- typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC)(GLenum value);
- GLAPI PFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT;
- #define glBindParameterEXT glad_glBindParameterEXT
- typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC)(GLuint id, GLenum cap);
- GLAPI PFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT;
- #define glIsVariantEnabledEXT glad_glIsVariantEnabledEXT
- typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean* data);
- GLAPI PFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT;
- #define glGetVariantBooleanvEXT glad_glGetVariantBooleanvEXT
- typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint* data);
- GLAPI PFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT;
- #define glGetVariantIntegervEXT glad_glGetVariantIntegervEXT
- typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat* data);
- GLAPI PFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT;
- #define glGetVariantFloatvEXT glad_glGetVariantFloatvEXT
- typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC)(GLuint id, GLenum value, void** data);
- GLAPI PFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT;
- #define glGetVariantPointervEXT glad_glGetVariantPointervEXT
- typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean* data);
- GLAPI PFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT;
- #define glGetInvariantBooleanvEXT glad_glGetInvariantBooleanvEXT
- typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint* data);
- GLAPI PFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT;
- #define glGetInvariantIntegervEXT glad_glGetInvariantIntegervEXT
- typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat* data);
- GLAPI PFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT;
- #define glGetInvariantFloatvEXT glad_glGetInvariantFloatvEXT
- typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean* data);
- GLAPI PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT;
- #define glGetLocalConstantBooleanvEXT glad_glGetLocalConstantBooleanvEXT
- typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint* data);
- GLAPI PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT;
- #define glGetLocalConstantIntegervEXT glad_glGetLocalConstantIntegervEXT
- typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat* data);
- GLAPI PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT;
- #define glGetLocalConstantFloatvEXT glad_glGetLocalConstantFloatvEXT
- #endif
-
- #ifdef __cplusplus
- }
- #endif
-
- #endif
-
- //////////////////////////////////////////////////////////////////////////////
- //
- // IMPLEMENTATION SECTION
- //
-
- #ifdef GLAD_IMPLEMENTATION
-
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
-
- struct gladGLversionStruct GLVersion;
-
- #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
- #define _GLAD_IS_SOME_NEW_VERSION 1
- #endif
-
- static int max_loaded_major;
- static int max_loaded_minor;
-
- static const char *exts = NULL;
- static int num_exts_i = 0;
- static const char **exts_i = NULL;
-
- static int get_exts(void) {
- #ifdef _GLAD_IS_SOME_NEW_VERSION
- if(max_loaded_major < 3) {
- #endif
- exts = (const char *)glGetString(GL_EXTENSIONS);
- #ifdef _GLAD_IS_SOME_NEW_VERSION
- } else {
- int index;
-
- num_exts_i = 0;
- glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
- if (num_exts_i > 0) {
- exts_i = (const char **)realloc((void *)exts_i, num_exts_i * sizeof *exts_i);
- }
-
- if (exts_i == NULL) {
- return 0;
- }
-
- for(index = 0; index < num_exts_i; index++) {
- exts_i[index] = (const char*)glGetStringi(GL_EXTENSIONS, index);
- }
- }
- #endif
- return 1;
- }
-
- static void free_exts(void) {
- if (exts_i != NULL) {
- free((char **)exts_i);
- exts_i = NULL;
- }
- }
-
- static int has_ext(const char *ext) {
- #ifdef _GLAD_IS_SOME_NEW_VERSION
- if(max_loaded_major < 3) {
- #endif
- const char *extensions;
- const char *loc;
- const char *terminator;
- extensions = exts;
- if(extensions == NULL || ext == NULL) {
- return 0;
- }
-
- while(1) {
- loc = strstr(extensions, ext);
- if(loc == NULL) {
- return 0;
- }
-
- terminator = loc + strlen(ext);
- if((loc == extensions || *(loc - 1) == ' ') &&
- (*terminator == ' ' || *terminator == '\0')) {
- return 1;
- }
- extensions = terminator;
- }
- #ifdef _GLAD_IS_SOME_NEW_VERSION
- } else {
- int index;
-
- for(index = 0; index < num_exts_i; index++) {
- const char *e = exts_i[index];
-
- if(strcmp(e, ext) == 0) {
- return 1;
- }
- }
- }
- #endif
-
- return 0;
- }
- int GLAD_GL_VERSION_1_0;
- int GLAD_GL_VERSION_1_1;
- int GLAD_GL_VERSION_1_2;
- int GLAD_GL_VERSION_1_3;
- int GLAD_GL_VERSION_1_4;
- int GLAD_GL_VERSION_1_5;
- int GLAD_GL_VERSION_2_0;
- int GLAD_GL_VERSION_2_1;
- int GLAD_GL_VERSION_3_0;
- int GLAD_GL_VERSION_3_1;
- int GLAD_GL_VERSION_3_2;
- int GLAD_GL_VERSION_3_3;
- PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
- PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
- PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
- PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
- PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
- PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
- PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
- PFNGLBINDSAMPLERPROC glad_glBindSampler;
- PFNGLLINEWIDTHPROC glad_glLineWidth;
- PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
- PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
- PFNGLCOMPILESHADERPROC glad_glCompileShader;
- PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
- PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
- PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
- PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
- PFNGLENABLEIPROC glad_glEnablei;
- PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
- PFNGLCREATESHADERPROC glad_glCreateShader;
- PFNGLISBUFFERPROC glad_glIsBuffer;
- PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
- PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
- PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
- PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
- PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
- PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
- PFNGLHINTPROC glad_glHint;
- PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
- PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
- PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
- PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
- PFNGLPOINTSIZEPROC glad_glPointSize;
- PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
- PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
- PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
- PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
- PFNGLWAITSYNCPROC glad_glWaitSync;
- PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
- PFNGLUNIFORM3IPROC glad_glUniform3i;
- PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
- PFNGLUNIFORM3FPROC glad_glUniform3f;
- PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
- PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
- PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
- PFNGLCOLORMASKIPROC glad_glColorMaski;
- PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
- PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
- PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
- PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
- PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
- PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
- PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
- PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
- PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
- PFNGLDRAWARRAYSPROC glad_glDrawArrays;
- PFNGLUNIFORM1UIPROC glad_glUniform1ui;
- PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
- PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
- PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
- PFNGLCLEARPROC glad_glClear;
- PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
- PFNGLISENABLEDPROC glad_glIsEnabled;
- PFNGLSTENCILOPPROC glad_glStencilOp;
- PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
- PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
- PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
- PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
- PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
- PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
- PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
- PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
- PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
- PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
- PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
- PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
- PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
- PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
- PFNGLGETQUERYIVPROC glad_glGetQueryiv;
- PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
- PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
- PFNGLISSHADERPROC glad_glIsShader;
- PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
- PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
- PFNGLENABLEPROC glad_glEnable;
- PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
- PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
- PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
- PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
- PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
- PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
- PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
- PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
- PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
- PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
- PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
- PFNGLFLUSHPROC glad_glFlush;
- PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
- PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
- PFNGLFENCESYNCPROC glad_glFenceSync;
- PFNGLCOLORP3UIPROC glad_glColorP3ui;
- PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
- PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
- PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
- PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
- PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
- PFNGLGENSAMPLERSPROC glad_glGenSamplers;
- PFNGLCLAMPCOLORPROC glad_glClampColor;
- PFNGLUNIFORM4IVPROC glad_glUniform4iv;
- PFNGLCLEARSTENCILPROC glad_glClearStencil;
- PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
- PFNGLGENTEXTURESPROC glad_glGenTextures;
- PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
- PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
- PFNGLISSYNCPROC glad_glIsSync;
- PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
- PFNGLUNIFORM2IPROC glad_glUniform2i;
- PFNGLUNIFORM2FPROC glad_glUniform2f;
- PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
- PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
- PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
- PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
- PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
- PFNGLGENQUERIESPROC glad_glGenQueries;
- PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
- PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
- PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
- PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
- PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
- PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
- PFNGLISENABLEDIPROC glad_glIsEnabledi;
- PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
- PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
- PFNGLUNIFORM2IVPROC glad_glUniform2iv;
- PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
- PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
- PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
- PFNGLGETSHADERIVPROC glad_glGetShaderiv;
- PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
- PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
- PFNGLGETDOUBLEVPROC glad_glGetDoublev;
- PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
- PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
- PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
- PFNGLUNIFORM3FVPROC glad_glUniform3fv;
- PFNGLDEPTHRANGEPROC glad_glDepthRange;
- PFNGLMAPBUFFERPROC glad_glMapBuffer;
- PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
- PFNGLDELETESYNCPROC glad_glDeleteSync;
- PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
- PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
- PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
- PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
- PFNGLUNIFORM3IVPROC glad_glUniform3iv;
- PFNGLPOLYGONMODEPROC glad_glPolygonMode;
- PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
- PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
- PFNGLUSEPROGRAMPROC glad_glUseProgram;
- PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
- PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
- PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
- PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
- PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
- PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
- PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
- PFNGLFINISHPROC glad_glFinish;
- PFNGLDELETESHADERPROC glad_glDeleteShader;
- PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
- PFNGLVIEWPORTPROC glad_glViewport;
- PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
- PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
- PFNGLUNIFORM2UIPROC glad_glUniform2ui;
- PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
- PFNGLCLEARDEPTHPROC glad_glClearDepth;
- PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
- PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
- PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
- PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
- PFNGLTEXBUFFERPROC glad_glTexBuffer;
- PFNGLPIXELSTOREIPROC glad_glPixelStorei;
- PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
- PFNGLPIXELSTOREFPROC glad_glPixelStoref;
- PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
- PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
- PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
- PFNGLLINKPROGRAMPROC glad_glLinkProgram;
- PFNGLBINDTEXTUREPROC glad_glBindTexture;
- PFNGLGETSTRINGPROC glad_glGetString;
- PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
- PFNGLDETACHSHADERPROC glad_glDetachShader;
- PFNGLENDQUERYPROC glad_glEndQuery;
- PFNGLNORMALP3UIPROC glad_glNormalP3ui;
- PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
- PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
- PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
- PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
- PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
- PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
- PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
- PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
- PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
- PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
- PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
- PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
- PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
- PFNGLUNIFORM1FPROC glad_glUniform1f;
- PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
- PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
- PFNGLUNIFORM1IPROC glad_glUniform1i;
- PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
- PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
- PFNGLDISABLEPROC glad_glDisable;
- PFNGLLOGICOPPROC glad_glLogicOp;
- PFNGLUNIFORM4UIPROC glad_glUniform4ui;
- PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
- PFNGLCULLFACEPROC glad_glCullFace;
- PFNGLGETSTRINGIPROC glad_glGetStringi;
- PFNGLATTACHSHADERPROC glad_glAttachShader;
- PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
- PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
- PFNGLDRAWELEMENTSPROC glad_glDrawElements;
- PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
- PFNGLUNIFORM1IVPROC glad_glUniform1iv;
- PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
- PFNGLREADBUFFERPROC glad_glReadBuffer;
- PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
- PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
- PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
- PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
- PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
- PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
- PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
- PFNGLBLENDCOLORPROC glad_glBlendColor;
- PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
- PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
- PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
- PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
- PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
- PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
- PFNGLISPROGRAMPROC glad_glIsProgram;
- PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
- PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
- PFNGLUNIFORM4IPROC glad_glUniform4i;
- PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
- PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
- PFNGLREADPIXELSPROC glad_glReadPixels;
- PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
- PFNGLUNIFORM4FPROC glad_glUniform4f;
- PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
- PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
- PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
- PFNGLSTENCILFUNCPROC glad_glStencilFunc;
- PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
- PFNGLCOLORP4UIPROC glad_glColorP4ui;
- PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
- PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
- PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
- PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
- PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
- PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
- PFNGLGENBUFFERSPROC glad_glGenBuffers;
- PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
- PFNGLBLENDFUNCPROC glad_glBlendFunc;
- PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
- PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
- PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
- PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
- PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
- PFNGLSCISSORPROC glad_glScissor;
- PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
- PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
- PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
- PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
- PFNGLCLEARCOLORPROC glad_glClearColor;
- PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
- PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
- PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
- PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
- PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
- PFNGLUNIFORM3UIPROC glad_glUniform3ui;
- PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
- PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
- PFNGLUNIFORM2FVPROC glad_glUniform2fv;
- PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
- PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
- PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
- PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
- PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
- PFNGLDEPTHFUNCPROC glad_glDepthFunc;
- PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
- PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
- PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
- PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
- PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
- PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
- PFNGLCOLORMASKPROC glad_glColorMask;
- PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
- PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
- PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
- PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
- PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
- PFNGLUNIFORM4FVPROC glad_glUniform4fv;
- PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
- PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
- PFNGLISSAMPLERPROC glad_glIsSampler;
- PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
- PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
- PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
- PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
- PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
- PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
- PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
- PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
- PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
- PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
- PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
- PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
- PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
- PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
- PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
- PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
- PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
- PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
- PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
- PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
- PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
- PFNGLDISABLEIPROC glad_glDisablei;
- PFNGLSHADERSOURCEPROC glad_glShaderSource;
- PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
- PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
- PFNGLGETSYNCIVPROC glad_glGetSynciv;
- PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
- PFNGLBEGINQUERYPROC glad_glBeginQuery;
- PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
- PFNGLBINDBUFFERPROC glad_glBindBuffer;
- PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
- PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
- PFNGLBUFFERDATAPROC glad_glBufferData;
- PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
- PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
- PFNGLGETERRORPROC glad_glGetError;
- PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
- PFNGLGETFLOATVPROC glad_glGetFloatv;
- PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
- PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
- PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
- PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
- PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
- PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
- PFNGLGETINTEGERVPROC glad_glGetIntegerv;
- PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
- PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
- PFNGLISQUERYPROC glad_glIsQuery;
- PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
- PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
- PFNGLSTENCILMASKPROC glad_glStencilMask;
- PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
- PFNGLISTEXTUREPROC glad_glIsTexture;
- PFNGLUNIFORM1FVPROC glad_glUniform1fv;
- PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
- PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
- PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
- PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
- PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
- PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
- PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
- PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
- PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
- PFNGLDEPTHMASKPROC glad_glDepthMask;
- PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
- PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
- PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
- PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
- PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
- PFNGLFRONTFACEPROC glad_glFrontFace;
- int GLAD_GL_ARB_texture_compression;
- int GLAD_GL_ARB_texture_swizzle;
- int GLAD_GL_ATI_fragment_shader;
- int GLAD_GL_EXT_texture_sRGB;
- int GLAD_GL_ARB_explicit_attrib_location;
- int GLAD_GL_ARB_ES3_compatibility;
- int GLAD_GL_EXT_blend_color;
- int GLAD_GL_EXT_framebuffer_sRGB;
- int GLAD_GL_EXT_index_array_formats;
- int GLAD_GL_ARB_vertex_shader;
- int GLAD_GL_ARB_vertex_attrib_binding;
- int GLAD_GL_ARB_vertex_program;
- int GLAD_GL_EXT_texture_compression_s3tc;
- int GLAD_GL_EXT_debug_marker;
- int GLAD_GL_EXT_texture_swizzle;
- int GLAD_GL_ARB_texture_multisample;
- int GLAD_GL_ARB_texture_rg;
- int GLAD_GL_ARB_texture_float;
- int GLAD_GL_ARB_compressed_texture_pixel_storage;
- int GLAD_GL_ARB_framebuffer_sRGB;
- int GLAD_GL_ARB_vertex_array_object;
- int GLAD_GL_ARB_depth_clamp;
- int GLAD_GL_ARB_fragment_shader;
- int GLAD_GL_ATI_vertex_array_object;
- int GLAD_GL_ARB_vertex_buffer_object;
- int GLAD_GL_ARB_fragment_program;
- int GLAD_GL_EXT_framebuffer_multisample;
- int GLAD_GL_ARB_framebuffer_object;
- int GLAD_GL_ARB_draw_buffers_blend;
- int GLAD_GL_EXT_vertex_shader;
- int GLAD_GL_EXT_blend_func_separate;
- int GLAD_GL_ARB_texture_non_power_of_two;
- int GLAD_GL_EXT_texture;
- int GLAD_GL_ARB_buffer_storage;
- int GLAD_GL_ARB_explicit_uniform_location;
- int GLAD_GL_EXT_framebuffer_object;
- int GLAD_GL_EXT_framebuffer_multisample_blit_scaled;
- int GLAD_GL_AMD_debug_output;
- int GLAD_GL_ARB_depth_buffer_float;
- int GLAD_GL_ARB_multisample;
- int GLAD_GL_ARB_compatibility;
- int GLAD_GL_ARB_depth_texture;
- int GLAD_GL_ARB_sample_locations;
- int GLAD_GL_ARB_ES2_compatibility;
- int GLAD_GL_AMD_query_buffer_object;
- int GLAD_GL_EXT_framebuffer_blit;
- int GLAD_GL_EXT_vertex_array;
- int GLAD_GL_ARB_draw_buffers;
- int GLAD_GL_EXT_blend_equation_separate;
- int GLAD_GL_ATI_element_array;
- int GLAD_GL_ARB_debug_output;
- int GLAD_GL_ARB_uniform_buffer_object;
- PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD;
- PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD;
- PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD;
- PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD;
- PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
- PFNGLSHADERBINARYPROC glad_glShaderBinary;
- PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
- PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
- PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
- PFNGLBUFFERSTORAGEPROC glad_glBufferStorage;
- PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB;
- PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB;
- PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB;
- PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB;
- PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB;
- PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB;
- PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB;
- PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB;
- PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB;
- PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB;
- PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB;
- PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB;
- PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB;
- PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB;
- PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB;
- PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB;
- PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB;
- PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB;
- PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB;
- PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB;
- PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB;
- PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB;
- PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB;
- PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB;
- PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB;
- PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB;
- PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB;
- PFNGLISPROGRAMARBPROC glad_glIsProgramARB;
- PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB;
- PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB;
- PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB;
- PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB;
- PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB;
- PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB;
- PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB;
- PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB;
- PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB;
- PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB;
- PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB;
- PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer;
- PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat;
- PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat;
- PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat;
- PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding;
- PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor;
- PFNGLBINDBUFFERARBPROC glad_glBindBufferARB;
- PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB;
- PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB;
- PFNGLISBUFFERARBPROC glad_glIsBufferARB;
- PFNGLBUFFERDATAARBPROC glad_glBufferDataARB;
- PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB;
- PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB;
- PFNGLMAPBUFFERARBPROC glad_glMapBufferARB;
- PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB;
- PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB;
- PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB;
- PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB;
- PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB;
- PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB;
- PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB;
- PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB;
- PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB;
- PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB;
- PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB;
- PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB;
- PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB;
- PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB;
- PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB;
- PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB;
- PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB;
- PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB;
- PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB;
- PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB;
- PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB;
- PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB;
- PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB;
- PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB;
- PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB;
- PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB;
- PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB;
- PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB;
- PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB;
- PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB;
- PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB;
- PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB;
- PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB;
- PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB;
- PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB;
- PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB;
- PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB;
- PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB;
- PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB;
- PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB;
- PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB;
- PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB;
- PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB;
- PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB;
- PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB;
- PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB;
- PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB;
- PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB;
- PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB;
- PFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI;
- PFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI;
- PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI;
- PFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI;
- PFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI;
- PFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI;
- PFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI;
- PFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI;
- PFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI;
- PFNGLSAMPLEMAPATIPROC glad_glSampleMapATI;
- PFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI;
- PFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI;
- PFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI;
- PFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI;
- PFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI;
- PFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI;
- PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI;
- PFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI;
- PFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI;
- PFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI;
- PFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI;
- PFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI;
- PFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI;
- PFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI;
- PFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI;
- PFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI;
- PFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI;
- PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI;
- PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI;
- PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT;
- PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT;
- PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT;
- PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT;
- PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT;
- PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT;
- PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT;
- PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT;
- PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT;
- PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT;
- PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT;
- PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT;
- PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT;
- PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT;
- PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT;
- PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT;
- PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT;
- PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT;
- PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT;
- PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT;
- PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT;
- PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT;
- PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT;
- PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT;
- PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT;
- PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT;
- PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT;
- PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT;
- PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT;
- PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT;
- PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT;
- PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT;
- PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT;
- PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT;
- PFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT;
- PFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT;
- PFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT;
- PFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT;
- PFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT;
- PFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT;
- PFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT;
- PFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT;
- PFNGLSWIZZLEEXTPROC glad_glSwizzleEXT;
- PFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT;
- PFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT;
- PFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT;
- PFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT;
- PFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT;
- PFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT;
- PFNGLVARIANTBVEXTPROC glad_glVariantbvEXT;
- PFNGLVARIANTSVEXTPROC glad_glVariantsvEXT;
- PFNGLVARIANTIVEXTPROC glad_glVariantivEXT;
- PFNGLVARIANTFVEXTPROC glad_glVariantfvEXT;
- PFNGLVARIANTDVEXTPROC glad_glVariantdvEXT;
- PFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT;
- PFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT;
- PFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT;
- PFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT;
- PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT;
- PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT;
- PFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT;
- PFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT;
- PFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT;
- PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT;
- PFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT;
- PFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT;
- PFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT;
- PFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT;
- PFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT;
- PFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT;
- PFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT;
- PFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT;
- PFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT;
- PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT;
- PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT;
- PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT;
- static void load_GL_VERSION_1_0(GLADloadproc load) {
- if(!GLAD_GL_VERSION_1_0) return;
- glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
- glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
- glad_glHint = (PFNGLHINTPROC)load("glHint");
- glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
- glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
- glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
- glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
- glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
- glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
- glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
- glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
- glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
- glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
- glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
- glad_glClear = (PFNGLCLEARPROC)load("glClear");
- glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
- glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
- glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
- glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
- glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
- glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
- glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
- glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
- glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
- glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
- glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
- glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
- glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
- glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
- glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
- glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
- glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
- glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
- glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
- glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
- glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
- glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
- glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
- glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
- glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
- glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
- glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
- glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
- glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
- glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
- glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
- glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
- glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
- }
- static void load_GL_VERSION_1_1(GLADloadproc load) {
- if(!GLAD_GL_VERSION_1_1) return;
- glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
- glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
- glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
- glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
- glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
- glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
- glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
- glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
- glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
- glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
- glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
- glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
- glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
- }
- static void load_GL_VERSION_1_2(GLADloadproc load) {
- if(!GLAD_GL_VERSION_1_2) return;
- glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
- glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
- glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
- glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
- }
- static void load_GL_VERSION_1_3(GLADloadproc load) {
- if(!GLAD_GL_VERSION_1_3) return;
- glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
- glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
- glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
- glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
- glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
- glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
- glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
- glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
- glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
- }
- static void load_GL_VERSION_1_4(GLADloadproc load) {
- if(!GLAD_GL_VERSION_1_4) return;
- glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
- glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
- glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
- glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
- glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
- glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
- glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
- glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
- glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
- }
- static void load_GL_VERSION_1_5(GLADloadproc load) {
- if(!GLAD_GL_VERSION_1_5) return;
- glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
- glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
- glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
- glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
- glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
- glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
- glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
- glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
- glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
- glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
- glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
- glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
- glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
- glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
- glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
- glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
- glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
- glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
- glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
- }
- static void load_GL_VERSION_2_0(GLADloadproc load) {
- if(!GLAD_GL_VERSION_2_0) return;
- glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
- glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
- glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
- glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
- glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
- glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
- glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
- glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
- glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
- glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
- glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
- glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
- glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
- glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
- glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
- glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
- glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
- glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
- glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
- glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
- glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
- glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
- glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
- glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
- glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
- glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
- glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
- glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
- glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
- glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
- glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
- glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
- glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
- glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
- glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
- glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
- glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
- glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
- glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
- glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
- glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
- glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
- glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
- glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
- glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
- glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
- glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
- glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
- glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
- glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
- glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
- glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
- glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
- glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
- glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
- glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
- glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d");
- glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv");
- glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
- glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
- glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
- glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
- glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d");
- glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
- glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
- glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
- glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
- glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv");
- glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d");
- glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv");
- glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
- glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
- glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
- glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv");
- glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv");
- glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv");
- glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
- glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
- glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
- glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
- glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
- glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv");
- glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d");
- glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv");
- glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
- glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
- glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv");
- glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
- glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv");
- glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
- glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
- glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
- glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
- }
- static void load_GL_VERSION_2_1(GLADloadproc load) {
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- glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
- glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
- glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
- glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
- glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
- glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
- }
- static void load_GL_VERSION_3_0(GLADloadproc load) {
- if(!GLAD_GL_VERSION_3_0) return;
- glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski");
- glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
- glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
- glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
- glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
- glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
- glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
- glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
- glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
- glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
- glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
- glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
- glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor");
- glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
- glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender");
- glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
- glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
- glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
- glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i");
- glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i");
- glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i");
- glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
- glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui");
- glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui");
- glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui");
- glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
- glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv");
- glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv");
- glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv");
- glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
- glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv");
- glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv");
- glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv");
- glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
- glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv");
- glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv");
- glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv");
- glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv");
- glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
- glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation");
- glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
- glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
- glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
- glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
- glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
- glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
- glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
- glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
- glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
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- glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
- glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
- glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
- glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
- glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
- glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
- glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
- glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
- glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
- glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
- glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
- glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
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- glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
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- glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
- glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
- glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
- glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
- glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
- glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
- glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
- glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
- glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
- glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
- glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
- glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
- glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
- glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
- glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
- glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
- glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
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- glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
- glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
- glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex");
- glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
- glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
- glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
- glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
- glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
- glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
- glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
- glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
- glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
- glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
- glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
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- static void load_GL_VERSION_3_2(GLADloadproc load) {
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- glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
- glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
- glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
- glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
- glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
- glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
- glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
- glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
- glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
- glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
- glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
- glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
- glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
- glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
- glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
- glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
- glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
- glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
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- static void load_GL_VERSION_3_3(GLADloadproc load) {
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- glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex");
- glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
- glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
- glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
- glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
- glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
- glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
- glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
- glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
- glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv");
- glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv");
- glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
- glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv");
- glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
- glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv");
- glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter");
- glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v");
- glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v");
- glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor");
- glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui");
- glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv");
- glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui");
- glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv");
- glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui");
- glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv");
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- glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv");
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- glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv");
- glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui");
- glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv");
- glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui");
- glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv");
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- glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv");
- glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui");
- glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv");
- glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui");
- glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv");
- glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui");
- glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv");
- glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui");
- glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv");
- glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui");
- glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv");
- glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui");
- glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv");
- glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui");
- glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv");
- glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui");
- glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv");
- glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui");
- glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv");
- glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui");
- glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv");
- glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui");
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- static void load_GL_AMD_debug_output(GLADloadproc load) {
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- glad_glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)load("glDebugMessageInsertAMD");
- glad_glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)load("glDebugMessageCallbackAMD");
- glad_glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)load("glGetDebugMessageLogAMD");
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- static void load_GL_ARB_ES2_compatibility(GLADloadproc load) {
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- glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat");
- glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef");
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- static void load_GL_ARB_buffer_storage(GLADloadproc load) {
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- static void load_GL_ARB_debug_output(GLADloadproc load) {
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- glad_glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)load("glDebugMessageInsertARB");
- glad_glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)load("glDebugMessageCallbackARB");
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- static void load_GL_ARB_draw_buffers(GLADloadproc load) {
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- static void load_GL_ARB_draw_buffers_blend(GLADloadproc load) {
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- glad_glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)load("glBlendEquationSeparateiARB");
- glad_glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)load("glBlendFunciARB");
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- static void load_GL_ARB_fragment_program(GLADloadproc load) {
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- glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)load("glBindProgramARB");
- glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load("glDeleteProgramsARB");
- glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)load("glGenProgramsARB");
- glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)load("glProgramEnvParameter4dARB");
- glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load("glProgramEnvParameter4dvARB");
- glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)load("glProgramEnvParameter4fARB");
- glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load("glProgramEnvParameter4fvARB");
- glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load("glProgramLocalParameter4dARB");
- glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load("glProgramLocalParameter4dvARB");
- glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load("glProgramLocalParameter4fARB");
- glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load("glProgramLocalParameter4fvARB");
- glad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)load("glGetProgramEnvParameterdvARB");
- glad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)load("glGetProgramEnvParameterfvARB");
- glad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)load("glGetProgramLocalParameterdvARB");
- glad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)load("glGetProgramLocalParameterfvARB");
- glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)load("glGetProgramivARB");
- glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load("glGetProgramStringARB");
- glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load("glIsProgramARB");
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- static void load_GL_ARB_framebuffer_object(GLADloadproc load) {
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- glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
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- glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
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- glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
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- static void load_GL_ARB_multisample(GLADloadproc load) {
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- static void load_GL_ARB_sample_locations(GLADloadproc load) {
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- glad_glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)load("glNamedFramebufferSampleLocationsfvARB");
- glad_glEvaluateDepthValuesARB = (PFNGLEVALUATEDEPTHVALUESARBPROC)load("glEvaluateDepthValuesARB");
- }
- static void load_GL_ARB_texture_compression(GLADloadproc load) {
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- glad_glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)load("glCompressedTexImage2DARB");
- glad_glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)load("glCompressedTexImage1DARB");
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- glad_glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)load("glCompressedTexSubImage2DARB");
- glad_glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)load("glCompressedTexSubImage1DARB");
- glad_glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)load("glGetCompressedTexImageARB");
- }
- static void load_GL_ARB_texture_multisample(GLADloadproc load) {
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- glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
- glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
- glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
- glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
- }
- static void load_GL_ARB_uniform_buffer_object(GLADloadproc load) {
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- glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
- glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
- glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
- glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
- glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
- glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
- glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
- glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
- glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
- glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
- }
- static void load_GL_ARB_vertex_array_object(GLADloadproc load) {
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- glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
- glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
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- }
- static void load_GL_ARB_vertex_attrib_binding(GLADloadproc load) {
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- glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load("glVertexAttribIFormat");
- glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load("glVertexAttribLFormat");
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- }
- static void load_GL_ARB_vertex_buffer_object(GLADloadproc load) {
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- glad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)load("glDeleteBuffersARB");
- glad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)load("glGenBuffersARB");
- glad_glIsBufferARB = (PFNGLISBUFFERARBPROC)load("glIsBufferARB");
- glad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC)load("glBufferDataARB");
- glad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)load("glBufferSubDataARB");
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- glad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)load("glUnmapBufferARB");
- glad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)load("glGetBufferParameterivARB");
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- }
- static void load_GL_ARB_vertex_program(GLADloadproc load) {
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- glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)load("glBindProgramARB");
- glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load("glDeleteProgramsARB");
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- glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load("glProgramLocalParameter4fARB");
- glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load("glProgramLocalParameter4fvARB");
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- glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load("glGetProgramStringARB");
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- glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load("glGetVertexAttribfvARB");
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- static void load_GL_ARB_vertex_shader(GLADloadproc load) {
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- glad_glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)load("glDeleteFragmentShaderATI");
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- glad_glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)load("glColorFragmentOp2ATI");
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- static void load_GL_EXT_blend_func_separate(GLADloadproc load) {
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- }
- static void load_GL_EXT_debug_marker(GLADloadproc load) {
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- static void load_GL_EXT_framebuffer_blit(GLADloadproc load) {
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- }
- static void load_GL_EXT_framebuffer_multisample(GLADloadproc load) {
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- }
- static void load_GL_EXT_framebuffer_object(GLADloadproc load) {
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- glad_glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)load("glBindRenderbufferEXT");
- glad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)load("glDeleteRenderbuffersEXT");
- glad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)load("glGenRenderbuffersEXT");
- glad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)load("glRenderbufferStorageEXT");
- glad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)load("glGetRenderbufferParameterivEXT");
- glad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)load("glIsFramebufferEXT");
- glad_glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)load("glBindFramebufferEXT");
- glad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)load("glDeleteFramebuffersEXT");
- glad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)load("glGenFramebuffersEXT");
- glad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)load("glCheckFramebufferStatusEXT");
- glad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)load("glFramebufferTexture1DEXT");
- glad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)load("glFramebufferTexture2DEXT");
- glad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)load("glFramebufferTexture3DEXT");
- glad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)load("glFramebufferRenderbufferEXT");
- glad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)load("glGetFramebufferAttachmentParameterivEXT");
- glad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)load("glGenerateMipmapEXT");
- }
- static void load_GL_EXT_vertex_array(GLADloadproc load) {
- if(!GLAD_GL_EXT_vertex_array) return;
- glad_glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)load("glArrayElementEXT");
- glad_glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)load("glColorPointerEXT");
- glad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)load("glDrawArraysEXT");
- glad_glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)load("glEdgeFlagPointerEXT");
- glad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC)load("glGetPointervEXT");
- glad_glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)load("glIndexPointerEXT");
- glad_glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)load("glNormalPointerEXT");
- glad_glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)load("glTexCoordPointerEXT");
- glad_glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)load("glVertexPointerEXT");
- }
- static void load_GL_EXT_vertex_shader(GLADloadproc load) {
- if(!GLAD_GL_EXT_vertex_shader) return;
- glad_glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)load("glBeginVertexShaderEXT");
- glad_glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)load("glEndVertexShaderEXT");
- glad_glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)load("glBindVertexShaderEXT");
- glad_glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)load("glGenVertexShadersEXT");
- glad_glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)load("glDeleteVertexShaderEXT");
- glad_glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)load("glShaderOp1EXT");
- glad_glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)load("glShaderOp2EXT");
- glad_glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)load("glShaderOp3EXT");
- glad_glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)load("glSwizzleEXT");
- glad_glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)load("glWriteMaskEXT");
- glad_glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)load("glInsertComponentEXT");
- glad_glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)load("glExtractComponentEXT");
- glad_glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)load("glGenSymbolsEXT");
- glad_glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)load("glSetInvariantEXT");
- glad_glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)load("glSetLocalConstantEXT");
- glad_glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)load("glVariantbvEXT");
- glad_glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)load("glVariantsvEXT");
- glad_glVariantivEXT = (PFNGLVARIANTIVEXTPROC)load("glVariantivEXT");
- glad_glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)load("glVariantfvEXT");
- glad_glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)load("glVariantdvEXT");
- glad_glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)load("glVariantubvEXT");
- glad_glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)load("glVariantusvEXT");
- glad_glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)load("glVariantuivEXT");
- glad_glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)load("glVariantPointerEXT");
- glad_glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)load("glEnableVariantClientStateEXT");
- glad_glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)load("glDisableVariantClientStateEXT");
- glad_glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)load("glBindLightParameterEXT");
- glad_glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)load("glBindMaterialParameterEXT");
- glad_glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)load("glBindTexGenParameterEXT");
- glad_glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)load("glBindTextureUnitParameterEXT");
- glad_glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)load("glBindParameterEXT");
- glad_glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)load("glIsVariantEnabledEXT");
- glad_glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)load("glGetVariantBooleanvEXT");
- glad_glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)load("glGetVariantIntegervEXT");
- glad_glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)load("glGetVariantFloatvEXT");
- glad_glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)load("glGetVariantPointervEXT");
- glad_glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)load("glGetInvariantBooleanvEXT");
- glad_glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)load("glGetInvariantIntegervEXT");
- glad_glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)load("glGetInvariantFloatvEXT");
- glad_glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)load("glGetLocalConstantBooleanvEXT");
- glad_glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)load("glGetLocalConstantIntegervEXT");
- glad_glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)load("glGetLocalConstantFloatvEXT");
- }
- static int find_extensionsGL(void) {
- if (!get_exts()) return 0;
- GLAD_GL_AMD_debug_output = has_ext("GL_AMD_debug_output");
- GLAD_GL_AMD_query_buffer_object = has_ext("GL_AMD_query_buffer_object");
- GLAD_GL_ARB_ES2_compatibility = has_ext("GL_ARB_ES2_compatibility");
- GLAD_GL_ARB_ES3_compatibility = has_ext("GL_ARB_ES3_compatibility");
- GLAD_GL_ARB_buffer_storage = has_ext("GL_ARB_buffer_storage");
- GLAD_GL_ARB_compatibility = has_ext("GL_ARB_compatibility");
- GLAD_GL_ARB_compressed_texture_pixel_storage = has_ext("GL_ARB_compressed_texture_pixel_storage");
- GLAD_GL_ARB_debug_output = has_ext("GL_ARB_debug_output");
- GLAD_GL_ARB_depth_buffer_float = has_ext("GL_ARB_depth_buffer_float");
- GLAD_GL_ARB_depth_clamp = has_ext("GL_ARB_depth_clamp");
- GLAD_GL_ARB_depth_texture = has_ext("GL_ARB_depth_texture");
- GLAD_GL_ARB_draw_buffers = has_ext("GL_ARB_draw_buffers");
- GLAD_GL_ARB_draw_buffers_blend = has_ext("GL_ARB_draw_buffers_blend");
- GLAD_GL_ARB_explicit_attrib_location = has_ext("GL_ARB_explicit_attrib_location");
- GLAD_GL_ARB_explicit_uniform_location = has_ext("GL_ARB_explicit_uniform_location");
- GLAD_GL_ARB_fragment_program = has_ext("GL_ARB_fragment_program");
- GLAD_GL_ARB_fragment_shader = has_ext("GL_ARB_fragment_shader");
- GLAD_GL_ARB_framebuffer_object = has_ext("GL_ARB_framebuffer_object");
- GLAD_GL_ARB_framebuffer_sRGB = has_ext("GL_ARB_framebuffer_sRGB");
- GLAD_GL_ARB_multisample = has_ext("GL_ARB_multisample");
- GLAD_GL_ARB_sample_locations = has_ext("GL_ARB_sample_locations");
- GLAD_GL_ARB_texture_compression = has_ext("GL_ARB_texture_compression");
- GLAD_GL_ARB_texture_float = has_ext("GL_ARB_texture_float");
- GLAD_GL_ARB_texture_multisample = has_ext("GL_ARB_texture_multisample");
- GLAD_GL_ARB_texture_non_power_of_two = has_ext("GL_ARB_texture_non_power_of_two");
- GLAD_GL_ARB_texture_rg = has_ext("GL_ARB_texture_rg");
- GLAD_GL_ARB_texture_swizzle = has_ext("GL_ARB_texture_swizzle");
- GLAD_GL_ARB_uniform_buffer_object = has_ext("GL_ARB_uniform_buffer_object");
- GLAD_GL_ARB_vertex_array_object = has_ext("GL_ARB_vertex_array_object");
- GLAD_GL_ARB_vertex_attrib_binding = has_ext("GL_ARB_vertex_attrib_binding");
- GLAD_GL_ARB_vertex_buffer_object = has_ext("GL_ARB_vertex_buffer_object");
- GLAD_GL_ARB_vertex_program = has_ext("GL_ARB_vertex_program");
- GLAD_GL_ARB_vertex_shader = has_ext("GL_ARB_vertex_shader");
- GLAD_GL_ATI_element_array = has_ext("GL_ATI_element_array");
- GLAD_GL_ATI_fragment_shader = has_ext("GL_ATI_fragment_shader");
- GLAD_GL_ATI_vertex_array_object = has_ext("GL_ATI_vertex_array_object");
- GLAD_GL_EXT_blend_color = has_ext("GL_EXT_blend_color");
- GLAD_GL_EXT_blend_equation_separate = has_ext("GL_EXT_blend_equation_separate");
- GLAD_GL_EXT_blend_func_separate = has_ext("GL_EXT_blend_func_separate");
- GLAD_GL_EXT_debug_marker = has_ext("GL_EXT_debug_marker");
- GLAD_GL_EXT_framebuffer_blit = has_ext("GL_EXT_framebuffer_blit");
- GLAD_GL_EXT_framebuffer_multisample = has_ext("GL_EXT_framebuffer_multisample");
- GLAD_GL_EXT_framebuffer_multisample_blit_scaled = has_ext("GL_EXT_framebuffer_multisample_blit_scaled");
- GLAD_GL_EXT_framebuffer_object = has_ext("GL_EXT_framebuffer_object");
- GLAD_GL_EXT_framebuffer_sRGB = has_ext("GL_EXT_framebuffer_sRGB");
- GLAD_GL_EXT_index_array_formats = has_ext("GL_EXT_index_array_formats");
- GLAD_GL_EXT_texture = has_ext("GL_EXT_texture");
- GLAD_GL_EXT_texture_compression_s3tc = has_ext("GL_EXT_texture_compression_s3tc");
- GLAD_GL_EXT_texture_sRGB = has_ext("GL_EXT_texture_sRGB");
- GLAD_GL_EXT_texture_swizzle = has_ext("GL_EXT_texture_swizzle");
- GLAD_GL_EXT_vertex_array = has_ext("GL_EXT_vertex_array");
- GLAD_GL_EXT_vertex_shader = has_ext("GL_EXT_vertex_shader");
- free_exts();
- return 1;
- }
-
- static void find_coreGL(void) {
-
- /* Thank you @elmindreda
- * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
- * https://github.com/glfw/glfw/blob/master/src/context.c#L36
- */
- int i, major, minor;
-
- const char* version;
- const char* prefixes[] = {
- "OpenGL ES-CM ",
- "OpenGL ES-CL ",
- "OpenGL ES ",
- NULL
- };
-
- version = (const char*) glGetString(GL_VERSION);
- if (!version) return;
-
- for (i = 0; prefixes[i]; i++) {
- const size_t length = strlen(prefixes[i]);
- if (strncmp(version, prefixes[i], length) == 0) {
- version += length;
- break;
- }
- }
-
- /* PR #18 */
- #ifdef _MSC_VER
- sscanf_s(version, "%d.%d", &major, &minor);
- #else
- sscanf(version, "%d.%d", &major, &minor);
- #endif
-
- GLVersion.major = major; GLVersion.minor = minor;
- max_loaded_major = major; max_loaded_minor = minor;
- GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
- GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
- GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
- GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
- GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
- GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
- GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
- GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
- GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
- GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
- GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
- GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
- if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 3)) {
- max_loaded_major = 3;
- max_loaded_minor = 3;
- }
- }
-
- int gladLoadGLLoader(GLADloadproc load) {
- GLVersion.major = 0; GLVersion.minor = 0;
- glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
- if(glGetString == NULL) return 0;
- if(glGetString(GL_VERSION) == NULL) return 0;
- find_coreGL();
- load_GL_VERSION_1_0(load);
- load_GL_VERSION_1_1(load);
- load_GL_VERSION_1_2(load);
- load_GL_VERSION_1_3(load);
- load_GL_VERSION_1_4(load);
- load_GL_VERSION_1_5(load);
- load_GL_VERSION_2_0(load);
- load_GL_VERSION_2_1(load);
- load_GL_VERSION_3_0(load);
- load_GL_VERSION_3_1(load);
- load_GL_VERSION_3_2(load);
- load_GL_VERSION_3_3(load);
-
- if (!find_extensionsGL()) return 0;
- load_GL_AMD_debug_output(load);
- load_GL_ARB_ES2_compatibility(load);
- load_GL_ARB_buffer_storage(load);
- load_GL_ARB_debug_output(load);
- load_GL_ARB_draw_buffers(load);
- load_GL_ARB_draw_buffers_blend(load);
- load_GL_ARB_fragment_program(load);
- load_GL_ARB_framebuffer_object(load);
- load_GL_ARB_multisample(load);
- load_GL_ARB_sample_locations(load);
- load_GL_ARB_texture_compression(load);
- load_GL_ARB_texture_multisample(load);
- load_GL_ARB_uniform_buffer_object(load);
- load_GL_ARB_vertex_array_object(load);
- load_GL_ARB_vertex_attrib_binding(load);
- load_GL_ARB_vertex_buffer_object(load);
- load_GL_ARB_vertex_program(load);
- load_GL_ARB_vertex_shader(load);
- load_GL_ATI_element_array(load);
- load_GL_ATI_fragment_shader(load);
- load_GL_ATI_vertex_array_object(load);
- load_GL_EXT_blend_color(load);
- load_GL_EXT_blend_equation_separate(load);
- load_GL_EXT_blend_func_separate(load);
- load_GL_EXT_debug_marker(load);
- load_GL_EXT_framebuffer_blit(load);
- load_GL_EXT_framebuffer_multisample(load);
- load_GL_EXT_framebuffer_object(load);
- load_GL_EXT_vertex_array(load);
- load_GL_EXT_vertex_shader(load);
- return GLVersion.major != 0 || GLVersion.minor != 0;
- }
-
- #endif // GLAD_IMPLEMENTATION
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