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  1. roadmap
  2. -------
  3. Here it is a wish-list with features and ideas to improve the library. Note that features listed here are quite high-level and could be long term additions for the library. Current version of raylib is complete and functional but there is a lot of room for improvement.
  4. [raylib source code](https://github.com/raysan5/raylib/tree/master/src) has some *TODO* marks around code with pending things to review and improve. Check [GitHub Issues](https://github.com/raysan5/raylib/issues) for further details!
  5. **raylib 3.x**
  6. - [ ] Network module (UDP): `rnet` ([info](https://github.com/raysan5/raylib/issues/753))
  7. - [ ] Custom raylib resource packer: `rres` ([info](https://github.com/raysan5/rres))
  8. - [ ] Trace log messages redesign ([info](https://github.com/raysan5/raylib/issues/1065))
  9. - [ ] Basic CPU/GPU stats system (memory, draws, time...)
  10. - [ ] Continuous Deployment using GitHub Actions
  11. **raylib 3.0**
  12. - [x] Optimize data structures for pass-by-value
  13. - [x] Custom memory allocators support: `rmem`
  14. - [x] Continuous Integration using GitHub Actions
  15. **raylib 2.5**
  16. - [x] Support Animated models
  17. - [x] Support glTF models file format
  18. - [x] Unicode support on text drawing
  19. **raylib 2.0**
  20. - [x] Removed external dependencies (GLFW3 and OpenAL)
  21. - [x] Support TCC compiler (32bit and 64bit)
  22. **raylib 1.8**
  23. - [x] Improved Materials system with PBR support
  24. - [x] Procedural image generation functions (spot, gradient, noise...)
  25. - [x] Procedural mesh generation functions (cube, sphere...)
  26. - [x] Custom Android APK build pipeline (default Makefile)
  27. **raylib 1.7**
  28. - [x] Support configuration flags
  29. - [x] Improved build system for Android
  30. - [x] Gamepad support on HTML5
  31. **raylib 1.6**
  32. - [x] Lua scripting support (raylib Lua wrapper)
  33. - [x] Redesigned audio module
  34. - [x] Support FLAC file format
  35. **raylib 1.5**
  36. - [x] Support Oculus Rift CV1 and VR stereo rendering (simulator)
  37. - [x] Redesign Shaders/Textures system -> New Materials system
  38. - [x] Support lighting: Omni, Directional and Spot lights
  39. - [x] Redesign physics module (physac)
  40. - [x] Chiptunes audio modules support
  41. **raylib 1.4**
  42. - [x] TTF fonts support (using stb_truetype)
  43. - [x] Raycast system for 3D picking (including collisions detection)
  44. - [x] Floyd-Steinberg dithering on 16bit image format conversion
  45. - [x] Basic image manipulation functions (crop, resize, draw...)
  46. - [x] Storage load/save data functionality
  47. - [x] Add Physics module (physac)
  48. - [x] Remove GLEW dependency -> Replaced by GLAD
  49. - [x] Redesign Raspberry PI inputs system
  50. - [x] Redesign gestures module to be multiplatform
  51. - [x] Module raymath as header-only and functions inline
  52. - [x] Add Easings module (easings.h)