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- /**********************************************************************************************
- *
- * raylib - Advance Game template
- *
- * Title Screen Functions Definitions (Init, Update, Draw, Unload)
- *
- * Copyright (c) 2014 Ramon Santamaria (@raysan5)
- *
- * This software is provided "as-is", without any express or implied warranty. In no event
- * will the authors be held liable for any damages arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose, including commercial
- * applications, and to alter it and redistribute it freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not claim that you
- * wrote the original software. If you use this software in a product, an acknowledgment
- * in the product documentation would be appreciated but is not required.
- *
- * 2. Altered source versions must be plainly marked as such, and must not be misrepresented
- * as being the original software.
- *
- * 3. This notice may not be removed or altered from any source distribution.
- *
- **********************************************************************************************/
-
- #include "raylib.h"
- #include "screens.h"
-
- //----------------------------------------------------------------------------------
- // Global Variables Definition (local to this module)
- //----------------------------------------------------------------------------------
-
- // Title screen global variables
- static int framesCounter;
- static int finishScreen;
-
- static Texture2D background;
- static Texture2D title;
- static float titleAlpha = 0.0f;
-
- static Sound fxStart;
-
- //----------------------------------------------------------------------------------
- // Title Screen Functions Definition
- //----------------------------------------------------------------------------------
-
- // Title Screen Initialization logic
- void InitTitleScreen(void)
- {
- // Initialize TITLE screen variables here!
- framesCounter = 0;
- finishScreen = 0;
-
- background = LoadTexture("resources/textures/back_title.png");
- title = LoadTexture("resources/textures/title.png");
-
- fxStart = LoadSound("resources/audio/start.wav");
- }
-
- // Title Screen Update logic
- void UpdateTitleScreen(void)
- {
- // Update TITLE screen variables here!
- framesCounter++;
-
- titleAlpha += 0.005f;
-
- if (titleAlpha >= 1.0f) titleAlpha = 1.0f;
-
- // Press enter to change to ATTIC screen
- if ((IsKeyPressed(KEY_ENTER)) || (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)))
- {
- PlaySound(fxStart);
- finishScreen = 1;
- }
- }
-
- // Title Screen Draw logic
- void DrawTitleScreen(void)
- {
- DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), (Color){ 26, 26, 26, 255 });
-
- DrawTexture(background, GetScreenWidth()/2 - background.width/2, 0, WHITE);
- DrawTexture(title, GetScreenWidth()/2 - title.width/2, 30, Fade(WHITE, titleAlpha));
-
- DrawText("(c) Developed by Ramon Santamaria (@raysan5)", 20, GetScreenHeight() - 40, 20, LIGHTGRAY);
-
- if ((framesCounter > 180) && ((framesCounter/40)%2)) DrawTextEx(font, "PRESS ENTER to START LIGHTING", (Vector2){ 230, 450 }, font.baseSize, -2, WHITE);
- }
-
- // Title Screen Unload logic
- void UnloadTitleScreen(void)
- {
- // Unload TITLE screen variables here!
- UnloadTexture(background);
- UnloadTexture(title);
-
- UnloadSound(fxStart);
- }
-
- // Title Screen should finish?
- int FinishTitleScreen(void)
- {
- return finishScreen;
- }
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