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- /**********************************************************************************************
- *
- * raylib - Advance Game template
- *
- * Ending Screen Functions Definitions (Init, Update, Draw, Unload)
- *
- * Copyright (c) 2014 Ramon Santamaria (@raysan5)
- *
- * This software is provided "as-is", without any express or implied warranty. In no event
- * will the authors be held liable for any damages arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose, including commercial
- * applications, and to alter it and redistribute it freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not claim that you
- * wrote the original software. If you use this software in a product, an acknowledgment
- * in the product documentation would be appreciated but is not required.
- *
- * 2. Altered source versions must be plainly marked as such, and must not be misrepresented
- * as being the original software.
- *
- * 3. This notice may not be removed or altered from any source distribution.
- *
- **********************************************************************************************/
-
- #include "raylib.h"
- #include "screens.h"
-
- //----------------------------------------------------------------------------------
- // Global Variables Definition (local to this module)
- //----------------------------------------------------------------------------------
-
- // Ending screen global variables
- static int framesCounter;
- static int finishScreen;
-
- static Texture2D texBackground;
- static Texture2D texWin;
- static Texture2D texLose;
- static Texture2D texLogo;
-
- //----------------------------------------------------------------------------------
- // Ending Screen Functions Definition
- //----------------------------------------------------------------------------------
-
- // Ending Screen Initialization logic
- void InitEndingScreen(void)
- {
- // TODO: Initialize ENDING screen variables here!
- framesCounter = 0;
- finishScreen = 0;
-
- texBackground = LoadTexture("resources/textures/background.png");
- texWin = LoadTexture("resources/textures/win.png");
- texLose = LoadTexture("resources/textures/lose.png");
- texLogo = LoadTexture("resources/textures/logo_raylib.png");
- }
-
- // Ending Screen Update logic
- void UpdateEndingScreen(void)
- {
- // TODO: Update ENDING screen variables here!
- framesCounter++;
-
- // Press enter to return to TITLE screen
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
- {
- finishScreen = 1;
- }
- }
-
- // Ending Screen Draw logic
- void DrawEndingScreen(void)
- {
- DrawTexture(texBackground, 0, 0, WHITE);
-
- if (endingStatus == 1) // Win
- {
- DrawTexture(texWin, GetScreenWidth()/2 - texWin.width/2, 90, WHITE);
- DrawTextEx(font, "congrats, you got the wave!", (Vector2){ 200, 335 }, font.baseSize, 0, WHITE);
- }
- else if (endingStatus == 2) // Lose
- {
- DrawTexture(texLose, GetScreenWidth()/2 - texWin.width/2, 90, WHITE);
- DrawTextEx(font, "it seems you lose the wave...", (Vector2){ 205, 335 }, font.baseSize, 0, WHITE);
- }
-
- DrawRectangle(0, GetScreenHeight() - 70, 560, 40, Fade(RAYWHITE, 0.8f));
- DrawText("(c) Developed by Ramon Santamaria (@raysan5)", 36, GetScreenHeight() - 60, 20, DARKBLUE);
-
- DrawText("powered by", GetScreenWidth() - 162, GetScreenHeight() - 190, 20, DARKGRAY);
- DrawTexture(texLogo, GetScreenWidth() - 128 - 34, GetScreenHeight() - 128 - 36, WHITE);
-
- if ((framesCounter > 80) && ((framesCounter/40)%2)) DrawTextEx(font, "mouse click to return", (Vector2){ 300, 464 }, font.baseSize, 0, SKYBLUE);
- }
-
- // Ending Screen Unload logic
- void UnloadEndingScreen(void)
- {
- // TODO: Unload ENDING screen variables here!
- UnloadTexture(texBackground);
- UnloadTexture(texWin);
- UnloadTexture(texLose);
- UnloadTexture(texLogo);
- }
-
- // Ending Screen should finish?
- int FinishEndingScreen(void)
- {
- return finishScreen;
- }
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