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- # All sorts of things that we need cross project
- cmake_minimum_required(VERSION 3.0)
-
- # Detect linux
- if(UNIX AND NOT APPLE)
- set(LINUX TRUE)
- endif()
-
- # Need GLFW 3.2.1
- find_package(glfw3 3.2.1 REQUIRED)
-
-
- # Linking for OS X -framework options
- # Will do nothing on other OSes
- function(link_os_x_frameworks binary)
- if(APPLE)
- find_library(OPENGL_LIBRARY OpenGL)
- find_library(OPENAL_LIBRARY OpenAL)
- find_library(COCOA_LIBRARY Cocoa)
-
- set(OSX_FRAMEWORKS ${OPENGL_LIBRARY} ${OPENAL_LIBRARY} ${COCOA_LIBRARY})
- target_link_libraries(${binary} ${OSX_FRAMEWORKS})
- endif()
- endfunction()
-
-
- # Do the linking for executables that are meant to link raylib
- function(link_libraries_to_executable executable)
- # Link the libraries
- if(APPLE)
- # OS X, we use frameworks
- link_os_x_frameworks(${executable})
- elseif(LINUX)
- # Elsewhere (such as Linux), need `-lopenal -lGL`, etc...
- target_link_libraries(${executable} m pthread dl)
- target_link_libraries(${executable} openal)
- target_link_libraries(${executable} GL)
- target_link_libraries(${executable} X11 Xrandr Xinerama Xi Xxf86vm Xcursor) # X11 stuff
- else()
- # TODO windows
- endif()
-
- # Add in GLFW as a linking target
- target_link_libraries(${executable} glfw)
-
- # And raylib
- target_link_libraries(${executable} raylib)
- endfunction()
-
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