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- /*******************************************************************************************
- *
- * rPBR [shader] - Background skybox vertex shader
- *
- * Copyright (c) 2017 Victor Fisac
- *
- **********************************************************************************************/
-
- #version 330
-
- // Input vertex attributes
- in vec3 vertexPosition;
-
- // Input uniform values
- uniform mat4 projection;
- uniform mat4 view;
-
- // Output vertex attributes (to fragment shader)
- out vec3 fragPos;
-
- void main()
- {
- // Calculate fragment position based on model transformations
- fragPos = vertexPosition;
-
- // Remove translation from the view matrix
- mat4 rotView = mat4(mat3(view));
- vec4 clipPos = projection*rotView*vec4(vertexPosition, 1.0);
-
- // Calculate final vertex position
- gl_Position = clipPos.xyww;
- }
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