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- /**********************************************************************************************
- *
- * raylib - Advance Game template
- *
- * Screens Functions Declarations (Init, Update, Draw, Unload)
- *
- * Copyright (c) 2014 Ramon Santamaria (@raysan5)
- *
- * This software is provided "as-is", without any express or implied warranty. In no event
- * will the authors be held liable for any damages arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose, including commercial
- * applications, and to alter it and redistribute it freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not claim that you
- * wrote the original software. If you use this software in a product, an acknowledgment
- * in the product documentation would be appreciated but is not required.
- *
- * 2. Altered source versions must be plainly marked as such, and must not be misrepresented
- * as being the original software.
- *
- * 3. This notice may not be removed or altered from any source distribution.
- *
- **********************************************************************************************/
-
- #ifndef SCREENS_H
- #define SCREENS_H
-
- #define PLAYER_ANIM_FRAMES 7
- #define PLAYER_ANIM_SEQ 2
-
- //----------------------------------------------------------------------------------
- // Types and Structures Definition
- //----------------------------------------------------------------------------------
- typedef enum GameScreen { LOGO = 0, LOGO_RL, TITLE, ATTIC, AISLE01, AISLE02, BATHROOM, LIVINGROOM, KITCHEN, ARMORY, ENDING } GameScreen;
-
- typedef struct Door {
- Vector2 position;
- int facing;
- bool locked;
- bool selected;
- Rectangle frameRec;
- Rectangle bound;
- } Door;
-
- //----------------------------------------------------------------------------------
- // Global Variables Definition
- //----------------------------------------------------------------------------------
- GameScreen currentScreen;
- SpriteFont font;
-
- Texture2D doors;
- Sound sndDoor;
- Sound sndScream;
-
-
- #ifdef __cplusplus
- extern "C" { // Prevents name mangling of functions
- #endif
-
- //----------------------------------------------------------------------------------
- // Logo Screen Functions Declaration
- //----------------------------------------------------------------------------------
- void InitLogoScreen(void);
- void UpdateLogoScreen(void);
- void DrawLogoScreen(void);
- void UnloadLogoScreen(void);
- int FinishLogoScreen(void);
-
- //----------------------------------------------------------------------------------
- // raylib Logo Screen Functions Declaration
- //----------------------------------------------------------------------------------
- void rlInitLogoScreen(void);
- void rlUpdateLogoScreen(void);
- void rlDrawLogoScreen(void);
- void rlUnloadLogoScreen(void);
- int rlFinishLogoScreen(void);
-
- //----------------------------------------------------------------------------------
- // Title Screen Functions Declaration
- //----------------------------------------------------------------------------------
- void InitTitleScreen(void);
- void UpdateTitleScreen(void);
- void DrawTitleScreen(void);
- void UnloadTitleScreen(void);
- int FinishTitleScreen(void);
-
- //----------------------------------------------------------------------------------
- // Attic Screen Functions Declaration
- //----------------------------------------------------------------------------------
- void InitAtticScreen(void);
- void UpdateAtticScreen(void);
- void DrawAtticScreen(void);
- void UnloadAtticScreen(void);
- int FinishAtticScreen(void);
-
- //----------------------------------------------------------------------------------
- // Aisle01 Screen Functions Declaration
- //----------------------------------------------------------------------------------
- void InitAisle01Screen(void);
- void UpdateAisle01Screen(void);
- void DrawAisle01Screen(void);
- void UnloadAisle01Screen(void);
- int FinishAisle01Screen(void);
-
- //----------------------------------------------------------------------------------
- // Aisle02 Screen Functions Declaration
- //----------------------------------------------------------------------------------
- void InitAisle02Screen(void);
- void UpdateAisle02Screen(void);
- void DrawAisle02Screen(void);
- void UnloadAisle02Screen(void);
- int FinishAisle02Screen(void);
-
- //----------------------------------------------------------------------------------
- // Bathroom Screen Functions Declaration
- //----------------------------------------------------------------------------------
- void InitBathroomScreen(void);
- void UpdateBathroomScreen(void);
- void DrawBathroomScreen(void);
- void UnloadBathroomScreen(void);
- int FinishBathroomScreen(void);
-
- //----------------------------------------------------------------------------------
- // Livingroom Screen Functions Declaration
- //----------------------------------------------------------------------------------
- void InitLivingroomScreen(void);
- void UpdateLivingroomScreen(void);
- void DrawLivingroomScreen(void);
- void UnloadLivingroomScreen(void);
- int FinishLivingroomScreen(void);
-
- //----------------------------------------------------------------------------------
- // Kitchen Screen Functions Declaration
- //----------------------------------------------------------------------------------
- void InitKitchenScreen(void);
- void UpdateKitchenScreen(void);
- void DrawKitchenScreen(void);
- void UnloadKitchenScreen(void);
- int FinishKitchenScreen(void);
-
- //----------------------------------------------------------------------------------
- // Armory Screen Functions Declaration
- //----------------------------------------------------------------------------------
- void InitArmoryScreen(void);
- void UpdateArmoryScreen(void);
- void DrawArmoryScreen(void);
- void UnloadArmoryScreen(void);
- int FinishArmoryScreen(void);
-
- //----------------------------------------------------------------------------------
- // Ending Screen Functions Declaration
- //----------------------------------------------------------------------------------
- void InitEndingScreen(void);
- void UpdateEndingScreen(void);
- void DrawEndingScreen(void);
- void UnloadEndingScreen(void);
- int FinishEndingScreen(void);
-
- #ifdef __cplusplus
- }
- #endif
-
- #endif // SCREENS_H
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