|
|
- /**********************************************************************************************
- *
- * raylib - Advance Game template
- *
- * Logo Screen Functions Definitions (Init, Update, Draw, Unload)
- *
- * Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
- *
- * This software is provided "as-is", without any express or implied warranty. In no event
- * will the authors be held liable for any damages arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose, including commercial
- * applications, and to alter it and redistribute it freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not claim that you
- * wrote the original software. If you use this software in a product, an acknowledgment
- * in the product documentation would be appreciated but is not required.
- *
- * 2. Altered source versions must be plainly marked as such, and must not be misrepresented
- * as being the original software.
- *
- * 3. This notice may not be removed or altered from any source distribution.
- *
- **********************************************************************************************/
-
- #include "raylib.h"
- #include "screens.h"
-
- //----------------------------------------------------------------------------------
- // Global Variables Definition (local to this module)
- //----------------------------------------------------------------------------------
-
- // Logo screen global variables
- static int framesCounter;
- static int finishScreen;
-
- static Texture2D logoCW;
-
- static float fadeValue;
- static int showLogoFrames;
- static bool fadeOut;
-
- //----------------------------------------------------------------------------------
- // Logo Screen Functions Definition
- //----------------------------------------------------------------------------------
-
- // Logo Screen Initialization logic
- void InitLogoScreen(void)
- {
- framesCounter = 0;
- finishScreen = 0;
-
- logoCW = LoadTexture("resources/textures/cw_logo.png");
-
- showLogoFrames = 60;
- fadeValue = 0;
-
- fadeOut = false;
- }
-
- // Logo Screen Update logic
- void UpdateLogoScreen(void)
- {
- if(!fadeOut)
- {
- fadeValue += 0.02f;
- if(fadeValue > 1.01f)
- {
- fadeValue = 1.0f;
- framesCounter++;
-
- if(framesCounter % showLogoFrames == 0)
- {
- fadeOut = true;
- finishScreen = true;
- }
- }
- }
-
- if(IsKeyPressed(KEY_ENTER))
- {
- finishScreen = true;
- }
- }
-
- // Logo Screen Draw logic
- void DrawLogoScreen(void)
- {
- DrawTexture(logoCW, GetScreenWidth()/2 - logoCW.width/2, GetScreenHeight()/2 - logoCW.height/2, Fade(WHITE, fadeValue));
- }
-
- // Logo Screen Unload logic
- void UnloadLogoScreen(void)
- {
- UnloadTexture(logoCW);
- }
-
- // Logo Screen should finish?
- int FinishLogoScreen(void)
- {
- return finishScreen;
- }
|