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- /*******************************************************************************************
- *
- * raylib [core] example - Generates a random sequence
- *
- * Example originally created with raylib 5.0, last time updated with raylib 5.0
- *
- * Example contributed by Dalton Overmyer (@REDl3east) and reviewed by Ramon Santamaria (@raysan5)
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2023 Dalton Overmyer (@REDl3east)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
- #include "raymath.h"
-
- #include <stdlib.h> // Required for: malloc() and free()
-
- typedef struct ColorRect{
- Color c;
- Rectangle r;
- } ColorRect;
-
- static Color GenerateRandomColor();
- static ColorRect* GenerateRandomColorRectSequence(float rectCount, float rectWidth, float screenWidth, float screenHeight);
- static void ShuffleColorRectSequence(ColorRect* rectangles, int rectCount);
- static void DrawTextCenterKeyHelp(const char* key, const char* text, int posX, int posY, int fontSize, Color color);
-
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void) {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [core] example - Generates a random sequence");
-
- int rectCount = 20;
- float rectSize = (float)screenWidth/rectCount;
- ColorRect* rectangles = GenerateRandomColorRectSequence((float)rectCount, rectSize, (float)screenWidth, 0.75f * screenHeight);
-
- SetTargetFPS(60);
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
-
- if(IsKeyPressed(KEY_SPACE))
- {
- ShuffleColorRectSequence(rectangles, rectCount);
- }
-
- if(IsKeyPressed(KEY_UP))
- {
- rectCount++;
- rectSize = (float)screenWidth/rectCount;
- free(rectangles);
- rectangles = GenerateRandomColorRectSequence((float)rectCount, rectSize, (float)screenWidth, 0.75f * screenHeight);
- }
-
- if(IsKeyPressed(KEY_DOWN))
- {
- if(rectCount >= 4){
- rectCount--;
- rectSize = (float)screenWidth/rectCount;
- free(rectangles);
- rectangles = GenerateRandomColorRectSequence((float)rectCount, rectSize, (float)screenWidth, 0.75f * screenHeight);
- }
- }
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- int fontSize = 20;
- for(int x=0;x<rectCount;x++)
- {
- DrawRectangleRec(rectangles[x].r, rectangles[x].c);
- DrawTextCenterKeyHelp("SPACE", "to shuffle the sequence.", 10, screenHeight - 96, fontSize, BLACK);
- DrawTextCenterKeyHelp("UP", "to add a rectangle and generate a new sequence.", 10, screenHeight - 64, fontSize, BLACK);
- DrawTextCenterKeyHelp("DOWN", "to remove a rectangle and generate a new sequence.", 10, screenHeight - 32, fontSize, BLACK);
- }
-
- const char* rectCountText = TextFormat("%d rectangles", rectCount);
- int rectCountTextSize = MeasureText(rectCountText, fontSize);
- DrawText(rectCountText, screenWidth - rectCountTextSize - 10, 10, fontSize, BLACK);
-
- DrawFPS(10, 10);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
-
- free(rectangles);
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
-
- static Color GenerateRandomColor()
- {
- return CLITERAL(Color){
- GetRandomValue(0, 255),
- GetRandomValue(0, 255),
- GetRandomValue(0, 255),
- 255,
- };
- }
-
- static ColorRect* GenerateRandomColorRectSequence(float rectCount, float rectWidth, float screenWidth, float screenHeight){
- int *seq = LoadRandomSequence((unsigned int)rectCount, 0, (unsigned int)rectCount-1);
- ColorRect* rectangles = (ColorRect *)malloc((int)rectCount*sizeof(ColorRect));
-
- float rectSeqWidth = rectCount * rectWidth;
- float startX = (screenWidth - rectSeqWidth) * 0.5f;
-
- for(int x=0;x<rectCount;x++){
- int rectHeight = (int)Remap((float)seq[x], 0, rectCount-1, 0, screenHeight);
- rectangles[x].c = GenerateRandomColor();
- rectangles[x].r = CLITERAL(Rectangle){
- startX + x * rectWidth, screenHeight - rectHeight, rectWidth, (float)rectHeight
- };
- }
- UnloadRandomSequence(seq);
- return rectangles;
- }
-
- static void ShuffleColorRectSequence(ColorRect* rectangles, int rectCount)
- {
- int *seq = LoadRandomSequence(rectCount, 0, rectCount-1);
- for(int i1=0;i1<rectCount;i1++){
- ColorRect* r1 = &rectangles[i1];
- ColorRect* r2 = &rectangles[seq[i1]];
-
- // swap only the color and height
- ColorRect tmp = *r1;
- r1->c = r2->c;
- r1->r.height = r2->r.height;
- r1->r.y = r2->r.y;
- r2->c = tmp.c;
- r2->r.height = tmp.r.height;
- r2->r.y = tmp.r.y;
-
- }
- UnloadRandomSequence(seq);
- }
-
- static void DrawTextCenterKeyHelp(const char* key, const char* text, int posX, int posY, int fontSize, Color color)
- {
- int spaceSize = MeasureText(" ", fontSize);
- int pressSize = MeasureText("Press", fontSize);
- int keySize = MeasureText(key, fontSize);
- int textSize = MeasureText(text, fontSize);
- int totalSize = pressSize + 2 * spaceSize + keySize + 2 * spaceSize + textSize;
- int textSizeCurrent = 0;
-
- DrawText("Press", posX, posY, fontSize, color);
- textSizeCurrent += pressSize + 2 * spaceSize;
- DrawText(key, posX + textSizeCurrent, posY, fontSize, RED);
- DrawRectangle(posX + textSizeCurrent, posY + fontSize, keySize, 3, RED);
- textSizeCurrent += keySize + 2 * spaceSize;
- DrawText(text, posX + textSizeCurrent, posY, fontSize, color);
- }
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