- /*******************************************************************************************
- *
- * raylib example - point rendering
- *
- * Example originally created with raylib 5.0, last time updated with raylib 5.0
- *
- * Example contributed by Reese Gallagher (@satchelfrost) and reviewed by Ramon Santamaria (@raysan5)
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2024 Reese Gallagher (@satchelfrost)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
-
- #include <stdlib.h> // Required for: rand()
- #include <math.h> // Required for: cos(), sin()
-
- #define MAX_POINTS 10000000 // 10 million
- #define MIN_POINTS 1000 // 1 thousand
-
- // Generate mesh using points
- Mesh GenMeshPoints(int numPoints);
-
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main()
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [models] example - point rendering");
-
- Camera camera = {
- .position = { 3.0f, 3.0f, 3.0f },
- .target = { 0.0f, 0.0f, 0.0f },
- .up = { 0.0f, 1.0f, 0.0f },
- .fovy = 45.0f,
- .projection = CAMERA_PERSPECTIVE
- };
-
- Vector3 position = { 0.0f, 0.0f, 0.0f };
- bool useDrawModelPoints = true;
- bool numPointsChanged = false;
- int numPoints = 1000;
-
- Mesh mesh = GenMeshPoints(numPoints);
- Model model = LoadModelFromMesh(mesh);
-
- //SetTargetFPS(60);
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while(!WindowShouldClose())
- {
- // Update
- //----------------------------------------------------------------------------------
- UpdateCamera(&camera, CAMERA_ORBITAL);
-
- if (IsKeyPressed(KEY_SPACE)) useDrawModelPoints = !useDrawModelPoints;
- if (IsKeyPressed(KEY_UP))
- {
- numPoints = (numPoints*10 > MAX_POINTS)? MAX_POINTS : numPoints*10;
- numPointsChanged = true;
- }
- if (IsKeyPressed(KEY_DOWN))
- {
- numPoints = (numPoints/10 < MIN_POINTS)? MIN_POINTS : numPoints/10;
- numPointsChanged = true;
- }
-
- // Upload a different point cloud size
- if (numPointsChanged)
- {
- UnloadModel(model);
- mesh = GenMeshPoints(numPoints);
- model = LoadModelFromMesh(mesh);
- numPointsChanged = false;
- }
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(BLACK);
-
- BeginMode3D(camera);
-
- // The new method only uploads the points once to the GPU
- if (useDrawModelPoints)
- {
- DrawModelPoints(model, position, 1.0f, WHITE);
- }
- else
- {
- // The old method must continually draw the "points" (lines)
- for (int i = 0; i < numPoints; i++)
- {
- Vector3 pos = {
- .x = mesh.vertices[i*3 + 0],
- .y = mesh.vertices[i*3 + 1],
- .z = mesh.vertices[i*3 + 2],
- };
- Color color = {
- .r = mesh.colors[i*4 + 0],
- .g = mesh.colors[i*4 + 1],
- .b = mesh.colors[i*4 + 2],
- .a = mesh.colors[i*4 + 3],
- };
-
- DrawPoint3D(pos, color);
- }
- }
-
- // Draw a unit sphere for reference
- DrawSphereWires(position, 1.0f, 10, 10, YELLOW);
-
- EndMode3D();
-
- // Draw UI text
- DrawText(TextFormat("Point Count: %d", numPoints), 20, screenHeight - 50, 40, WHITE);
- DrawText("Up - increase points", 20, 70, 20, WHITE);
- DrawText("Down - decrease points", 20, 100, 20, WHITE);
- DrawText("Space - drawing function", 20, 130, 20, WHITE);
-
- if (useDrawModelPoints) DrawText("Using: DrawModelPoints()", 20, 160, 20, GREEN);
- else DrawText("Using: DrawPoint3D()", 20, 160, 20, RED);
-
- DrawFPS(10, 10);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadModel(model);
-
- CloseWindow();
- //--------------------------------------------------------------------------------------
- return 0;
- }
-
- // Generate a spherical point cloud
- Mesh GenMeshPoints(int numPoints)
- {
- Mesh mesh = {
- .triangleCount = 1,
- .vertexCount = numPoints,
- .vertices = (float *)MemAlloc(numPoints*3*sizeof(float)),
- .colors = (unsigned char*)MemAlloc(numPoints*4*sizeof(unsigned char)),
- };
-
- // https://en.wikipedia.org/wiki/Spherical_coordinate_system
- for (int i = 0; i < numPoints; i++)
- {
- float theta = PI*rand()/RAND_MAX;
- float phi = 2.0f*PI*rand()/RAND_MAX;
- float r = 10.0f*rand()/RAND_MAX;
-
- mesh.vertices[i*3 + 0] = r*sin(theta)*cos(phi);
- mesh.vertices[i*3 + 1] = r*sin(theta)*sin(phi);
- mesh.vertices[i*3 + 2] = r*cos(theta);
-
- Color color = ColorFromHSV(r*360.0f, 1.0f, 1.0f);
-
- mesh.colors[i*4 + 0] = color.r;
- mesh.colors[i*4 + 1] = color.g;
- mesh.colors[i*4 + 2] = color.b;
- mesh.colors[i*4 + 3] = color.a;
- }
-
- // Upload mesh data from CPU (RAM) to GPU (VRAM) memory
- UploadMesh(&mesh, false);
-
- return mesh;
- }
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