- /*******************************************************************************************
- *
- * raylib [shapes] example - easings ball anim
- *
- * Example originally created with raylib 2.5, last time updated with raylib 2.5
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2014-2024 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
-
- #include "reasings.h" // Required for easing functions
-
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings ball anim");
-
- // Ball variable value to be animated with easings
- int ballPositionX = -100;
- int ballRadius = 20;
- float ballAlpha = 0.0f;
-
- int state = 0;
- int framesCounter = 0;
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- if (state == 0) // Move ball position X with easing
- {
- framesCounter++;
- ballPositionX = (int)EaseElasticOut((float)framesCounter, -100, screenWidth/2.0f + 100, 120);
-
- if (framesCounter >= 120)
- {
- framesCounter = 0;
- state = 1;
- }
- }
- else if (state == 1) // Increase ball radius with easing
- {
- framesCounter++;
- ballRadius = (int)EaseElasticIn((float)framesCounter, 20, 500, 200);
-
- if (framesCounter >= 200)
- {
- framesCounter = 0;
- state = 2;
- }
- }
- else if (state == 2) // Change ball alpha with easing (background color blending)
- {
- framesCounter++;
- ballAlpha = EaseCubicOut((float)framesCounter, 0.0f, 1.0f, 200);
-
- if (framesCounter >= 200)
- {
- framesCounter = 0;
- state = 3;
- }
- }
- else if (state == 3) // Reset state to play again
- {
- if (IsKeyPressed(KEY_ENTER))
- {
- // Reset required variables to play again
- ballPositionX = -100;
- ballRadius = 20;
- ballAlpha = 0.0f;
- state = 0;
- }
- }
-
- if (IsKeyPressed(KEY_R)) framesCounter = 0;
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- if (state >= 2) DrawRectangle(0, 0, screenWidth, screenHeight, GREEN);
- DrawCircle(ballPositionX, 200, (float)ballRadius, Fade(RED, 1.0f - ballAlpha));
-
- if (state == 3) DrawText("PRESS [ENTER] TO PLAY AGAIN!", 240, 200, 20, BLACK);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
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