- /*******************************************************************************************
- *
- * raylib [text] example - Font SDF loading
- *
- * Example originally created with raylib 1.3, last time updated with raylib 4.0
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2015-2024 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
-
- #if defined(PLATFORM_DESKTOP)
- #define GLSL_VERSION 330
- #else // PLATFORM_ANDROID, PLATFORM_WEB
- #define GLSL_VERSION 100
- #endif
-
- #include <stdlib.h>
-
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [text] example - SDF fonts");
-
- // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
-
- const char msg[50] = "Signed Distance Fields";
-
- // Loading file to memory
- int fileSize = 0;
- unsigned char *fileData = LoadFileData("resources/anonymous_pro_bold.ttf", &fileSize);
-
- // Default font generation from TTF font
- Font fontDefault = { 0 };
- fontDefault.baseSize = 16;
- fontDefault.glyphCount = 95;
-
- // Loading font data from memory data
- // Parameters > font size: 16, no glyphs array provided (0), glyphs count: 95 (autogenerate chars array)
- fontDefault.glyphs = LoadFontData(fileData, fileSize, 16, 0, 95, FONT_DEFAULT);
- // Parameters > glyphs count: 95, font size: 16, glyphs padding in image: 4 px, pack method: 0 (default)
- Image atlas = GenImageFontAtlas(fontDefault.glyphs, &fontDefault.recs, 95, 16, 4, 0);
- fontDefault.texture = LoadTextureFromImage(atlas);
- UnloadImage(atlas);
-
- // SDF font generation from TTF font
- Font fontSDF = { 0 };
- fontSDF.baseSize = 16;
- fontSDF.glyphCount = 95;
- // Parameters > font size: 16, no glyphs array provided (0), glyphs count: 0 (defaults to 95)
- fontSDF.glyphs = LoadFontData(fileData, fileSize, 16, 0, 0, FONT_SDF);
- // Parameters > glyphs count: 95, font size: 16, glyphs padding in image: 0 px, pack method: 1 (Skyline algorythm)
- atlas = GenImageFontAtlas(fontSDF.glyphs, &fontSDF.recs, 95, 16, 0, 1);
- fontSDF.texture = LoadTextureFromImage(atlas);
- UnloadImage(atlas);
-
- UnloadFileData(fileData); // Free memory from loaded file
-
- // Load SDF required shader (we use default vertex shader)
- Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/sdf.fs", GLSL_VERSION));
- SetTextureFilter(fontSDF.texture, TEXTURE_FILTER_BILINEAR); // Required for SDF font
-
- Vector2 fontPosition = { 40, screenHeight/2.0f - 50 };
- Vector2 textSize = { 0.0f, 0.0f };
- float fontSize = 16.0f;
- int currentFont = 0; // 0 - fontDefault, 1 - fontSDF
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- fontSize += GetMouseWheelMove()*8.0f;
-
- if (fontSize < 6) fontSize = 6;
-
- if (IsKeyDown(KEY_SPACE)) currentFont = 1;
- else currentFont = 0;
-
- if (currentFont == 0) textSize = MeasureTextEx(fontDefault, msg, fontSize, 0);
- else textSize = MeasureTextEx(fontSDF, msg, fontSize, 0);
-
- fontPosition.x = GetScreenWidth()/2 - textSize.x/2;
- fontPosition.y = GetScreenHeight()/2 - textSize.y/2 + 80;
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- if (currentFont == 1)
- {
- // NOTE: SDF fonts require a custom SDf shader to compute fragment color
- BeginShaderMode(shader); // Activate SDF font shader
- DrawTextEx(fontSDF, msg, fontPosition, fontSize, 0, BLACK);
- EndShaderMode(); // Activate our default shader for next drawings
-
- DrawTexture(fontSDF.texture, 10, 10, BLACK);
- }
- else
- {
- DrawTextEx(fontDefault, msg, fontPosition, fontSize, 0, BLACK);
- DrawTexture(fontDefault.texture, 10, 10, BLACK);
- }
-
- if (currentFont == 1) DrawText("SDF!", 320, 20, 80, RED);
- else DrawText("default font", 315, 40, 30, GRAY);
-
- DrawText("FONT SIZE: 16.0", GetScreenWidth() - 240, 20, 20, DARKGRAY);
- DrawText(TextFormat("RENDER SIZE: %02.02f", fontSize), GetScreenWidth() - 240, 50, 20, DARKGRAY);
- DrawText("Use MOUSE WHEEL to SCALE TEXT!", GetScreenWidth() - 240, 90, 10, DARKGRAY);
-
- DrawText("HOLD SPACE to USE SDF FONT VERSION!", 340, GetScreenHeight() - 30, 20, MAROON);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadFont(fontDefault); // Default font unloading
- UnloadFont(fontSDF); // SDF font unloading
-
- UnloadShader(shader); // Unload SDF shader
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
|