|
|
- #version 100
-
- precision mediump float;
-
- varying vec2 fragTexCoord;
-
- uniform sampler2D texture0;
- uniform vec4 tintColor;
-
- // NOTE: Add here your custom variables
-
- const float renderWidth = 1280;
- const float renderHeight = 720;
-
- uniform float pixelWidth = 5.0f;
- uniform float pixelHeight = 5.0f;
-
- void main()
- {
- float dx = pixelWidth*(1.0/renderWidth);
- float dy = pixelHeight*(1.0/renderHeight);
-
- vec2 coord = vec2(dx*floor(fragTexCoord.x/dx), dy*floor(fragTexCoord.y/dy));
-
- vec3 tc = texture2D(texture0, coord).rgb;
-
- gl_FragColor = vec4(tc, 1.0);
- }
|