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- /*******************************************************************************************
- *
- * raylib [audio] example - Raw audio streaming
- *
- * Example originally created with raylib 1.6, last time updated with raylib 4.2
- *
- * Example created by Ramon Santamaria (@raysan5) and reviewed by James Hofmann (@triplefox)
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2015-2024 Ramon Santamaria (@raysan5) and James Hofmann (@triplefox)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
-
- #include <stdlib.h> // Required for: malloc(), free()
- #include <math.h> // Required for: sinf()
- #include <string.h> // Required for: memcpy()
-
- #define MAX_SAMPLES 512
- #define MAX_SAMPLES_PER_UPDATE 4096
-
- // Cycles per second (hz)
- float frequency = 440.0f;
-
- // Audio frequency, for smoothing
- float audioFrequency = 440.0f;
-
- // Previous value, used to test if sine needs to be rewritten, and to smoothly modulate frequency
- float oldFrequency = 1.0f;
-
- // Index for audio rendering
- float sineIdx = 0.0f;
-
- // Audio input processing callback
- void AudioInputCallback(void *buffer, unsigned int frames)
- {
- audioFrequency = frequency + (audioFrequency - frequency)*0.95f;
-
- float incr = audioFrequency/44100.0f;
- short *d = (short *)buffer;
-
- for (unsigned int i = 0; i < frames; i++)
- {
- d[i] = (short)(32000.0f*sinf(2*PI*sineIdx));
- sineIdx += incr;
- if (sineIdx > 1.0f) sineIdx -= 1.0f;
- }
- }
-
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [audio] example - raw audio streaming");
-
- InitAudioDevice(); // Initialize audio device
-
- SetAudioStreamBufferSizeDefault(MAX_SAMPLES_PER_UPDATE);
-
- // Init raw audio stream (sample rate: 44100, sample size: 16bit-short, channels: 1-mono)
- AudioStream stream = LoadAudioStream(44100, 16, 1);
-
- SetAudioStreamCallback(stream, AudioInputCallback);
-
- // Buffer for the single cycle waveform we are synthesizing
- short *data = (short *)malloc(sizeof(short)*MAX_SAMPLES);
-
- // Frame buffer, describing the waveform when repeated over the course of a frame
- short *writeBuf = (short *)malloc(sizeof(short)*MAX_SAMPLES_PER_UPDATE);
-
- PlayAudioStream(stream); // Start processing stream buffer (no data loaded currently)
-
- // Position read in to determine next frequency
- Vector2 mousePosition = { -100.0f, -100.0f };
-
- /*
- // Cycles per second (hz)
- float frequency = 440.0f;
-
- // Previous value, used to test if sine needs to be rewritten, and to smoothly modulate frequency
- float oldFrequency = 1.0f;
-
- // Cursor to read and copy the samples of the sine wave buffer
- int readCursor = 0;
- */
-
- // Computed size in samples of the sine wave
- int waveLength = 1;
-
- Vector2 position = { 0, 0 };
-
- SetTargetFPS(30); // Set our game to run at 30 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
-
- // Sample mouse input.
- mousePosition = GetMousePosition();
-
- if (IsMouseButtonDown(MOUSE_BUTTON_LEFT))
- {
- float fp = (float)(mousePosition.y);
- frequency = 40.0f + (float)(fp);
-
- float pan = (float)(mousePosition.x) / (float)screenWidth;
- SetAudioStreamPan(stream, pan);
- }
-
- // Rewrite the sine wave
- // Compute two cycles to allow the buffer padding, simplifying any modulation, resampling, etc.
- if (frequency != oldFrequency)
- {
- // Compute wavelength. Limit size in both directions.
- //int oldWavelength = waveLength;
- waveLength = (int)(22050/frequency);
- if (waveLength > MAX_SAMPLES/2) waveLength = MAX_SAMPLES/2;
- if (waveLength < 1) waveLength = 1;
-
- // Write sine wave
- for (int i = 0; i < waveLength*2; i++)
- {
- data[i] = (short)(sinf(((2*PI*(float)i/waveLength)))*32000);
- }
- // Make sure the rest of the line is flat
- for (int j = waveLength*2; j < MAX_SAMPLES; j++)
- {
- data[j] = (short)0;
- }
-
- // Scale read cursor's position to minimize transition artifacts
- //readCursor = (int)(readCursor * ((float)waveLength / (float)oldWavelength));
- oldFrequency = frequency;
- }
-
- /*
- // Refill audio stream if required
- if (IsAudioStreamProcessed(stream))
- {
- // Synthesize a buffer that is exactly the requested size
- int writeCursor = 0;
-
- while (writeCursor < MAX_SAMPLES_PER_UPDATE)
- {
- // Start by trying to write the whole chunk at once
- int writeLength = MAX_SAMPLES_PER_UPDATE-writeCursor;
-
- // Limit to the maximum readable size
- int readLength = waveLength-readCursor;
-
- if (writeLength > readLength) writeLength = readLength;
-
- // Write the slice
- memcpy(writeBuf + writeCursor, data + readCursor, writeLength*sizeof(short));
-
- // Update cursors and loop audio
- readCursor = (readCursor + writeLength) % waveLength;
-
- writeCursor += writeLength;
- }
-
- // Copy finished frame to audio stream
- UpdateAudioStream(stream, writeBuf, MAX_SAMPLES_PER_UPDATE);
- }
- */
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawText(TextFormat("sine frequency: %i",(int)frequency), GetScreenWidth() - 220, 10, 20, RED);
- DrawText("click mouse button to change frequency or pan", 10, 10, 20, DARKGRAY);
-
- // Draw the current buffer state proportionate to the screen
- for (int i = 0; i < screenWidth; i++)
- {
- position.x = (float)i;
- position.y = 250 + 50*data[i*MAX_SAMPLES/screenWidth]/32000.0f;
-
- DrawPixelV(position, RED);
- }
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- free(data); // Unload sine wave data
- free(writeBuf); // Unload write buffer
-
- UnloadAudioStream(stream); // Close raw audio stream and delete buffers from RAM
- CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
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