- # raylib template for Code::Blocks
-
- 1. Install raylib.
-
- On Windows you should install the **Windows Installer (with MinGW compiler)** package.
- On other platforms you can install however you like following the instructions in the wiki.
-
- * https://github.com/raysan5/raylib/releases/download/4.2.0/raylib_installer_v420.mingw.exe
- * https://github.com/raysan5/raylib/wiki/Working-on-GNU-Linux
- * https://github.com/raysan5/raylib/wiki/Working-on-macOS
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- 2. Install and run Code::Blocks.
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- 3. **Windows only**: Select `Settings` `Compiler` `Toolchain executables`.
- Change `Compiler's installation directory` to `C:\raylib\MingGW`. Do *not* press auto-detect.
- There is a screenshot below showing how it should look. Press `OK`.
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- 4. Select `File` `Open` and open the `core_basic_windows.cbp` file.
-
- ![Compiler Settings](compiler_settings.png)
-
- For an example with resources, see https://github.com/electronstudio/raylib-game-template-codeblocks
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