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- /*******************************************************************************************
- *
- * raylib [textures] example - DDS Texture loading and drawing (compressed and uncompressed)
- *
- * NOTE: This example requires raylib OpenGL 3.3+ or ES2 versions for compressed texture,
- * OpenGL 1.1 does not support compressed textures, only uncompressed version.
- *
- * This example has been created using raylib 1.2 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
-
- int main()
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [textures] example - DDS texture loading and drawing");
-
- // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
- //Texture2D texture = LoadTexture("resources/raylib_logo.dds"); // Texture loading (compressed)
- Texture2D texture = LoadTexture("resources/raylib_logo_uncompressed.dds"); // Texture loading (uncompressed)
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //---------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- // TODO: Update your variables here
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
-
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE);
-
- DrawText("this may be a compressed texture!", 320, 370, 10, GRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadTexture(texture); // Texture unloading
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
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