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- -------------------------------------------------------------------------------------------
- --
- -- raylib [audio] example - Sound loading and playing
- --
- -- NOTE: This example requires OpenAL Soft library installed
- --
- -- This example has been created using raylib 1.6 (www.raylib.com)
- -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- --
- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
- --
- -------------------------------------------------------------------------------------------
-
- -- Initialization
- -------------------------------------------------------------------------------------------
- local screenWidth = 800
- local screenHeight = 450
-
- InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing")
-
- InitAudioDevice() -- Initialize audio device
-
- local fxWav = LoadSound("resources/audio/weird.wav") -- Load WAV audio file
- local fxOgg = LoadSound("resources/audio/tanatana.ogg") -- Load OGG audio file
-
- SetTargetFPS(60)
- -------------------------------------------------------------------------------------------
-
- -- Main game loop
- while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ---------------------------------------------------------------------------------------
- if (IsKeyPressed(KEY.SPACE)) then PlaySound(fxWav) end -- Play WAV sound
- if (IsKeyPressed(KEY.ENTER)) then PlaySound(fxOgg) end -- Play OGG sound
- ---------------------------------------------------------------------------------------
-
- -- Draw
- ---------------------------------------------------------------------------------------
- BeginDrawing()
-
- ClearBackground(RAYWHITE)
-
- DrawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, LIGHTGRAY)
-
- DrawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, LIGHTGRAY)
-
- EndDrawing()
- ---------------------------------------------------------------------------------------
- end
-
- -- De-Initialization
- -------------------------------------------------------------------------------------------
- UnloadSound(fxWav) -- Unload sound data
- UnloadSound(fxOgg) -- Unload sound data
-
- CloseAudioDevice() -- Close audio device
-
- CloseWindow() -- Close window and OpenGL context
- -------------------------------------------------------------------------------------------
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