|
|
- -------------------------------------------------------------------------------------------
- --
- -- raylib [core] example - Initialize 3d camera free
- --
- -- This example has been created using raylib 1.6 (www.raylib.com)
- -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- --
- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
- --
- --------------------------------------------------------------------------------------------
-
- -- Initialization
- ----------------------------------------------------------------------------------------
- local screenWidth = 800
- local screenHeight = 450
-
- InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free")
-
- -- Define the camera to look into our 3d world
- local camera = {}
- camera.position = Vector3(0.0, 10.0, 10.0) -- Camera position
- camera.target = Vector3(0.0, 0.0, 0.0) -- Camera looking at point
- camera.up = Vector3(0.0, 1.0, 0.0) -- Camera up vector (rotation towards target)
- camera.fovy = 45.0 -- Camera field-of-view Y
-
- local cubePosition = Vector3(0.0, 0.0, 0.0)
-
- SetCameraMode(CameraMode.FREE) -- Set a free camera mode
- SetCameraPosition(camera.position) -- Set internal camera position to match our camera position
- SetCameraTarget(camera.target) -- Set internal camera target to match our camera target
- SetCameraFovy(camera.fovy) -- Set internal camera field-of-view Y
-
- SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
- -------------------------------------------------------------------------------------------
-
- -- Main game loop
- while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ---------------------------------------------------------------------------------------
- camera = UpdateCamera(camera) -- Update internal camera and our camera
- ---------------------------------------------------------------------------------------
-
- -- Draw
- ---------------------------------------------------------------------------------------
- BeginDrawing()
-
- ClearBackground(RAYWHITE)
-
- Begin3dMode(camera)
-
- DrawCube(cubePosition, 2.0, 2.0, 2.0, RED)
- DrawCubeWires(cubePosition, 2.0, 2.0, 2.0, MAROON)
-
- DrawGrid(10, 1.0)
-
- End3dMode()
-
- DrawRectangle( 10, 10, 320, 133, Fade(SKYBLUE, 0.5))
- DrawRectangleLines( 10, 10, 320, 133, BLUE)
-
- DrawText("Free camera default controls:", 20, 20, 10, BLACK)
- DrawText("- Mouse Wheel to Zoom in-out", 40, 40, 10, DARKGRAY)
- DrawText("- Mouse Wheel Pressed to Pan", 40, 60, 10, DARKGRAY)
- DrawText("- Alt + Mouse Wheel Pressed to Rotate", 40, 80, 10, DARKGRAY)
- DrawText("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 40, 100, 10, DARKGRAY)
- DrawText("- Z to zoom to (0, 0, 0)", 40, 120, 10, DARKGRAY)
-
- EndDrawing()
- ---------------------------------------------------------------------------------------
- end
-
- -- De-Initialization
- -------------------------------------------------------------------------------------------
- CloseWindow() -- Close window and OpenGL context
- -------------------------------------------------------------------------------------------
|