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- -------------------------------------------------------------------------------------------
- --
- -- raylib [core] example - Initialize 3d mode
- --
- -- This example has been created using raylib 1.6 (www.raylib.com)
- -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- --
- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
- --
- -------------------------------------------------------------------------------------------
-
- -- Initialization
- -------------------------------------------------------------------------------------------
- local screenWidth = 800
- local screenHeight = 450
-
- InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d mode")
-
- -- Define the camera to look into our 3d world
- local camera = {}
- camera.position = Vector3(0.0, 10.0, 10.0) -- Camera position
- camera.target = Vector3(0.0, 0.0, 0.0) -- Camera looking at point
- camera.up = Vector3(0.0, 1.0, 0.0) -- Camera up vector (rotation towards target)
- camera.fovy = 45.0 -- Camera field-of-view Y
-
- local cubePosition = Vector3(0.0, 0.0, 0.0)
-
- SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
- -------------------------------------------------------------------------------------------
-
- -- Main game loop
- while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ---------------------------------------------------------------------------------------
- -- TODO: Update your variables here
- ---------------------------------------------------------------------------------------
-
- -- Draw
- ---------------------------------------------------------------------------------------
- BeginDrawing()
-
- ClearBackground(RAYWHITE)
-
- Begin3dMode(camera) -- ERROR: Lua Error: attempt to index a number value (?)
-
- DrawCube(cubePosition, 2.0, 2.0, 2.0, RED)
- DrawCubeWires(cubePosition, 2.0, 2.0, 2.0, MAROON)
-
- DrawGrid(10, 1.0)
-
- End3dMode()
-
- DrawText("Welcome to the third dimension!", 10, 40, 20, DARKGRAY)
-
- DrawFPS(10, 10)
-
- EndDrawing()
- ---------------------------------------------------------------------------------------
- end
-
- -- De-Initialization
- -------------------------------------------------------------------------------------------
- CloseWindow() -- Close window and OpenGL context
- -------------------------------------------------------------------------------------------
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