|
|
- -------------------------------------------------------------------------------------------
- --
- -- raylib [core] example - Oculus Rift CV1
- --
- -- NOTE: Example requires linkage with LibOVR
- --
- -- This example has been created using raylib 1.6 (www.raylib.com)
- -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- --
- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
- --
- -------------------------------------------------------------------------------------------
-
- -- Initialization
- -------------------------------------------------------------------------------------------
- local screenWidth = 1080
- local screenHeight = 600
-
- -- NOTE: screenWidth/screenHeight should match VR device aspect ratio
-
- InitWindow(screenWidth, screenHeight, "raylib [core] example - oculus rift")
-
- -- NOTE: If device is not available, it fallbacks to default device (simulator)
- InitVrDevice(VrDevice.OCULUS_RIFT_CV1) -- Init VR device (Oculus Rift CV1)
-
- -- Define the camera to look into our 3d world
- local camera = {}
- camera.position = Vector3(5.0, 5.0, 5.0) -- Camera position
- camera.target = Vector3(0.0, 0.0, 0.0) -- Camera looking at point
- camera.up = Vector3(0.0, 1.0, 0.0) -- Camera up vector (rotation towards target)
- camera.fovy = 60.0 -- Camera field-of-view Y
-
- local cubePosition = Vector3(0.0, 0.0, 0.0)
-
- SetTargetFPS(90) -- Set our game to run at 90 frames-per-second
- ----------------------------------------------------------------------------------------
-
- -- Main game loop
- while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ------------------------------------------------------------------------------------
- UpdateVrTracking()
-
- if (IsKeyPressed(KEY.SPACE)) then ToggleVrMode() end
- ------------------------------------------------------------------------------------
-
- -- Draw
- ------------------------------------------------------------------------------------
- BeginDrawing()
-
- ClearBackground(RAYWHITE)
-
- Begin3dMode(camera)
-
- DrawCube(cubePosition, 2.0, 2.0, 2.0, RED)
- DrawCubeWires(cubePosition, 2.0, 2.0, 2.0, MAROON)
-
- DrawGrid(10, 1.0)
-
- End3dMode()
-
- DrawFPS(10, 10)
-
- EndDrawing()
- ------------------------------------------------------------------------------------
- end
-
- -- De-Initialization
- ----------------------------------------------------------------------------------------
- CloseVrDevice() -- Close VR device
-
- CloseWindow() -- Close window and OpenGL context
- ----------------------------------------------------------------------------------------
|