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- -------------------------------------------------------------------------------------------
- --
- -- raylib [models] example - Heightmap loading and drawing
- --
- -- This example has been created using raylib 1.6 (www.raylib.com)
- -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- --
- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
- --
- -------------------------------------------------------------------------------------------
-
- -- Initialization
- -------------------------------------------------------------------------------------------
- local screenWidth = 800
- local screenHeight = 450
-
- InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing")
-
- -- Define our custom camera to look into our 3d world
- local camera = Camera(Vector3(18.0, 16.0, 18.0), Vector3(0.0, 0.0, 0.0), Vector3(0.0, 1.0, 0.0), 45.0)
-
- local image = LoadImage("resources/heightmap.png") -- Load heightmap image (RAM)
- local texture = LoadTextureFromImage(image) -- Convert image to texture (VRAM)
- local map = LoadHeightmap(image, Vector3(16, 8, 16)) -- Load heightmap model with defined size
- map.material.texDiffuse = texture -- Set map diffuse texture
- local mapPosition = Vector3(-8.0, 0.0, -8.0) -- Set model position (depends on model scaling!)
-
- UnloadImage(image) -- Unload heightmap image from RAM, already uploaded to VRAM
-
- SetCameraMode(CameraMode.ORBITAL) -- Set an orbital camera mode
- SetCameraPosition(camera.position) -- Set internal camera position to match our custom camera position
-
- SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
- ----------------------------------------------------------------------------------------
-
- -- Main game loop
- while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ---------------------------------------------------------------------------------------
- camera = UpdateCamera(camera) -- Update internal camera and our camera
- ---------------------------------------------------------------------------------------
-
- -- Draw
- ---------------------------------------------------------------------------------------
- BeginDrawing()
-
- ClearBackground(RAYWHITE)
-
- Begin3dMode(camera)
-
- -- NOTE: Model is scaled to 1/4 of its original size (128x128 units)
- DrawModel(map, mapPosition, 1.0, RED)
-
- DrawGrid(20, 1.0)
-
- End3dMode()
-
- DrawTexture(texture, screenWidth - texture.width - 20, 20, WHITE)
- DrawRectangleLines(screenWidth - texture.width - 20, 20, texture.width, texture.height, GREEN)
-
- DrawFPS(10, 10)
-
- EndDrawing()
- ---------------------------------------------------------------------------------------
- end
-
- -- De-Initialization
- -------------------------------------------------------------------------------------------
- UnloadTexture(texture) -- Unload texture
- UnloadModel(map) -- Unload model
-
- CloseWindow() -- Close window and OpenGL context
- -------------------------------------------------------------------------------------------
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