You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

386 lines
23 KiB

  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup Label="ProjectConfigurations">
  4. <ProjectConfiguration Include="Debug.DLL|Win32">
  5. <Configuration>Debug.DLL</Configuration>
  6. <Platform>Win32</Platform>
  7. </ProjectConfiguration>
  8. <ProjectConfiguration Include="Debug.DLL|x64">
  9. <Configuration>Debug.DLL</Configuration>
  10. <Platform>x64</Platform>
  11. </ProjectConfiguration>
  12. <ProjectConfiguration Include="Debug|Win32">
  13. <Configuration>Debug</Configuration>
  14. <Platform>Win32</Platform>
  15. </ProjectConfiguration>
  16. <ProjectConfiguration Include="Debug|x64">
  17. <Configuration>Debug</Configuration>
  18. <Platform>x64</Platform>
  19. </ProjectConfiguration>
  20. <ProjectConfiguration Include="Release.DLL|Win32">
  21. <Configuration>Release.DLL</Configuration>
  22. <Platform>Win32</Platform>
  23. </ProjectConfiguration>
  24. <ProjectConfiguration Include="Release.DLL|x64">
  25. <Configuration>Release.DLL</Configuration>
  26. <Platform>x64</Platform>
  27. </ProjectConfiguration>
  28. <ProjectConfiguration Include="Release|Win32">
  29. <Configuration>Release</Configuration>
  30. <Platform>Win32</Platform>
  31. </ProjectConfiguration>
  32. <ProjectConfiguration Include="Release|x64">
  33. <Configuration>Release</Configuration>
  34. <Platform>x64</Platform>
  35. </ProjectConfiguration>
  36. </ItemGroup>
  37. <PropertyGroup Label="Globals">
  38. <ProjectGuid>{0AB968E0-E993-45CE-8875-7453C96DF583}</ProjectGuid>
  39. <Keyword>Win32Proj</Keyword>
  40. <RootNamespace>textures_npatch_drawing</RootNamespace>
  41. <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
  42. <ProjectName>textures_npatch_drawing</ProjectName>
  43. </PropertyGroup>
  44. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  45. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
  46. <ConfigurationType>Application</ConfigurationType>
  47. <UseDebugLibraries>true</UseDebugLibraries>
  48. <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
  49. <CharacterSet>Unicode</CharacterSet>
  50. </PropertyGroup>
  51. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
  52. <ConfigurationType>Application</ConfigurationType>
  53. <UseDebugLibraries>true</UseDebugLibraries>
  54. <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
  55. <CharacterSet>Unicode</CharacterSet>
  56. </PropertyGroup>
  57. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'" Label="Configuration">
  58. <ConfigurationType>Application</ConfigurationType>
  59. <UseDebugLibraries>true</UseDebugLibraries>
  60. <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
  61. <CharacterSet>Unicode</CharacterSet>
  62. </PropertyGroup>
  63. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|x64'" Label="Configuration">
  64. <ConfigurationType>Application</ConfigurationType>
  65. <UseDebugLibraries>true</UseDebugLibraries>
  66. <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
  67. <CharacterSet>Unicode</CharacterSet>
  68. </PropertyGroup>
  69. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
  70. <ConfigurationType>Application</ConfigurationType>
  71. <UseDebugLibraries>false</UseDebugLibraries>
  72. <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
  73. <WholeProgramOptimization>true</WholeProgramOptimization>
  74. <CharacterSet>Unicode</CharacterSet>
  75. </PropertyGroup>
  76. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
  77. <ConfigurationType>Application</ConfigurationType>
  78. <UseDebugLibraries>false</UseDebugLibraries>
  79. <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
  80. <WholeProgramOptimization>true</WholeProgramOptimization>
  81. <CharacterSet>Unicode</CharacterSet>
  82. </PropertyGroup>
  83. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'" Label="Configuration">
  84. <ConfigurationType>Application</ConfigurationType>
  85. <UseDebugLibraries>false</UseDebugLibraries>
  86. <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
  87. <WholeProgramOptimization>true</WholeProgramOptimization>
  88. <CharacterSet>Unicode</CharacterSet>
  89. </PropertyGroup>
  90. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|x64'" Label="Configuration">
  91. <ConfigurationType>Application</ConfigurationType>
  92. <UseDebugLibraries>false</UseDebugLibraries>
  93. <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
  94. <WholeProgramOptimization>true</WholeProgramOptimization>
  95. <CharacterSet>Unicode</CharacterSet>
  96. </PropertyGroup>
  97. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  98. <ImportGroup Label="ExtensionSettings">
  99. </ImportGroup>
  100. <ImportGroup Label="Shared">
  101. </ImportGroup>
  102. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  103. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  104. </ImportGroup>
  105. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
  106. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  107. </ImportGroup>
  108. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'" Label="PropertySheets">
  109. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  110. </ImportGroup>
  111. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|x64'" Label="PropertySheets">
  112. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  113. </ImportGroup>
  114. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  115. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  116. </ImportGroup>
  117. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
  118. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  119. </ImportGroup>
  120. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'" Label="PropertySheets">
  121. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  122. </ImportGroup>
  123. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|x64'" Label="PropertySheets">
  124. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  125. </ImportGroup>
  126. <PropertyGroup Label="UserMacros" />
  127. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  128. <LinkIncremental>true</LinkIncremental>
  129. <OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
  130. <IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
  131. </PropertyGroup>
  132. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
  133. <LinkIncremental>true</LinkIncremental>
  134. <OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
  135. <IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
  136. </PropertyGroup>
  137. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'">
  138. <LinkIncremental>true</LinkIncremental>
  139. <OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
  140. <IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
  141. </PropertyGroup>
  142. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|x64'">
  143. <LinkIncremental>true</LinkIncremental>
  144. <OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
  145. <IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
  146. </PropertyGroup>
  147. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  148. <LinkIncremental>false</LinkIncremental>
  149. <OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
  150. <IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
  151. </PropertyGroup>
  152. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
  153. <LinkIncremental>false</LinkIncremental>
  154. <OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
  155. <IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
  156. </PropertyGroup>
  157. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'">
  158. <LinkIncremental>false</LinkIncremental>
  159. <OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
  160. <IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
  161. </PropertyGroup>
  162. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|x64'">
  163. <LinkIncremental>false</LinkIncremental>
  164. <OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
  165. <IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
  166. </PropertyGroup>
  167. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'">
  168. <LocalDebuggerWorkingDirectory>$(SolutionDir)..\..\examples\textures</LocalDebuggerWorkingDirectory>
  169. <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
  170. </PropertyGroup>
  171. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|x64'">
  172. <LocalDebuggerWorkingDirectory>$(SolutionDir)..\..\examples\textures</LocalDebuggerWorkingDirectory>
  173. <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
  174. </PropertyGroup>
  175. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  176. <LocalDebuggerWorkingDirectory>$(SolutionDir)..\..\examples\textures</LocalDebuggerWorkingDirectory>
  177. <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
  178. </PropertyGroup>
  179. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  180. <LocalDebuggerWorkingDirectory>$(SolutionDir)..\..\examples\textures</LocalDebuggerWorkingDirectory>
  181. <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
  182. </PropertyGroup>
  183. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'">
  184. <LocalDebuggerWorkingDirectory>$(SolutionDir)..\..\examples\textures</LocalDebuggerWorkingDirectory>
  185. <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
  186. </PropertyGroup>
  187. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
  188. <LocalDebuggerWorkingDirectory>$(SolutionDir)..\..\examples\textures</LocalDebuggerWorkingDirectory>
  189. <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
  190. </PropertyGroup>
  191. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
  192. <LocalDebuggerWorkingDirectory>$(SolutionDir)..\..\examples\textures</LocalDebuggerWorkingDirectory>
  193. <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
  194. </PropertyGroup>
  195. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|x64'">
  196. <LocalDebuggerWorkingDirectory>$(SolutionDir)..\..\examples\textures</LocalDebuggerWorkingDirectory>
  197. <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
  198. </PropertyGroup>
  199. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  200. <ClCompile>
  201. <PrecompiledHeader>
  202. </PrecompiledHeader>
  203. <WarningLevel>Level3</WarningLevel>
  204. <Optimization>Disabled</Optimization>
  205. <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  206. <CompileAs>CompileAsC</CompileAs>
  207. <AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  208. </ClCompile>
  209. <Link>
  210. <SubSystem>Console</SubSystem>
  211. <GenerateDebugInformation>true</GenerateDebugInformation>
  212. <AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
  213. <AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  214. </Link>
  215. </ItemDefinitionGroup>
  216. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
  217. <ClCompile>
  218. <PrecompiledHeader>
  219. </PrecompiledHeader>
  220. <WarningLevel>Level3</WarningLevel>
  221. <Optimization>Disabled</Optimization>
  222. <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  223. <CompileAs>CompileAsC</CompileAs>
  224. <AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  225. <AdditionalOptions>/FS %(AdditionalOptions)</AdditionalOptions>
  226. </ClCompile>
  227. <Link>
  228. <SubSystem>Console</SubSystem>
  229. <GenerateDebugInformation>true</GenerateDebugInformation>
  230. <AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
  231. <AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  232. </Link>
  233. </ItemDefinitionGroup>
  234. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'">
  235. <ClCompile>
  236. <PrecompiledHeader>
  237. </PrecompiledHeader>
  238. <WarningLevel>Level3</WarningLevel>
  239. <Optimization>Disabled</Optimization>
  240. <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  241. <CompileAs>CompileAsC</CompileAs>
  242. <AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  243. </ClCompile>
  244. <Link>
  245. <SubSystem>Console</SubSystem>
  246. <GenerateDebugInformation>true</GenerateDebugInformation>
  247. <AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
  248. <AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  249. </Link>
  250. <PostBuildEvent>
  251. <Command>xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"</Command>
  252. <Message>Copy Debug DLL to output directory</Message>
  253. </PostBuildEvent>
  254. </ItemDefinitionGroup>
  255. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|x64'">
  256. <ClCompile>
  257. <PrecompiledHeader>
  258. </PrecompiledHeader>
  259. <WarningLevel>Level3</WarningLevel>
  260. <Optimization>Disabled</Optimization>
  261. <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  262. <CompileAs>CompileAsC</CompileAs>
  263. <AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  264. </ClCompile>
  265. <Link>
  266. <SubSystem>Console</SubSystem>
  267. <GenerateDebugInformation>true</GenerateDebugInformation>
  268. <AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
  269. <AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  270. </Link>
  271. <PostBuildEvent>
  272. <Command>xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"</Command>
  273. <Message>Copy Debug DLL to output directory</Message>
  274. </PostBuildEvent>
  275. </ItemDefinitionGroup>
  276. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  277. <ClCompile>
  278. <WarningLevel>Level3</WarningLevel>
  279. <PrecompiledHeader>
  280. </PrecompiledHeader>
  281. <Optimization>MaxSpeed</Optimization>
  282. <FunctionLevelLinking>true</FunctionLevelLinking>
  283. <IntrinsicFunctions>true</IntrinsicFunctions>
  284. <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
  285. <AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  286. <CompileAs>CompileAsC</CompileAs>
  287. <RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
  288. </ClCompile>
  289. <Link>
  290. <SubSystem>Console</SubSystem>
  291. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  292. <OptimizeReferences>true</OptimizeReferences>
  293. <GenerateDebugInformation>true</GenerateDebugInformation>
  294. <AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  295. <AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
  296. </Link>
  297. </ItemDefinitionGroup>
  298. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
  299. <ClCompile>
  300. <WarningLevel>Level3</WarningLevel>
  301. <PrecompiledHeader>
  302. </PrecompiledHeader>
  303. <Optimization>MaxSpeed</Optimization>
  304. <FunctionLevelLinking>true</FunctionLevelLinking>
  305. <IntrinsicFunctions>true</IntrinsicFunctions>
  306. <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
  307. <AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  308. <CompileAs>CompileAsC</CompileAs>
  309. <RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
  310. </ClCompile>
  311. <Link>
  312. <SubSystem>Console</SubSystem>
  313. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  314. <OptimizeReferences>true</OptimizeReferences>
  315. <GenerateDebugInformation>true</GenerateDebugInformation>
  316. <AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  317. <AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
  318. </Link>
  319. </ItemDefinitionGroup>
  320. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'">
  321. <ClCompile>
  322. <WarningLevel>Level3</WarningLevel>
  323. <PrecompiledHeader>
  324. </PrecompiledHeader>
  325. <Optimization>MaxSpeed</Optimization>
  326. <FunctionLevelLinking>true</FunctionLevelLinking>
  327. <IntrinsicFunctions>true</IntrinsicFunctions>
  328. <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
  329. <AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  330. <CompileAs>CompileAsC</CompileAs>
  331. <RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
  332. </ClCompile>
  333. <Link>
  334. <SubSystem>Console</SubSystem>
  335. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  336. <OptimizeReferences>true</OptimizeReferences>
  337. <GenerateDebugInformation>true</GenerateDebugInformation>
  338. <AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  339. <AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
  340. </Link>
  341. <PostBuildEvent>
  342. <Command>xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"</Command>
  343. </PostBuildEvent>
  344. <PostBuildEvent>
  345. <Message>Copy Release DLL to output directory</Message>
  346. </PostBuildEvent>
  347. </ItemDefinitionGroup>
  348. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|x64'">
  349. <ClCompile>
  350. <WarningLevel>Level3</WarningLevel>
  351. <PrecompiledHeader>
  352. </PrecompiledHeader>
  353. <Optimization>MaxSpeed</Optimization>
  354. <FunctionLevelLinking>true</FunctionLevelLinking>
  355. <IntrinsicFunctions>true</IntrinsicFunctions>
  356. <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
  357. <AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  358. <CompileAs>CompileAsC</CompileAs>
  359. <RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
  360. </ClCompile>
  361. <Link>
  362. <SubSystem>Console</SubSystem>
  363. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  364. <OptimizeReferences>true</OptimizeReferences>
  365. <GenerateDebugInformation>true</GenerateDebugInformation>
  366. <AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  367. <AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
  368. </Link>
  369. <PostBuildEvent>
  370. <Command>xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"</Command>
  371. </PostBuildEvent>
  372. <PostBuildEvent>
  373. <Message>Copy Release DLL to output directory</Message>
  374. </PostBuildEvent>
  375. </ItemDefinitionGroup>
  376. <ItemGroup>
  377. <ClCompile Include="..\..\..\examples\textures\textures_npatch_drawing.c" />
  378. </ItemGroup>
  379. <ItemGroup>
  380. <ProjectReference Include="..\raylib\raylib.vcxproj">
  381. <Project>{e89d61ac-55de-4482-afd4-df7242ebc859}</Project>
  382. </ProjectReference>
  383. </ItemGroup>
  384. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  385. <ImportGroup Label="ExtensionTargets">
  386. </ImportGroup>
  387. </Project>