|
|
- <?xml version="1.0" encoding="utf-8"?>
- <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug.DLL|Win32">
- <Configuration>Debug.DLL</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Debug.DLL|x64">
- <Configuration>Debug.DLL</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Debug|x64">
- <Configuration>Debug</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release.DLL|Win32">
- <Configuration>Release.DLL</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release.DLL|x64">
- <Configuration>Release.DLL</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|x64">
- <Configuration>Release</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectGuid>{E07B6DBE-3358-4BA0-AABF-CDD8F96AECF0}</ProjectGuid>
- <Keyword>Win32Proj</Keyword>
- <RootNamespace>textures_to_image</RootNamespace>
- <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
- <ProjectName>textures_to_image</ProjectName>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
- <CharacterSet>Unicode</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
- <CharacterSet>Unicode</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
- <CharacterSet>Unicode</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|x64'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
- <CharacterSet>Unicode</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>Unicode</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>Unicode</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>Unicode</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|x64'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>Unicode</CharacterSet>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- </ImportGroup>
- <ImportGroup Label="Shared">
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|x64'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|x64'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <LinkIncremental>true</LinkIncremental>
- <OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
- <IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <LinkIncremental>true</LinkIncremental>
- <OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
- <IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'">
- <LinkIncremental>true</LinkIncremental>
- <OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
- <IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|x64'">
- <LinkIncremental>true</LinkIncremental>
- <OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
- <IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <LinkIncremental>false</LinkIncremental>
- <OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
- <IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <LinkIncremental>false</LinkIncremental>
- <OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
- <IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'">
- <LinkIncremental>false</LinkIncremental>
- <OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
- <IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|x64'">
- <LinkIncremental>false</LinkIncremental>
- <OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
- <IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'">
- <LocalDebuggerWorkingDirectory>$(SolutionDir)..\..\examples\textures</LocalDebuggerWorkingDirectory>
- <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|x64'">
- <LocalDebuggerWorkingDirectory>$(SolutionDir)..\..\examples\textures</LocalDebuggerWorkingDirectory>
- <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <LocalDebuggerWorkingDirectory>$(SolutionDir)..\..\examples\textures</LocalDebuggerWorkingDirectory>
- <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <LocalDebuggerWorkingDirectory>$(SolutionDir)..\..\examples\textures</LocalDebuggerWorkingDirectory>
- <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'">
- <LocalDebuggerWorkingDirectory>$(SolutionDir)..\..\examples\textures</LocalDebuggerWorkingDirectory>
- <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <LocalDebuggerWorkingDirectory>$(SolutionDir)..\..\examples\textures</LocalDebuggerWorkingDirectory>
- <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <LocalDebuggerWorkingDirectory>$(SolutionDir)..\..\examples\textures</LocalDebuggerWorkingDirectory>
- <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|x64'">
- <LocalDebuggerWorkingDirectory>$(SolutionDir)..\..\examples\textures</LocalDebuggerWorkingDirectory>
- <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <ClCompile>
- <PrecompiledHeader>
- </PrecompiledHeader>
- <WarningLevel>Level3</WarningLevel>
- <Optimization>Disabled</Optimization>
- <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <CompileAs>CompileAsC</CompileAs>
- <AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
- <AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <ClCompile>
- <PrecompiledHeader>
- </PrecompiledHeader>
- <WarningLevel>Level3</WarningLevel>
- <Optimization>Disabled</Optimization>
- <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <CompileAs>CompileAsC</CompileAs>
- <AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <AdditionalOptions>/FS %(AdditionalOptions)</AdditionalOptions>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
- <AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'">
- <ClCompile>
- <PrecompiledHeader>
- </PrecompiledHeader>
- <WarningLevel>Level3</WarningLevel>
- <Optimization>Disabled</Optimization>
- <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <CompileAs>CompileAsC</CompileAs>
- <AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
- <AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- <PostBuildEvent>
- <Command>xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"</Command>
- <Message>Copy Debug DLL to output directory</Message>
- </PostBuildEvent>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|x64'">
- <ClCompile>
- <PrecompiledHeader>
- </PrecompiledHeader>
- <WarningLevel>Level3</WarningLevel>
- <Optimization>Disabled</Optimization>
- <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <CompileAs>CompileAsC</CompileAs>
- <AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
- <AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- <PostBuildEvent>
- <Command>xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"</Command>
- <Message>Copy Debug DLL to output directory</Message>
- </PostBuildEvent>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <PrecompiledHeader>
- </PrecompiledHeader>
- <Optimization>MaxSpeed</Optimization>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
- <AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <CompileAs>CompileAsC</CompileAs>
- <RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <OptimizeReferences>true</OptimizeReferences>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <PrecompiledHeader>
- </PrecompiledHeader>
- <Optimization>MaxSpeed</Optimization>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
- <AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <CompileAs>CompileAsC</CompileAs>
- <RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <OptimizeReferences>true</OptimizeReferences>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'">
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <PrecompiledHeader>
- </PrecompiledHeader>
- <Optimization>MaxSpeed</Optimization>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
- <AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <CompileAs>CompileAsC</CompileAs>
- <RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <OptimizeReferences>true</OptimizeReferences>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
- </Link>
- <PostBuildEvent>
- <Command>xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"</Command>
- </PostBuildEvent>
- <PostBuildEvent>
- <Message>Copy Release DLL to output directory</Message>
- </PostBuildEvent>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|x64'">
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <PrecompiledHeader>
- </PrecompiledHeader>
- <Optimization>MaxSpeed</Optimization>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
- <AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <CompileAs>CompileAsC</CompileAs>
- <RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <OptimizeReferences>true</OptimizeReferences>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
- </Link>
- <PostBuildEvent>
- <Command>xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"</Command>
- </PostBuildEvent>
- <PostBuildEvent>
- <Message>Copy Release DLL to output directory</Message>
- </PostBuildEvent>
- </ItemDefinitionGroup>
- <ItemGroup>
- <ClCompile Include="..\..\..\examples\textures\textures_to_image.c" />
- </ItemGroup>
- <ItemGroup>
- <ProjectReference Include="..\raylib\raylib.vcxproj">
- <Project>{e89d61ac-55de-4482-afd4-df7242ebc859}</Project>
- </ProjectReference>
- </ItemGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
- </Project>
|