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  1. #**************************************************************************************************
  2. #
  3. # raylib makefile for Android project (APK building)
  4. #
  5. # Copyright (c) 2017 Ramon Santamaria (@raysan5)
  6. #
  7. # This software is provided "as-is", without any express or implied warranty. In no event
  8. # will the authors be held liable for any damages arising from the use of this software.
  9. #
  10. # Permission is granted to anyone to use this software for any purpose, including commercial
  11. # applications, and to alter it and redistribute it freely, subject to the following restrictions:
  12. #
  13. # 1. The origin of this software must not be misrepresented; you must not claim that you
  14. # wrote the original software. If you use this software in a product, an acknowledgment
  15. # in the product documentation would be appreciated but is not required.
  16. #
  17. # 2. Altered source versions must be plainly marked as such, and must not be misrepresented
  18. # as being the original software.
  19. #
  20. # 3. This notice may not be removed or altered from any source distribution.
  21. #
  22. #**************************************************************************************************
  23. # Define required raylib variables
  24. PLATFORM ?= PLATFORM_ANDROID
  25. RAYLIB_PATH ?= ..\..
  26. # Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version
  27. ANDROID_ARCH ?= ARM
  28. ANDROID_API_VERSION = 21
  29. ifeq ($(ANDROID_ARCH),ARM)
  30. ANDROID_ARCH_NAME = armeabi-v7a
  31. endif
  32. ifeq ($(ANDROID_ARCH),ARM64)
  33. ANDROID_ARCH_NAME = arm64-v8a
  34. endif
  35. # Required path variables
  36. # NOTE: JAVA_HOME must be set to JDK
  37. JAVA_HOME ?= C:/JavaJDK
  38. ANDROID_HOME = C:/android-sdk
  39. ANDROID_TOOLCHAIN = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION)
  40. ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/28.0.1
  41. ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools
  42. # Android project configuration variables
  43. PROJECT_NAME ?= raylib_game
  44. PROJECT_LIBRARY_NAME ?= main
  45. PROJECT_BUILD_PATH ?= android.$(PROJECT_NAME)
  46. PROJECT_RESOURCES_PATH ?= resources
  47. PROJECT_SOURCE_FILES ?= raylib_game.c
  48. # Some source files are placed in directories, when compiling to some
  49. # output directory other than source, that directory must pre-exist.
  50. # Here we get a list of required folders that need to be created on
  51. # code output folder $(PROJECT_BUILD_PATH)\obj to avoid GCC errors.
  52. PROJECT_SOURCE_DIRS = $(sort $(dir $(PROJECT_SOURCE_FILES)))
  53. # Android app configuration variables
  54. APP_LABEL_NAME ?= rGame
  55. APP_COMPANY_NAME ?= raylib
  56. APP_PRODUCT_NAME ?= rgame
  57. APP_VERSION_CODE ?= 1
  58. APP_VERSION_NAME ?= 1.0
  59. APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\raylib_36x36.png
  60. APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\raylib_48x48.png
  61. APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\raylib_72x72.png
  62. APP_SCREEN_ORIENTATION ?= landscape
  63. APP_KEYSTORE_PASS ?= raylib
  64. # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
  65. RAYLIB_LIBTYPE ?= STATIC
  66. # Library path for libraylib.a/libraylib.so
  67. RAYLIB_LIB_PATH = $(RAYLIB_PATH)\src
  68. # Shared libs must be added to APK if required
  69. # NOTE: Generated NativeLoader.java automatically load those libraries
  70. ifeq ($(RAYLIB_LIBTYPE),SHARED)
  71. PROJECT_SHARED_LIBS = lib/$(ANDROID_ARCH_NAME)/libraylib.so
  72. endif
  73. # Compiler and archiver
  74. # NOTE: GCC is being deprecated in Android NDK r16
  75. ifeq ($(ANDROID_ARCH),ARM)
  76. CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-clang
  77. AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar
  78. endif
  79. ifeq ($(ANDROID_ARCH),ARM64)
  80. CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang
  81. AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar
  82. endif
  83. # Compiler flags for arquitecture
  84. ifeq ($(ANDROID_ARCH),ARM)
  85. CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
  86. endif
  87. ifeq ($(ANDROID_ARCH),ARM64)
  88. CFLAGS = -std=c99 -target aarch64 -mfix-cortex-a53-835769
  89. endif
  90. # Compilation functions attributes options
  91. CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC
  92. # Compiler options for the linker
  93. CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes
  94. # Preprocessor macro definitions
  95. CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
  96. # Paths containing required header files
  97. INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external/android/native_app_glue
  98. # Linker options
  99. LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a
  100. LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings
  101. # Force linking of library module to define symbol
  102. LDFLAGS += -u ANativeActivity_onCreate
  103. # Library paths containing required libs
  104. LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME) -L$(ANDROID_TOOLCHAIN)\sysroot\usr\lib
  105. # Define any libraries to link into executable
  106. # if you want to link libraries (libname.so or libname.a), use the -lname
  107. LDLIBS = -lm -lc -lraylib -llog -landroid -lEGL -lGLESv2 -lOpenSLES -ldl
  108. # Generate target objects list from PROJECT_SOURCE_FILES
  109. OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES))
  110. # Android APK building process... some steps required...
  111. # NOTE: typing 'make' will invoke the default target entry called 'all',
  112. all: create_temp_project_dirs \
  113. copy_project_required_libs \
  114. copy_project_resources \
  115. generate_loader_script \
  116. generate_android_manifest \
  117. generate_apk_keystore \
  118. config_project_package \
  119. compile_project_code \
  120. compile_project_class \
  121. compile_project_class_dex \
  122. create_project_apk_package \
  123. sign_project_apk_package \
  124. zipalign_project_apk_package
  125. # Create required temp directories for APK building
  126. create_temp_project_dirs:
  127. if not exist $(PROJECT_BUILD_PATH) mkdir $(PROJECT_BUILD_PATH)
  128. if not exist $(PROJECT_BUILD_PATH)\obj mkdir $(PROJECT_BUILD_PATH)\obj
  129. if not exist $(PROJECT_BUILD_PATH)\src mkdir $(PROJECT_BUILD_PATH)\src
  130. if not exist $(PROJECT_BUILD_PATH)\src\com mkdir $(PROJECT_BUILD_PATH)\src\com
  131. if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)
  132. if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME)
  133. if not exist $(PROJECT_BUILD_PATH)\lib mkdir $(PROJECT_BUILD_PATH)\lib
  134. if not exist $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME) mkdir $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)
  135. if not exist $(PROJECT_BUILD_PATH)\bin mkdir $(PROJECT_BUILD_PATH)\bin
  136. if not exist $(PROJECT_BUILD_PATH)\res mkdir $(PROJECT_BUILD_PATH)\res
  137. if not exist $(PROJECT_BUILD_PATH)\res\drawable-ldpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-ldpi
  138. if not exist $(PROJECT_BUILD_PATH)\res\drawable-mdpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-mdpi
  139. if not exist $(PROJECT_BUILD_PATH)\res\drawable-hdpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-hdpi
  140. if not exist $(PROJECT_BUILD_PATH)\res\values mkdir $(PROJECT_BUILD_PATH)\res\values
  141. if not exist $(PROJECT_BUILD_PATH)\assets mkdir $(PROJECT_BUILD_PATH)\assets
  142. if not exist $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) mkdir $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH)
  143. if not exist $(PROJECT_BUILD_PATH)\obj\screens mkdir $(PROJECT_BUILD_PATH)\obj\screens
  144. $(foreach dir, $(PROJECT_SOURCE_DIRS), $(call create_dir, $(dir)))
  145. define create_dir
  146. if not exist $(PROJECT_BUILD_PATH)\obj\$(1) mkdir $(PROJECT_BUILD_PATH)\obj\$(1)
  147. endef
  148. # Copy required shared libs for integration into APK
  149. # NOTE: If using shared libs they are loaded by generated NativeLoader.java
  150. copy_project_required_libs:
  151. ifeq ($(RAYLIB_LIBTYPE),SHARED)
  152. copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.so
  153. endif
  154. ifeq ($(RAYLIB_LIBTYPE),STATIC)
  155. copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.a
  156. endif
  157. # Copy project required resources: strings.xml, icon.png, assets
  158. # NOTE: Required strings.xml is generated and game resources are copied to assets folder
  159. # TODO: Review xcopy usage, it can not be found in some systems!
  160. copy_project_resources:
  161. copy $(APP_ICON_LDPI) $(PROJECT_BUILD_PATH)\res\drawable-ldpi\icon.png /Y
  162. copy $(APP_ICON_MDPI) $(PROJECT_BUILD_PATH)\res\drawable-mdpi\icon.png /Y
  163. copy $(APP_ICON_HDPI) $(PROJECT_BUILD_PATH)\res\drawable-hdpi\icon.png /Y
  164. @echo ^<?xml version="1.0" encoding="utf-8"^?^> > $(PROJECT_BUILD_PATH)/res/values/strings.xml
  165. @echo ^<resources^>^<string name="app_name"^>$(APP_LABEL_NAME)^</string^>^</resources^> >> $(PROJECT_BUILD_PATH)/res/values/strings.xml
  166. if exist $(PROJECT_RESOURCES_PATH) C:\Windows\System32\xcopy $(PROJECT_RESOURCES_PATH) $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) /Y /E /F
  167. # Generate NativeLoader.java to load required shared libraries
  168. # NOTE: Probably not the bet way to generate this file... but it works.
  169. generate_loader_script:
  170. @echo package com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME); > $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  171. @echo. >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  172. @echo public class NativeLoader extends android.app.NativeActivity { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  173. @echo static { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  174. ifeq ($(RAYLIB_LIBTYPE),SHARED)
  175. @echo System.loadLibrary("raylib"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  176. endif
  177. @echo System.loadLibrary("$(PROJECT_LIBRARY_NAME)"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  178. @echo } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  179. @echo } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  180. # Generate AndroidManifest.xml with all the required options
  181. # NOTE: Probably not the bet way to generate this file... but it works.
  182. generate_android_manifest:
  183. @echo ^<?xml version="1.0" encoding="utf-8"^?^> > $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  184. @echo ^<manifest xmlns:android="http://schemas.android.com/apk/res/android" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  185. @echo package="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME)" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  186. @echo android:versionCode="$(APP_VERSION_CODE)" android:versionName="$(APP_VERSION_NAME)" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  187. @echo ^<uses-sdk android:minSdkVersion="$(ANDROID_API_VERSION)" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  188. @echo ^<uses-feature android:glEsVersion="0x00020000" android:required="true" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  189. @echo ^<application android:allowBackup="false" android:label="@string/app_name" android:icon="@drawable/icon" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  190. @echo ^<activity android:name="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME).NativeLoader" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  191. @echo android:theme="@android:style/Theme.NoTitleBar.Fullscreen" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  192. @echo android:configChanges="orientation|keyboardHidden|screenSize" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  193. @echo android:screenOrientation="$(APP_SCREEN_ORIENTATION)" android:launchMode="singleTask" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  194. @echo android:clearTaskOnLaunch="true"^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  195. @echo ^<meta-data android:name="android.app.lib_name" android:value="$(PROJECT_LIBRARY_NAME)" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  196. @echo ^<intent-filter^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  197. @echo ^<action android:name="android.intent.action.MAIN" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  198. @echo ^<category android:name="android.intent.category.LAUNCHER" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  199. @echo ^</intent-filter^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  200. @echo ^</activity^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  201. @echo ^</application^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  202. @echo ^</manifest^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  203. # Generate storekey for APK signing: $(PROJECT_NAME).keystore
  204. # NOTE: Configure here your Distinguished Names (-dname) if required!
  205. generate_apk_keystore:
  206. if not exist $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore $(JAVA_HOME)/bin/keytool -genkeypair -validity 1000 -dname "CN=$(APP_COMPANY_NAME),O=Android,C=ES" -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA
  207. # Config project package and resource using AndroidManifest.xml and res/values/strings.xml
  208. # NOTE: Generates resources file: src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java
  209. config_project_package:
  210. $(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar
  211. # Compile native_app_glue code as static library: obj/libnative_app_glue.a
  212. compile_native_app_glue:
  213. $(CC) -c $(RAYLIB_PATH)/src/external/android/native_app_glue/android_native_app_glue.c -o $(PROJECT_BUILD_PATH)/obj/native_app_glue.o $(CFLAGS)
  214. $(AR) rcs $(PROJECT_BUILD_PATH)/obj/libnative_app_glue.a $(PROJECT_BUILD_PATH)/obj/native_app_glue.o
  215. # Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so
  216. compile_project_code: $(OBJS)
  217. $(CC) -o $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
  218. # Compile all .c files required into object (.o) files
  219. # NOTE: Those files will be linked into a shared library
  220. $(PROJECT_BUILD_PATH)/obj/%.o:%.c
  221. $(CC) -c $^ -o $@ $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot
  222. # Compile project .java code into .class (Java bytecode)
  223. compile_project_class:
  224. $(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  225. # Compile .class files into Dalvik executable bytecode (.dex)
  226. # NOTE: Since Android 5.0, Dalvik interpreter (JIT) has been replaced by ART (AOT)
  227. compile_project_class_dex:
  228. $(ANDROID_BUILD_TOOLS)/dx --verbose --dex --output=$(PROJECT_BUILD_PATH)/bin/classes.dex $(PROJECT_BUILD_PATH)/obj
  229. # Create Android APK package: bin/$(PROJECT_NAME).unsigned.apk
  230. # NOTE: Requires compiled classes.dex and lib$(PROJECT_LIBRARY_NAME).so
  231. # NOTE: Use -A resources to define additional directory in which to find raw asset files
  232. create_project_apk_package:
  233. $(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin
  234. cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
  235. # Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk
  236. sign_project_apk_package:
  237. $(JAVA_HOME)/bin/jarsigner -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -signedjar $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_NAME)Key
  238. # Create zip-aligned APK package: $(PROJECT_NAME).apk
  239. zipalign_project_apk_package:
  240. $(ANDROID_BUILD_TOOLS)/zipalign -f 4 $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_NAME).apk
  241. # Install $(PROJECT_NAME).apk to default emulator/device
  242. # NOTE: Use -e (emulator) or -d (device) parameters if required
  243. install:
  244. $(ANDROID_PLATFORM_TOOLS)/adb install --abi $(ANDROID_ARCH_NAME) -rds $(PROJECT_NAME).apk
  245. # Check supported ABI for the device (armeabi-v7a, arm64-v8a, x86, x86_64)
  246. check_device_abi:
  247. $(ANDROID_PLATFORM_TOOLS)/adb shell getprop ro.product.cpu.abi
  248. # Monitorize output log coming from device, only raylib tag
  249. logcat:
  250. $(ANDROID_PLATFORM_TOOLS)/adb logcat -c
  251. $(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S
  252. # Install and monitorize $(PROJECT_NAME).apk to default emulator/device
  253. deploy:
  254. $(ANDROID_PLATFORM_TOOLS)/adb install -r $(PROJECT_NAME).apk
  255. $(ANDROID_PLATFORM_TOOLS)/adb logcat -c
  256. $(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S
  257. #$(ANDROID_PLATFORM_TOOLS)/adb logcat *:W
  258. # Clean everything
  259. clean:
  260. del $(PROJECT_BUILD_PATH)\* /f /s /q
  261. rmdir $(PROJECT_BUILD_PATH) /s /q
  262. @echo Cleaning done