- /*******************************************************************************************
- *
- * raylib [shapes] example - bouncing ball
- *
- * Example originally created with raylib 2.5, last time updated with raylib 2.5
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2013-2023 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
-
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //---------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- SetConfigFlags(FLAG_MSAA_4X_HINT);
- InitWindow(screenWidth, screenHeight, "raylib [shapes] example - bouncing ball");
-
- Vector2 ballPosition = { GetScreenWidth()/2.0f, GetScreenHeight()/2.0f };
- Vector2 ballSpeed = { 5.0f, 4.0f };
- int ballRadius = 20;
-
- bool pause = 0;
- int framesCounter = 0;
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //----------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //-----------------------------------------------------
- if (IsKeyPressed(KEY_SPACE)) pause = !pause;
-
- if (!pause)
- {
- ballPosition.x += ballSpeed.x;
- ballPosition.y += ballSpeed.y;
-
- // Check walls collision for bouncing
- if ((ballPosition.x >= (GetScreenWidth() - ballRadius)) || (ballPosition.x <= ballRadius)) ballSpeed.x *= -1.0f;
- if ((ballPosition.y >= (GetScreenHeight() - ballRadius)) || (ballPosition.y <= ballRadius)) ballSpeed.y *= -1.0f;
- }
- else framesCounter++;
- //-----------------------------------------------------
-
- // Draw
- //-----------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawCircleV(ballPosition, (float)ballRadius, MAROON);
- //DrawText("PRESS SPACE to PAUSE BALL MOVEMENT", 10, GetScreenHeight() - 25, 20, LIGHTGRAY);
-
- // On pause, we draw a blinking message
- if (pause && ((framesCounter/30)%2)) DrawText("PAUSED", 350, 200, 30, GRAY);
-
- DrawCircle(400.5, 300.5, 50, BLACK);
- DrawCircle(528.0, 172.0, 26, BLACK);
-
- DrawFPS(10, 10);
-
- EndDrawing();
- //-----------------------------------------------------
- }
-
- // De-Initialization
- //---------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //----------------------------------------------------------
-
- return 0;
- }
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