- /*******************************************************************************************
- *
- * raylib [shapes] example - easings box anim
- *
- * Example originally created with raylib 2.5, last time updated with raylib 2.5
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2014-2023 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
-
- #include "reasings.h" // Required for easing functions
-
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings box anim");
-
- // Box variables to be animated with easings
- Rectangle rec = { GetScreenWidth()/2.0f, -100, 100, 100 };
- float rotation = 0.0f;
- float alpha = 1.0f;
-
- int state = 0;
- int framesCounter = 0;
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- switch (state)
- {
- case 0: // Move box down to center of screen
- {
- framesCounter++;
-
- // NOTE: Remember that 3rd parameter of easing function refers to
- // desired value variation, do not confuse it with expected final value!
- rec.y = EaseElasticOut((float)framesCounter, -100, GetScreenHeight()/2.0f + 100, 120);
-
- if (framesCounter >= 120)
- {
- framesCounter = 0;
- state = 1;
- }
- } break;
- case 1: // Scale box to an horizontal bar
- {
- framesCounter++;
- rec.height = EaseBounceOut((float)framesCounter, 100, -90, 120);
- rec.width = EaseBounceOut((float)framesCounter, 100, (float)GetScreenWidth(), 120);
-
- if (framesCounter >= 120)
- {
- framesCounter = 0;
- state = 2;
- }
- } break;
- case 2: // Rotate horizontal bar rectangle
- {
- framesCounter++;
- rotation = EaseQuadOut((float)framesCounter, 0.0f, 270.0f, 240);
-
- if (framesCounter >= 240)
- {
- framesCounter = 0;
- state = 3;
- }
- } break;
- case 3: // Increase bar size to fill all screen
- {
- framesCounter++;
- rec.height = EaseCircOut((float)framesCounter, 10, (float)GetScreenWidth(), 120);
-
- if (framesCounter >= 120)
- {
- framesCounter = 0;
- state = 4;
- }
- } break;
- case 4: // Fade out animation
- {
- framesCounter++;
- alpha = EaseSineOut((float)framesCounter, 1.0f, -1.0f, 160);
-
- if (framesCounter >= 160)
- {
- framesCounter = 0;
- state = 5;
- }
- } break;
- default: break;
- }
-
- // Reset animation at any moment
- if (IsKeyPressed(KEY_SPACE))
- {
- rec = (Rectangle){ GetScreenWidth()/2.0f, -100, 100, 100 };
- rotation = 0.0f;
- alpha = 1.0f;
- state = 0;
- framesCounter = 0;
- }
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawRectanglePro(rec, (Vector2){ rec.width/2, rec.height/2 }, rotation, Fade(BLACK, alpha));
-
- DrawText("PRESS [SPACE] TO RESET BOX ANIMATION!", 10, GetScreenHeight() - 25, 20, LIGHTGRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
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