- /*******************************************************************************************
- *
- * raylib [shapes] example - easings rectangle array
- *
- * NOTE: This example requires 'easings.h' library, provided on raylib/src. Just copy
- * the library to same directory as example or make sure it's available on include path.
- *
- * Example originally created with raylib 2.0, last time updated with raylib 2.5
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2014-2023 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
-
- #include "reasings.h" // Required for easing functions
-
- #define RECS_WIDTH 50
- #define RECS_HEIGHT 50
-
- #define MAX_RECS_X 800/RECS_WIDTH
- #define MAX_RECS_Y 450/RECS_HEIGHT
-
- #define PLAY_TIME_IN_FRAMES 240 // At 60 fps = 4 seconds
-
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings rectangle array");
-
- Rectangle recs[MAX_RECS_X*MAX_RECS_Y] = { 0 };
-
- for (int y = 0; y < MAX_RECS_Y; y++)
- {
- for (int x = 0; x < MAX_RECS_X; x++)
- {
- recs[y*MAX_RECS_X + x].x = RECS_WIDTH/2.0f + RECS_WIDTH*x;
- recs[y*MAX_RECS_X + x].y = RECS_HEIGHT/2.0f + RECS_HEIGHT*y;
- recs[y*MAX_RECS_X + x].width = RECS_WIDTH;
- recs[y*MAX_RECS_X + x].height = RECS_HEIGHT;
- }
- }
-
- float rotation = 0.0f;
- int framesCounter = 0;
- int state = 0; // Rectangles animation state: 0-Playing, 1-Finished
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- if (state == 0)
- {
- framesCounter++;
-
- for (int i = 0; i < MAX_RECS_X*MAX_RECS_Y; i++)
- {
- recs[i].height = EaseCircOut((float)framesCounter, RECS_HEIGHT, -RECS_HEIGHT, PLAY_TIME_IN_FRAMES);
- recs[i].width = EaseCircOut((float)framesCounter, RECS_WIDTH, -RECS_WIDTH, PLAY_TIME_IN_FRAMES);
-
- if (recs[i].height < 0) recs[i].height = 0;
- if (recs[i].width < 0) recs[i].width = 0;
-
- if ((recs[i].height == 0) && (recs[i].width == 0)) state = 1; // Finish playing
-
- rotation = EaseLinearIn((float)framesCounter, 0.0f, 360.0f, PLAY_TIME_IN_FRAMES);
- }
- }
- else if ((state == 1) && IsKeyPressed(KEY_SPACE))
- {
- // When animation has finished, press space to restart
- framesCounter = 0;
-
- for (int i = 0; i < MAX_RECS_X*MAX_RECS_Y; i++)
- {
- recs[i].height = RECS_HEIGHT;
- recs[i].width = RECS_WIDTH;
- }
-
- state = 0;
- }
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- if (state == 0)
- {
- for (int i = 0; i < MAX_RECS_X*MAX_RECS_Y; i++)
- {
- DrawRectanglePro(recs[i], (Vector2){ recs[i].width/2, recs[i].height/2 }, rotation, RED);
- }
- }
- else if (state == 1) DrawText("PRESS [SPACE] TO PLAY AGAIN!", 240, 200, 20, GRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
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