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[rcore] Clipboard Image Support (#4459)

* [rcore] add 'GetClipboardImage' for windows

* [rcore] GetClipboardImage removed some unneeded defines

* [rcore] PLATFORM_SDL: create a compatility layer for SDL3

* external: add win32_clipboard.h header only lib

* [rcore] using win32_clipboard on platforms rlfw and rgfw

* [rcore] fix warnings in SDL3 compatibility layer

* Makefile: Allow specifying SDL_LIBRARIES to link, this helps with SDL3

* Makefile: examples makefile now compile others/rlgl_standalone only when TARGET_PLATFORM is PLATFORM_DESKTOP_GFLW

* Makefile: examples makefile now compile others/rlgl_standalone only when TARGET_PLATFORM is PLATFORM_DESKTOP_GFLW

* [rcore]: PLATFORM_SDL: improve clipboard data retrieval

* external: remove unused function from win32_clipboard.h

* Makefile: allow for extra flags necessary when compiling for SDL3

* [rcore]: fix string typo

* [rcore]: Properly handle NULL dpi passing. As is allowed in SDL2

* external: fix arch finding on win32_clipboard.h to allow compilation on msvc cmake CI

* [rcore]: PLATFORM_SDL: Treat monitor as an ID in SDL3 as opposed to an index as in SDL2

* [rcore]: typo
pull/4475/head
Everton Jr. 1 settimana fa
committed by GitHub
parent
commit
00396e3436
Non sono state trovate chiavi note per questa firma nel database ID Chiave GPG: B5690EEEBB952194
9 ha cambiato i file con 837 aggiunte e 11 eliminazioni
  1. +12
    -6
      examples/Makefile
  2. +4
    -2
      src/Makefile
  3. +28
    -0
      src/config.h
  4. +374
    -0
      src/external/win32_clipboard.h
  5. +32
    -0
      src/platforms/rcore_desktop_glfw.c
  6. +37
    -0
      src/platforms/rcore_desktop_rgfw.c
  7. +343
    -3
      src/platforms/rcore_desktop_sdl.c
  8. +1
    -0
      src/raylib.h
  9. +6
    -0
      src/rcore.c

+ 12
- 6
examples/Makefile Vedi File

@ -87,6 +87,8 @@ USE_EXTERNAL_GLFW ?= FALSE
# WARNING: Library is not included in raylib, it MUST be configured by users
SDL_INCLUDE_PATH ?= $(RAYLIB_SRC_PATH)/external/SDL2/include
SDL_LIBRARY_PATH ?= $(RAYLIB_SRC_PATH)/external/SDL2/lib
SDL_LIBRARIES ?= -lSDL2 -lSDL2main
# Use Wayland display server protocol on Linux desktop (by default it uses X11 windowing system)
# NOTE: This variable is only used for PLATFORM_OS: LINUX
@ -263,9 +265,9 @@ endif
# Define include paths for required headers: INCLUDE_PATHS
# NOTE: Some external/extras libraries could be required (stb, easings...)
#------------------------------------------------------------------------------------------------
INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external $(EXTRA_INCLUDE_PATHS)
# Define additional directories containing required header files
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
ifeq ($(PLATFORM_OS),BSD)
INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH) -I/usr/pkg/include -I/usr/X11R7/include
@ -415,12 +417,12 @@ endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
ifeq ($(PLATFORM_OS),WINDOWS)
# Libraries for Windows desktop compilation
LDLIBS = -lraylib -lSDL2 -lSDL2main -lopengl32 -lgdi32
LDLIBS = -lraylib $(SDL_LIBRARIES) -lopengl32 -lgdi32
endif
ifeq ($(PLATFORM_OS),LINUX)
# Libraries for Debian GNU/Linux desktop compiling
# NOTE: Required packages: libegl1-mesa-dev
LDLIBS = -lraylib -lSDL2 -lSDL2main -lGL -lm -lpthread -ldl -lrt
LDLIBS = -lraylib $(SDL_LIBRARIES) -lGL -lm -lpthread -ldl -lrt
# On X11 requires also below libraries
LDLIBS += -lX11
@ -646,8 +648,12 @@ OTHERS = \
others/embedded_files_loading \
others/raylib_opengl_interop \
others/raymath_vector_angle \
others/rlgl_compute_shader \
others/rlgl_standalone
others/rlgl_compute_shader
ifeq ($(TARGET_PLATFORM), PLATFORM_DESKTOP_GFLW)
OTHERS += others/rlgl_standalone
endif
CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))

+ 4
- 2
src/Makefile Vedi File

@ -118,6 +118,8 @@ GLFW_LINUX_ENABLE_X11 ?= TRUE
# WARNING: Library is not included in raylib, it MUST be configured by users
SDL_INCLUDE_PATH ?= $(RAYLIB_SRC_PATH)/external/SDL2/include
SDL_LIBRARY_PATH ?= $(RAYLIB_SRC_PATH)/external/SDL2/lib
SDL_LIBRARIES ?= -lSDL2 -lSDL2main
# Determine if the file has root access (only required to install raylib)
# "whoami" prints the name of the user that calls him (so, if it is the root user, "whoami" prints "root")
@ -460,7 +462,7 @@ CFLAGS += $(CUSTOM_CFLAGS)
# Define include paths for required headers: INCLUDE_PATHS
# NOTE: Several external required libraries (stb and others)
#------------------------------------------------------------------------------------------------
INCLUDE_PATHS = -I.
INCLUDE_PATHS = -I. $(EXTRA_INCLUDE_PATHS)
# Define additional directories containing required header files
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
@ -586,7 +588,7 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
LDLIBS += -lX11
endif
endif
LDLIBS += -lSDL2 -lSDL2main
LDLIBS += $(SDL_LIBRARIES)
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_RGFW)
ifeq ($(PLATFORM_OS),WINDOWS)

+ 28
- 0
src/config.h Vedi File

@ -71,6 +71,7 @@
// Enabling this flag allows manual control of the frame processes, use at your own risk
//#define SUPPORT_CUSTOM_FRAME_CONTROL 1
// rcore: Configuration values
//------------------------------------------------------------------------------------
#define MAX_FILEPATH_CAPACITY 8192 // Maximum file paths capacity
@ -272,4 +273,31 @@
//------------------------------------------------------------------------------------
#define MAX_TRACELOG_MSG_LENGTH 256 // Max length of one trace-log message
// Enable partial support for clipboard image, only working on SDL3 or
// being on both Windows OS + GLFW or Windows OS + RGFW
#define SUPPORT_CLIPBOARD_IMAGE 1
#if defined(SUPPORT_CLIPBOARD_IMAGE)
#ifndef STBI_REQUIRED
#define STBI_REQUIRED
#endif
#ifndef SUPPORT_FILEFORMAT_BMP // For clipboard image on Windows
#define SUPPORT_FILEFORMAT_BMP 1
#endif
#ifndef SUPPORT_FILEFORMAT_PNG // Wayland uses png for prints, at least it was on 22 LTS ubuntu
#define SUPPORT_FILEFORMAT_PNG 1
#endif
#ifndef SUPPORT_FILEFORMAT_JPG
#define SUPPORT_FILEFORMAT_JPG 1
#endif
#ifndef SUPPORT_MODULE_RTEXTURES
#define SUPPORT_MODULE_RTEXTURES 1
#endif
#endif
#endif // CONFIG_H

+ 374
- 0
src/external/win32_clipboard.h Vedi File

@ -0,0 +1,374 @@
#if !defined(_WIN32)
# error "This module is only made for Windows OS"
#endif
#ifndef WIN32_CLIPBOARD_
#define WIN32_CLIPBOARD_
unsigned char* Win32GetClipboardImageData(int* width, int* height, unsigned long long int *dataSize);
#endif // WIN32_CLIPBOARD_
#ifdef WIN32_CLIPBOARD_IMPLEMENTATION
#include <stdio.h>
#include <stdbool.h>
#include <stdlib.h>
#include <assert.h>
// NOTE: These search for architecture is taken from "Windows.h", and it's necessary if we really don't wanna import windows.h
// and still make it compile on msvc, because import indirectly importing "winnt.h" (e.g. <minwindef.h>) can cause problems is these are not defined.
#if !defined(_X86_) && !defined(_68K_) && !defined(_MPPC_) && !defined(_IA64_) && !defined(_AMD64_) && !defined(_ARM_) && !defined(_ARM64_) && !defined(_ARM64EC_) && defined(_M_IX86)
#define _X86_
#if !defined(_CHPE_X86_ARM64_) && defined(_M_HYBRID)
#define _CHPE_X86_ARM64_
#endif
#endif
#if !defined(_AMD64_) && !defined(_68K_) && !defined(_MPPC_) && !defined(_X86_) && !defined(_IA64_) && !defined(_AMD64_) && !defined(_ARM_) && !defined(_ARM64_) && (defined(_M_AMD64) || defined(_M_ARM64EC))
#define _AMD64_
#endif
#if !defined(_ARM_) && !defined(_68K_) && !defined(_MPPC_) && !defined(_X86_) && !defined(_IA64_) && !defined(_AMD64_) && !defined(_ARM64_) && !defined(_ARM64EC_) && defined(_M_ARM)
#define _ARM_
#endif
#if !defined(_ARM64_) && !defined(_68K_) && !defined(_MPPC_) && !defined(_X86_) && !defined(_IA64_) && !defined(_AMD64_) && !defined(_ARM_) && !defined(_ARM64EC_) && defined(_M_ARM64)
#define _ARM64_
#endif
#if !defined(_68K_) && !defined(_MPPC_) && !defined(_X86_) && !defined(_IA64_) && !defined(_ARM_) && !defined(_ARM64_) && !defined(_ARM64EC_) && defined(_M_ARM64EC)
#define _ARM64EC_
#endif
#if !defined(_68K_) && !defined(_MPPC_) && !defined(_X86_) && !defined(_IA64_) && !defined(_AMD64_) && !defined(_ARM_) && !defined(_ARM64_) && !defined(_ARM64EC_) && defined(_M_M68K)
#define _68K_
#endif
#if !defined(_68K_) && !defined(_MPPC_) && !defined(_X86_) && !defined(_IA64_) && !defined(_AMD64_) && !defined(_ARM_) && !defined(_ARM64_) && !defined(_ARM64EC_) && defined(_M_MPPC)
#define _MPPC_
#endif
#if !defined(_IA64_) && !defined(_68K_) && !defined(_MPPC_) && !defined(_X86_) && !defined(_M_IX86) && !defined(_AMD64_) && !defined(_ARM_) && !defined(_ARM64_) && !defined(_ARM64EC_) && defined(_M_IA64)
#define _IA64_
#endif
#define WIN32_LEAN_AND_MEAN
// #include <sdkddkver.h>
// #include <windows.h>
// #include <winuser.h>
#include <minwindef.h>
// #include <minwinbase.h>
#ifndef WINAPI
#if defined(_ARM_)
#define WINAPI
#else
#define WINAPI __stdcall
#endif
#endif
#ifndef WINAPI
#if defined(_ARM_)
#define WINAPI
#else
#define WINAPI __stdcall
#endif
#endif
#ifndef WINBASEAPI
#ifndef _KERNEL32_
#define WINBASEAPI DECLSPEC_IMPORT
#else
#define WINBASEAPI
#endif
#endif
#ifndef WINUSERAPI
#ifndef _USER32_
#define WINUSERAPI __declspec (dllimport)
#else
#define WINUSERAPI
#endif
#endif
typedef int WINBOOL;
// typedef HANDLE HGLOBAL;
#ifndef HWND
#define HWND void*
#endif
#if !defined(_WINUSER_) || !defined(WINUSER_ALREADY_INCLUDED)
WINUSERAPI WINBOOL WINAPI OpenClipboard(HWND hWndNewOwner);
WINUSERAPI WINBOOL WINAPI CloseClipboard(VOID);
WINUSERAPI DWORD WINAPI GetClipboardSequenceNumber(VOID);
WINUSERAPI HWND WINAPI GetClipboardOwner(VOID);
WINUSERAPI HWND WINAPI SetClipboardViewer(HWND hWndNewViewer);
WINUSERAPI HWND WINAPI GetClipboardViewer(VOID);
WINUSERAPI WINBOOL WINAPI ChangeClipboardChain(HWND hWndRemove, HWND hWndNewNext);
WINUSERAPI HANDLE WINAPI SetClipboardData(UINT uFormat, HANDLE hMem);
WINUSERAPI HANDLE WINAPI GetClipboardData(UINT uFormat);
WINUSERAPI UINT WINAPI RegisterClipboardFormatA(LPCSTR lpszFormat);
WINUSERAPI UINT WINAPI RegisterClipboardFormatW(LPCWSTR lpszFormat);
WINUSERAPI int WINAPI CountClipboardFormats(VOID);
WINUSERAPI UINT WINAPI EnumClipboardFormats(UINT format);
WINUSERAPI int WINAPI GetClipboardFormatNameA(UINT format, LPSTR lpszFormatName, int cchMaxCount);
WINUSERAPI int WINAPI GetClipboardFormatNameW(UINT format, LPWSTR lpszFormatName, int cchMaxCount);
WINUSERAPI WINBOOL WINAPI EmptyClipboard(VOID);
WINUSERAPI WINBOOL WINAPI IsClipboardFormatAvailable(UINT format);
WINUSERAPI int WINAPI GetPriorityClipboardFormat(UINT *paFormatPriorityList, int cFormats);
WINUSERAPI HWND WINAPI GetOpenClipboardWindow(VOID);
#endif
#ifndef HGLOBAL
#define HGLOBAL void*
#endif
#if !defined(_WINBASE_) || !defined(WINBASE_ALREADY_INCLUDED)
WINBASEAPI SIZE_T WINAPI GlobalSize (HGLOBAL hMem);
WINBASEAPI LPVOID WINAPI GlobalLock (HGLOBAL hMem);
WINBASEAPI WINBOOL WINAPI GlobalUnlock (HGLOBAL hMem);
#endif
#if !defined(_WINGDI_) || !defined(WINGDI_ALREADY_INCLUDED)
#ifndef BITMAPINFOHEADER_ALREADY_DEFINED
#define BITMAPINFOHEADER_ALREADY_DEFINED
// Does this header need to be packed ? by the windowps header it doesnt seem to be
#pragma pack(push, 1)
typedef struct tagBITMAPINFOHEADER {
DWORD biSize;
LONG biWidth;
LONG biHeight;
WORD biPlanes;
WORD biBitCount;
DWORD biCompression;
DWORD biSizeImage;
LONG biXPelsPerMeter;
LONG biYPelsPerMeter;
DWORD biClrUsed;
DWORD biClrImportant;
} BITMAPINFOHEADER,*LPBITMAPINFOHEADER,*PBITMAPINFOHEADER;
#pragma pack(pop)
#endif
#ifndef BITMAPFILEHEADER_ALREADY_DEFINED
#define BITMAPFILEHEADER_ALREADY_DEFINED
#pragma pack(push, 1)
typedef struct tagBITMAPFILEHEADER {
WORD bfType;
DWORD bfSize;
WORD bfReserved1;
WORD bfReserved2;
DWORD bfOffBits;
} BITMAPFILEHEADER,*LPBITMAPFILEHEADER,*PBITMAPFILEHEADER;
#pragma pack(pop)
#endif
#ifndef RGBQUAD_ALREADY_DEFINED
#define RGBQUAD_ALREADY_DEFINED
typedef struct tagRGBQUAD {
BYTE rgbBlue;
BYTE rgbGreen;
BYTE rgbRed;
BYTE rgbReserved;
} RGBQUAD, *LPRGBQUAD;
#endif
// https://learn.microsoft.com/en-us/openspecs/windows_protocols/ms-wmf/4e588f70-bd92-4a6f-b77f-35d0feaf7a57
#define BI_RGB 0x0000
#define BI_RLE8 0x0001
#define BI_RLE4 0x0002
#define BI_BITFIELDS 0x0003
#define BI_JPEG 0x0004
#define BI_PNG 0x0005
#define BI_CMYK 0x000B
#define BI_CMYKRLE8 0x000C
#define BI_CMYKRLE4 0x000D
#endif
// https://learn.microsoft.com/en-us/windows/win32/dataxchg/standard-clipboard-formats
#define CF_DIB 8
// https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-setsystemcursor
// #define OCR_NORMAL 32512 // Normal select
// #define OCR_IBEAM 32513 // Text select
// #define OCR_WAIT 32514 // Busy
// #define OCR_CROSS 32515 // Precision select
// #define OCR_UP 32516 // Alternate select
// #define OCR_SIZENWSE 32642 // Diagonal resize 1
// #define OCR_SIZENESW 32643 // Diagonal resize 2
// #define OCR_SIZEWE 32644 // Horizontal resize
// #define OCR_SIZENS 32645 // Vertical resize
// #define OCR_SIZEALL 32646 // Move
// #define OCR_NO 32648 // Unavailable
// #define OCR_HAND 32649 // Link select
// #define OCR_APPSTARTING 32650 //
//----------------------------------------------------------------------------------
// Module Internal Functions Declaration
//----------------------------------------------------------------------------------
static BOOL OpenClipboardRetrying(HWND handle); // Open clipboard with a number of retries
static int GetPixelDataOffset(BITMAPINFOHEADER bih);
unsigned char* Win32GetClipboardImageData(int* width, int* height, unsigned long long int *dataSize)
{
HWND win = NULL; // Get from somewhere but is doesnt seem to matter
const char* msgString = "";
int severity = LOG_INFO;
BYTE* bmpData = NULL;
if (!OpenClipboardRetrying(win)) {
severity = LOG_ERROR;
msgString = "Couldn't open clipboard";
goto end;
}
HGLOBAL clipHandle = (HGLOBAL)GetClipboardData(CF_DIB);
if (!clipHandle) {
severity = LOG_ERROR;
msgString = "Clipboard data is not an Image";
goto close;
}
BITMAPINFOHEADER *bmpInfoHeader = (BITMAPINFOHEADER *)GlobalLock(clipHandle);
if (!bmpInfoHeader) {
// Mapping from HGLOBAL to our local *address space* failed
severity = LOG_ERROR;
msgString = "Clipboard data failed to be locked";
goto unlock;
}
*width = bmpInfoHeader->biWidth;
*height = bmpInfoHeader->biHeight;
SIZE_T clipDataSize = GlobalSize(clipHandle);
if (clipDataSize < sizeof(BITMAPINFOHEADER)) {
// Format CF_DIB needs space for BITMAPINFOHEADER struct.
msgString = "Clipboard has Malformed data";
severity = LOG_ERROR;
goto unlock;
}
// Denotes where the pixel data starts from the bmpInfoHeader pointer
int pixelOffset = GetPixelDataOffset(*bmpInfoHeader);
//--------------------------------------------------------------------------------//
//
// The rest of the section is about create the bytes for a correct BMP file
// Then we copy the data and to a pointer
//
//--------------------------------------------------------------------------------//
BITMAPFILEHEADER bmpFileHeader = {0};
SIZE_T bmpFileSize = sizeof(bmpFileHeader) + clipDataSize;
*dataSize = bmpFileSize;
bmpFileHeader.bfType = 0x4D42; //https://stackoverflow.com/questions/601430/multibyte-character-constants-and-bitmap-file-header-type-constants#601536
bmpFileHeader.bfSize = (DWORD)bmpFileSize; // Up to 4GB works fine
bmpFileHeader.bfOffBits = sizeof(bmpFileHeader) + pixelOffset;
//
// Each process has a default heap provided by the system
// Memory objects allocated by GlobalAlloc and LocalAlloc are in private,
// committed pages with read/write access that cannot be accessed by other processes.
//
// This may be wrong since we might be allocating in a DLL and freeing from another module, the main application
// that may cause heap corruption. We could create a FreeImage function
//
bmpData = malloc(sizeof(bmpFileHeader) + clipDataSize);
// First we add the header for a bmp file
memcpy(bmpData, &bmpFileHeader, sizeof(bmpFileHeader));
// Then we add the header for the bmp itself + the pixel data
memcpy(bmpData + sizeof(bmpFileHeader), bmpInfoHeader, clipDataSize);
msgString = "Clipboad image acquired successfully";
unlock:
GlobalUnlock(clipHandle);
close:
CloseClipboard();
end:
TRACELOG(severity, msgString);
return bmpData;
}
static BOOL OpenClipboardRetrying(HWND hWnd)
{
static const int maxTries = 20;
static const int sleepTimeMS = 60;
for (int _ = 0; _ < maxTries; ++_)
{
// Might be being hold by another process
// Or yourself forgot to CloseClipboard
if (OpenClipboard(hWnd)) {
return true;
}
Sleep(sleepTimeMS);
}
return false;
}
// Based off of researching microsoft docs and reponses from this question https://stackoverflow.com/questions/30552255/how-to-read-a-bitmap-from-the-windows-clipboard#30552856
// https://learn.microsoft.com/en-us/windows/win32/api/wingdi/ns-wingdi-bitmapinfoheader
// Get the byte offset where does the pixels data start (from a packed DIB)
static int GetPixelDataOffset(BITMAPINFOHEADER bih)
{
int offset = 0;
const unsigned int rgbaSize = sizeof(RGBQUAD);
// biSize Specifies the number of bytes required by the structure
// We expect to always be 40 because it should be packed
if (40 == bih.biSize && 40 == sizeof(BITMAPINFOHEADER))
{
//
// biBitCount Specifies the number of bits per pixel.
// Might exist some bit masks *after* the header and *before* the pixel offset
// we're looking, but only if we have more than
// 8 bits per pixel, so we need to ajust for that
//
if (bih.biBitCount > 8)
{
// if bih.biCompression is RBG we should NOT offset more
if (bih.biCompression == BI_BITFIELDS)
{
offset += 3 * rgbaSize;
} else if (bih.biCompression == 6 /* BI_ALPHABITFIELDS */)
{
// Not widely supported, but valid.
offset += 4 * rgbaSize;
}
}
}
//
// biClrUsed Specifies the number of color indices in the color table that are actually used by the bitmap.
// If this value is zero, the bitmap uses the maximum number of colors
// corresponding to the value of the biBitCount member for the compression mode specified by biCompression.
// If biClrUsed is nonzero and the biBitCount member is less than 16
// the biClrUsed member specifies the actual number of colors
//
if (bih.biClrUsed > 0) {
offset += bih.biClrUsed * rgbaSize;
} else {
if (bih.biBitCount < 16)
{
offset = offset + (rgbaSize << bih.biBitCount);
}
}
return bih.biSize + offset;
}
#endif // WIN32_CLIPBOARD_IMPLEMENTATION
// EOF

+ 32
- 0
src/platforms/rcore_desktop_glfw.c Vedi File

@ -58,6 +58,7 @@
#if defined(_WIN32)
typedef void *PVOID;
typedef PVOID HANDLE;
#include "../external/win32_clipboard.h"
typedef HANDLE HWND;
#define GLFW_EXPOSE_NATIVE_WIN32
#define GLFW_NATIVE_INCLUDE_NONE // To avoid some symbols re-definition in windows.h
@ -966,6 +967,33 @@ const char *GetClipboardText(void)
return glfwGetClipboardString(platform.handle);
}
#if defined(SUPPORT_CLIPBOARD_IMAGE)
// Get clipboard image
Image GetClipboardImage(void)
{
Image image = {0};
unsigned long long int dataSize = 0;
void* fileData = NULL;
#ifdef _WIN32
int width, height;
fileData = (void*)Win32GetClipboardImageData(&width, &height, &dataSize);
#else
TRACELOG(LOG_WARNING, "Clipboard image: PLATFORM_DESKTOP_GLFW doesn't implement `GetClipboardImage` for this OS");
#endif
if (fileData == NULL)
{
TRACELOG(LOG_WARNING, "Clipboard image: Couldn't get clipboard data.");
}
else
{
image = LoadImageFromMemory(".bmp", fileData, dataSize);
}
return image;
}
#endif // SUPPORT_CLIPBOARD_IMAGE
// Show mouse cursor
void ShowCursor(void)
{
@ -1898,4 +1926,8 @@ static void JoystickCallback(int jid, int event)
}
}
#ifdef _WIN32
# define WIN32_CLIPBOARD_IMPLEMENTATION
# include "../external/win32_clipboard.h"
#endif
// EOF

+ 37
- 0
src/platforms/rcore_desktop_rgfw.c Vedi File

@ -664,6 +664,43 @@ const char *GetClipboardText(void)
return RGFW_readClipboard(NULL);
}
#if defined(SUPPORT_CLIPBOARD_IMAGE)
#ifdef _WIN32
# define WIN32_CLIPBOARD_IMPLEMENTATION
# define WINUSER_ALREADY_INCLUDED
# define WINBASE_ALREADY_INCLUDED
# define WINGDI_ALREADY_INCLUDED
# include "../external/win32_clipboard.h"
#endif
// Get clipboard image
Image GetClipboardImage(void)
{
Image image = {0};
unsigned long long int dataSize = 0;
void* fileData = NULL;
#ifdef _WIN32
int width, height;
fileData = (void*)Win32GetClipboardImageData(&width, &height, &dataSize);
#else
TRACELOG(LOG_WARNING, "Clipboard image: PLATFORM_DESKTOP_RGFW doesn't implement `GetClipboardImage` for this OS");
#endif
if (fileData == NULL)
{
TRACELOG(LOG_WARNING, "Clipboard image: Couldn't get clipboard data.");
}
else
{
image = LoadImageFromMemory(".bmp", fileData, dataSize);
}
return image;
}
#endif // SUPPORT_CLIPBOARD_IMAGE
// Show mouse cursor
void ShowCursor(void)
{

+ 343
- 3
src/platforms/rcore_desktop_sdl.c Vedi File

@ -23,7 +23,7 @@
* Custom flag for rcore on target platform -not used-
*
* DEPENDENCIES:
* - SDL 2 (main library): Windowing and inputs management
* - SDL 2 n">or SLD 3 (main library): Windowing and inputs management
* - gestures: Gestures system for touch-ready devices (or simulated from mouse inputs)
*
*
@ -48,6 +48,10 @@
*
**********************************************************************************************/
#ifndef SDL_ENABLE_OLD_NAMES
#define SDL_ENABLE_OLD_NAMES // Just in case we're on SDL3, we need some in-between compatibily
#endif
#include "SDL.h" // SDL base library (window/rendered, input, timing... functionality)
#if defined(GRAPHICS_API_OPENGL_ES2)
@ -64,6 +68,13 @@
#define MAX_CLIPBOARD_BUFFER_LENGTH 1024 // Size of the clipboard buffer used on GetClipboardText()
#endif
#if ((defined(SDL_MAJOR_VERSION) && SDL_MAJOR_VERSION == 3) && (defined(SDL_MINOR_VERSION) && SDL_MINOR_VERSION >= 1))
#ifndef PLATFORM_DESKTOP_SDL3
#define PLATFORM_DESKTOP_SDL3
#endif
#endif
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
@ -227,6 +238,190 @@ static const int CursorsLUT[] = {
//SDL_SYSTEM_CURSOR_WAITARROW, // No equivalent implemented on MouseCursor enum on raylib.h
};
// SDL3 Migration Layer made to avoid `ifdefs` inside functions when we can.
#ifdef PLATFORM_DESKTOP_SDL3
// SDL3 Migration:
// SDL_WINDOW_FULLSCREEN_DESKTOP has been removed,
// and you can call SDL_GetWindowFullscreenMode()
// to see whether an exclusive fullscreen mode will be used
// or the borderless fullscreen desktop mode will be used
#define SDL_WINDOW_FULLSCREEN_DESKTOP SDL_WINDOW_FULLSCREEN
#define SDL_IGNORE false
#define SDL_DISABLE false
#define SDL_ENABLE true
// SDL3 Migration: SDL_INIT_TIMER - no longer needed before calling SDL_AddTimer()
#define SDL_INIT_TIMER 0x0 // It's a flag, so no problem in setting it to zero if we use in a bitor (|)
// SDL3 Migration: The SDL_WINDOW_SHOWN flag has been removed. Windows are shown by default and can be created hidden by using the SDL_WINDOW_HIDDEN flag.
#define SDL_WINDOW_SHOWN 0x0 // It's a flag, so no problem in setting it to zero if we use in a bitor (|)
//
// SDL3 Migration: Renamed
// IMPORTANT:
// Might need to call SDL_CleanupEvent somewhere see :https://github.com/libsdl-org/SDL/issues/3540#issuecomment-1793449852
//
#define SDL_DROPFILE SDL_EVENT_DROP_FILE
const char* SDL_GameControllerNameForIndex(int joystickIndex)
{
// NOTE: SDL3 uses the IDs itself (SDL_JoystickID) instead of SDL2 joystick_index
const char* name = NULL;
int numJoysticks = 0;
SDL_JoystickID *joysticks = SDL_GetJoysticks(&numJoysticks);
if (joysticks) {
if (joystickIndex < numJoysticks) {
SDL_JoystickID instance_id = joysticks[joystickIndex];
name = SDL_GetGamepadNameForID(instance_id);
}
SDL_free(joysticks);
}
return name;
}
int SDL_GetNumVideoDisplays(void)
{
int monitorCount = 0;
SDL_DisplayID *displays = SDL_GetDisplays(&monitorCount);
// Safe because If `mem` is NULL, SDL_free does nothing.
SDL_free(displays);
return monitorCount;
}
// SLD3 Migration:
// To emulate SDL2 this function should return `SDL_DISABLE` or `SDL_ENABLE`
// representing the *processing state* of the event before this function makes any changes to it.
Uint8 SDL_EventState(Uint32 type, int state) {
Uint8 stateBefore = SDL_EventEnabled(type);
switch (state)
{
case SDL_DISABLE: SDL_SetEventEnabled(type, false); break;
case SDL_ENABLE: SDL_SetEventEnabled(type, true); break;
default: TRACELOG(LOG_WARNING, "Event sate: unknow type");
}
return stateBefore;
}
void SDL_GetCurrentDisplayMode_Adapter(SDL_DisplayID displayID, SDL_DisplayMode* mode)
{
const SDL_DisplayMode* currMode = SDL_GetCurrentDisplayMode(displayID);
if (currMode == NULL)
{
TRACELOG(LOG_WARNING, "No current display mode");
}
else
{
*mode = *currMode;
}
}
// SDL3 Migration: Renamed
#define SDL_GetCurrentDisplayMode SDL_GetCurrentDisplayMode_Adapter
SDL_Surface *SDL_CreateRGBSurface(Uint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
{
return SDL_CreateSurface(width, height, SDL_GetPixelFormatForMasks(depth, Rmask, Gmask, Bmask, Amask));
}
// SDL3 Migration:
// SDL_GetDisplayDPI() -
// not reliable across platforms, approximately replaced by multiplying
// SDL_GetWindowDisplayScale() times 160 on iPhone and Android, and 96 on other platforms.
// returns 0 on success or a negative error code on failure
int SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi) {
float dpi = SDL_GetWindowDisplayScale(platform.window) * 96.0;
if (ddpi != NULL) *ddpi = dpi;
if (hdpi != NULL) *hdpi = dpi;
if (vdpi != NULL) *vdpi = dpi;
return 0;
}
SDL_Surface *SDL_CreateRGBSurfaceWithFormat(Uint32 flags, int width, int height, int depth, Uint32 format)
{
return SDL_CreateSurface(width, height, format);
}
SDL_Surface *SDL_CreateRGBSurfaceFrom(void *pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
{
return SDL_CreateSurfaceFrom(width, height, SDL_GetPixelFormatForMasks(depth, Rmask, Gmask, Bmask, Amask), pixels, pitch);
}
SDL_Surface *SDL_CreateRGBSurfaceWithFormatFrom(void *pixels, int width, int height, int depth, int pitch, Uint32 format)
{
return SDL_CreateSurfaceFrom(width, height, format, pixels, pitch);
}
int SDL_NumJoysticks(void)
{
int numJoysticks;
SDL_JoystickID *joysticks = SDL_GetJoysticks(&numJoysticks);
SDL_free(joysticks);
return numJoysticks;
}
// SDL_SetRelativeMouseMode
// returns 0 on success or a negative error code on failure
// If relative mode is not supported, this returns -1.
int SDL_SetRelativeMouseMode_Adapter(SDL_bool enabled)
{
//
// SDL_SetWindowRelativeMouseMode(SDL_Window *window, bool enabled)
// \returns true on success or false on failure; call SDL_GetError() for more
//
if (SDL_SetWindowRelativeMouseMode(platform.window, enabled))
{
return 0; // success
}
else
{
return -1; // failure
}
}
#define SDL_SetRelativeMouseMode SDL_SetRelativeMouseMode_Adapter
bool SDL_GetRelativeMouseMode_Adapter(void)
{
return SDL_GetWindowRelativeMouseMode(platform.window);
}
#define SDL_GetRelativeMouseMode SDL_GetRelativeMouseMode_Adapter
int SDL_GetNumTouchFingers(SDL_TouchID touchID)
{
// SDL_Finger **SDL_GetTouchFingers(SDL_TouchID touchID, int *count)
int count = 0;
SDL_Finger **fingers = SDL_GetTouchFingers(touchID, &count);
SDL_free(fingers);
return count;
}
#else // We're on SDL2
// Since SDL2 doesn't have this function we leave a stub
// SDL_GetClipboardData function is available since SDL 3.1.3. (e.g. SDL3)
void* SDL_GetClipboardData(const char *mime_type, size_t *size) {
TRACELOG(LOG_WARNING, "Getting clipboard data that is not text is only available in SDL3");
// We could possibly implement it ourselves in this case for some easier platforms
return NULL;
}
#endif // PLATFORM_DESKTOP_SDL3
//----------------------------------------------------------------------------------
// Module Internal Functions Declaration
//----------------------------------------------------------------------------------
@ -256,7 +451,12 @@ void ToggleFullscreen(void)
{
const int monitor = SDL_GetWindowDisplayIndex(platform.window);
const int monitorCount = SDL_GetNumVideoDisplays();
#ifdef PLATFORM_DESKTOP_SDL3 // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
if ((monitor > 0) && (monitor <= monitorCount))
#else
if ((monitor >= 0) && (monitor < monitorCount))
#endif
{
if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0)
{
@ -279,7 +479,11 @@ void ToggleBorderlessWindowed(void)
{
const int monitor = SDL_GetWindowDisplayIndex(platform.window);
const int monitorCount = SDL_GetNumVideoDisplays();
#ifdef PLATFORM_DESKTOP_SDL3 // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
if ((monitor > 0) && (monitor <= monitorCount))
#else
if ((monitor >= 0) && (monitor < monitorCount))
#endif
{
if ((CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0)
{
@ -328,7 +532,11 @@ void SetWindowState(unsigned int flags)
{
const int monitor = SDL_GetWindowDisplayIndex(platform.window);
const int monitorCount = SDL_GetNumVideoDisplays();
#ifdef PLATFORM_DESKTOP_SDL3 // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
if ((monitor > 0) && (monitor <= monitorCount))
#else
if ((monitor >= 0) && (monitor < monitorCount))
#endif
{
SDL_SetWindowFullscreen(platform.window, SDL_WINDOW_FULLSCREEN);
CORE.Window.fullscreen = true;
@ -387,7 +595,11 @@ void SetWindowState(unsigned int flags)
{
const int monitor = SDL_GetWindowDisplayIndex(platform.window);
const int monitorCount = SDL_GetNumVideoDisplays();
#ifdef PLATFORM_DESKTOP_SDL3 // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
if ((monitor > 0) && (monitor <= monitorCount))
#else
if ((monitor >= 0) && (monitor < monitorCount))
#endif
{
SDL_SetWindowFullscreen(platform.window, SDL_WINDOW_FULLSCREEN_DESKTOP);
}
@ -606,7 +818,11 @@ void SetWindowMonitor(int monitor)
const int screenWidth = CORE.Window.screen.width;
const int screenHeight = CORE.Window.screen.height;
SDL_Rect usableBounds;
#ifdef PLATFORM_DESKTOP_SDL3 // Different style for success checking
if (SDL_GetDisplayUsableBounds(monitor, &usableBounds))
#else
if (SDL_GetDisplayUsableBounds(monitor, &usableBounds) == 0)
#endif
{
if (wasFullscreen == 1) ToggleFullscreen(); // Leave fullscreen.
@ -704,6 +920,7 @@ int GetCurrentMonitor(void)
{
int currentMonitor = 0;
// Be aware that this returns an ID in SDL3 and a Index in SDL2
currentMonitor = SDL_GetWindowDisplayIndex(platform.window);
return currentMonitor;
@ -716,7 +933,11 @@ Vector2 GetMonitorPosition(int monitor)
if ((monitor >= 0) && (monitor < monitorCount))
{
SDL_Rect displayBounds;
#ifdef PLATFORM_DESKTOP_SDL3
if (SDL_GetDisplayUsableBounds(monitor, &displayBounds))
#else
if (SDL_GetDisplayUsableBounds(monitor, &displayBounds) == 0)
#endif
{
return (Vector2){ (float)displayBounds.x, (float)displayBounds.y };
}
@ -844,10 +1065,16 @@ Vector2 GetWindowScaleDPI(void)
{
Vector2 scale = { 1.0f, 1.0f };
#ifndef PLATFORM_DESKTOP_SDL3
// NOTE: SDL_GetWindowDisplayScale was only added on SDL3
// see https://wiki.libsdl.org/SDL3/SDL_GetWindowDisplayScale
// TODO: Implement the window scale factor calculation manually.
TRACELOG(LOG_WARNING, "GetWindowScaleDPI() not implemented on target platform");
#else
scale.x = SDL_GetWindowDisplayScale(platform.window);
scale.y = scale.x;
TRACELOG(LOG_INFO, "WindowScaleDPI is %f", scale.x);
#endif
return scale;
}
@ -877,19 +1104,68 @@ const char *GetClipboardText(void)
return buffer;
}
#if defined(SUPPORT_CLIPBOARD_IMAGE)
// Get clipboard image
Image GetClipboardImage(void)
{
// Let's hope compiler put these arrays in static memory
const char *image_formats[] = {
"image/bmp",
"image/png",
"image/jpg",
"image/tiff",
};
const char *image_extensions[] = {
".bmp",
".png",
".jpg",
".tiff",
};
Image image = {0};
size_t dataSize = 0;
void *fileData = NULL;
for (int i = 0; i < SDL_arraysize(image_formats); ++i)
{
// NOTE: This pointer should be free with SDL_free() at some point.
fileData = SDL_GetClipboardData(image_formats[i], &dataSize);
if (fileData) {
image = LoadImageFromMemory(image_extensions[i], fileData, dataSize);
if (IsImageValid(image))
{
TRACELOG(LOG_INFO, "Clipboard image: Got image from clipboard as a `%s` successfully", image_extensions[i]);
return image;
}
}
}
TRACELOG(LOG_WARNING, "Clipboard image: Couldn't get clipboard data. %s", SDL_GetError());
return image;
}
#endif
// Show mouse cursor
void ShowCursor(void)
{
#ifdef PLATFORM_DESKTOP_SDL3
SDL_ShowCursor();
#else
SDL_ShowCursor(SDL_ENABLE);
#endif
CORE.Input.Mouse.cursorHidden = false;
}
// Hides mouse cursor
void HideCursor(void)
{
#ifdef PLATFORM_DESKTOP_SDL3
SDL_HideCursor();
#else
SDL_ShowCursor(SDL_DISABLE);
#endif
CORE.Input.Mouse.cursorHidden = true;
}
@ -897,7 +1173,13 @@ void HideCursor(void)
void EnableCursor(void)
{
SDL_SetRelativeMouseMode(SDL_FALSE);
#ifdef PLATFORM_DESKTOP_SDL3
// SDL_ShowCursor() has been split into three functions: SDL_ShowCursor(), SDL_HideCursor(), and SDL_CursorVisible()
SDL_ShowCursor();
#else
SDL_ShowCursor(SDL_ENABLE);
#endif
platform.cursorRelative = false;
CORE.Input.Mouse.cursorHidden = false;
@ -993,6 +1275,22 @@ const char *GetKeyName(int key)
static void UpdateTouchPointsSDL(SDL_TouchFingerEvent event)
{
#ifdef PLATFORM_DESKTOP_SDL3 // SDL3
int count = 0;
SDL_Finger **fingers = SDL_GetTouchFingers(event.touchID, &count);
CORE.Input.Touch.pointCount = count;
for (int i = 0; i < CORE.Input.Touch.pointCount; i++)
{
SDL_Finger *finger = fingers[i];
CORE.Input.Touch.pointId[i] = finger->id;
CORE.Input.Touch.position[i].x = finger->x*CORE.Window.screen.width;
CORE.Input.Touch.position[i].y = finger->y*CORE.Window.screen.height;
CORE.Input.Touch.currentTouchState[i] = 1;
}
SDL_free(fingers);
#else // SDL2
CORE.Input.Touch.pointCount = SDL_GetNumTouchFingers(event.touchId);
for (int i = 0; i < CORE.Input.Touch.pointCount; i++)
@ -1003,6 +1301,7 @@ static void UpdateTouchPointsSDL(SDL_TouchFingerEvent event)
CORE.Input.Touch.position[i].y = finger->y*CORE.Window.screen.height;
CORE.Input.Touch.currentTouchState[i] = 1;
}
#endif
for (int i = CORE.Input.Touch.pointCount; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.currentTouchState[i] = 0;
}
@ -1094,16 +1393,26 @@ void PollInputEvents(void)
CORE.Window.dropFilepaths = (char **)RL_CALLOC(1024, sizeof(char *));
CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
#ifdef PLATFORM_DESKTOP_SDL3
// const char *data; /**< The text for SDL_EVENT_DROP_TEXT and the file name for SDL_EVENT_DROP_FILE, NULL for other events */
// Event memory is now managed by SDL, so you should not free the data in SDL_EVENT_DROP_FILE, and if you want to hold onto the text in SDL_EVENT_TEXT_EDITING and SDL_EVENT_TEXT_INPUT events, you should make a copy of it. SDL_TEXTINPUTEVENT_TEXT_SIZE is no longer necessary and has been removed.
strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.data);
#else
strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.file);
SDL_free(event.drop.file);
#endif
CORE.Window.dropFileCount++;
}
else if (CORE.Window.dropFileCount < 1024)
{
CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
#ifdef PLATFORM_DESKTOP_SDL3
strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.data);
#else
strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.file);
SDL_free(event.drop.file);
#endif
CORE.Window.dropFileCount++;
}
@ -1112,10 +1421,18 @@ void PollInputEvents(void)
} break;
// Window events are also polled (Minimized, maximized, close...)
#ifndef PLATFORM_DESKTOP_SDL3
// SDL3 states:
// The SDL_WINDOWEVENT_* events have been moved to top level events,
// and SDL_WINDOWEVENT has been removed.
// In general, handling this change just means checking for the individual events instead of first checking for SDL_WINDOWEVENT
// and then checking for window events. You can compare the event >= SDL_EVENT_WINDOW_FIRST and <= SDL_EVENT_WINDOW_LAST if you need to see whether it's a window event.
case SDL_WINDOWEVENT:
{
switch (event.window.event)
{
#endif
case SDL_WINDOWEVENT_RESIZED:
case SDL_WINDOWEVENT_SIZE_CHANGED:
{
@ -1143,14 +1460,23 @@ void PollInputEvents(void)
case SDL_WINDOWEVENT_FOCUS_GAINED:
case SDL_WINDOWEVENT_MAXIMIZED:
case SDL_WINDOWEVENT_RESTORED:
#ifdef PLATFORM_DESKTOP_SDL3
break;
#else
default: break;
}
} break;
#endif
// Keyboard events
case SDL_KEYDOWN:
{
#ifdef PLATFORM_DESKTOP_SDL3
// SDL3 Migration: The following structures have been removed: * SDL_Keysym
KeyboardKey key = ConvertScancodeToKey(event.key.scancode);
#else
KeyboardKey key = ConvertScancodeToKey(event.key.keysym.scancode);
#endif
if (key != KEY_NULL)
{
@ -1175,7 +1501,12 @@ void PollInputEvents(void)
case SDL_KEYUP:
{
#ifdef PLATFORM_DESKTOP_SDL3
KeyboardKey key = ConvertScancodeToKey(event.key.scancode);
#else
KeyboardKey key = ConvertScancodeToKey(event.key.keysym.scancode);
#endif
if (key != KEY_NULL) CORE.Input.Keyboard.currentKeyState[key] = 0;
} break;
@ -1527,7 +1858,11 @@ int InitPlatform(void)
}
// Init window
#ifdef PLATFORM_DESKTOP_SDL3
platform.window = SDL_CreateWindow(CORE.Window.title, CORE.Window.screen.width, CORE.Window.screen.height, flags);
#else
platform.window = SDL_CreateWindow(CORE.Window.title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, CORE.Window.screen.width, CORE.Window.screen.height, flags);
#endif
// Init OpenGL context
platform.glContext = SDL_GL_CreateContext(platform.window);
@ -1611,7 +1946,12 @@ int InitPlatform(void)
CORE.Storage.basePath = SDL_GetBasePath(); // Alternative: GetWorkingDirectory();
//----------------------------------------------------------------------------
#ifdef PLATFORM_DESKTOP_SDL3
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (SDL3): Initialized successfully");
#else
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (SDL): Initialized successfully");
#endif
return 0;
}

+ 1
- 0
src/raylib.h Vedi File

@ -1011,6 +1011,7 @@ RLAPI Vector2 GetWindowScaleDPI(void); // Get window
RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the specified monitor
RLAPI void SetClipboardText(const char *text); // Set clipboard text content
RLAPI const char *GetClipboardText(void); // Get clipboard text content
RLAPI Image GetClipboardImage(void); // Get clipboard image
RLAPI void EnableEventWaiting(void); // Enable waiting for events on EndDrawing(), no automatic event polling
RLAPI void DisableEventWaiting(void); // Disable waiting for events on EndDrawing(), automatic events polling

+ 6
- 0
src/rcore.c Vedi File

@ -512,6 +512,12 @@ const char *TextFormat(const char *text, ...); // Formatting of tex
#define PLATFORM_DESKTOP_GLFW
#endif
#if defined(SUPPORT_CLIPBOARD_IMAGE)
#if !defined(SUPPORT_FILEFORMAT_BMP) || !defined(STBI_REQUIRED) || !defined(SUPPORT_MODULE_RTEXTURES)
#error "To enabled SUPPORT_CLIPBOARD_IMAGE, it also needs SUPPORT_FILEFORMAT_BMP, SUPPORT_MODULE_RTEXTURES and STBI_REQUIRED to be defined. It should have been defined earlier"
#endif
#endif // SUPPORT_CLIPBOARD_IMAGE
// Include platform-specific submodules
#if defined(PLATFORM_DESKTOP_GLFW)
#include "platforms/rcore_desktop_glfw.c"

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