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core: configuration flags

pull/249/head
Ray há 8 anos
ascendente
cometimento
004117a05c
1 ficheiros alterados com 30 adições e 17 eliminações
  1. +30
    -17
      src/core.c

+ 30
- 17
src/core.c Ver ficheiro

@ -29,13 +29,15 @@
* Windowing and input system configured for HTML5 (run on browser), code converted from C to asm.js
* using emscripten compiler. OpenGL ES 2.0 required for direct translation to WebGL equivalent code.
*
* #define LOAD_DEFAULT_FONT (defined by default)
* #define SUPPORT_DEFAULT_FONT (default)
* Default font is loaded on window initialization to be available for the user to render simple text.
* NOTE: If enabled, uses external module functions to load default raylib font (module: text)
*
* #define INCLUDE_CAMERA_SYSTEM / SUPPORT_CAMERA_SYSTEM
* #define SUPPORT_CAMERA_SYSTEM
* Camera module is included (camera.h) and multiple predefined cameras are available: free, 1st/3rd person, orbital
*
* #define INCLUDE_GESTURES_SYSTEM / SUPPORT_GESTURES_SYSTEM
* #define SUPPORT_GESTURES_SYSTEM
* Gestures module is included (gestures.h) to support gestures detection: tap, hold, swipe, drag
*
* #define SUPPORT_MOUSE_GESTURES
* Mouse gestures are directly mapped like touches and processed by gestures system.
@ -68,6 +70,14 @@
*
**********************************************************************************************/
// Default supported features
//-------------------------------------
#define SUPPORT_DEFAULT_FONT
#define SUPPORT_MOUSE_GESTURES
#define SUPPORT_CAMERA_SYSTEM
#define SUPPORT_GESTURES_SYSTEM
//-------------------------------------
#include "raylib.h"
#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2
@ -77,10 +87,12 @@
#define RAYMATH_EXTERN_INLINE // Compile raymath functions as static inline (remember, it's a compiler hint)
#include "raymath.h" // Required for: Vector3 and Matrix functions
#define GESTURES_IMPLEMENTATION
#include "gestures.h" // Gestures detection functionality
#if defined(SUPPORT_GESTURES_SYSTEM)
#define GESTURES_IMPLEMENTATION
#include "gestures.h" // Gestures detection functionality
#endif
#if !defined(PLATFORM_ANDROID)
#if defined(SUPPORT_CAMERA_SYSTEM) && !defined(PLATFORM_ANDROID)
#define CAMERA_IMPLEMENTATION
#include "camera.h" // Camera system functionality
#endif
@ -147,8 +159,6 @@
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
#define STORAGE_FILENAME "storage.data"
#if defined(PLATFORM_RPI)
// Old device inputs system
#define DEFAULT_KEYBOARD_DEV STDIN_FILENO // Standard input
@ -168,7 +178,7 @@
#define MAX_GAMEPAD_BUTTONS 32 // Max bumber of buttons supported (per gamepad)
#define MAX_GAMEPAD_AXIS 8 // Max number of axis supported (per gamepad)
#define LOAD_DEFAULT_FONT // Load default font on window initialization (module: text)
#define STORAGE_FILENAME "storage.data"
//----------------------------------------------------------------------------------
// Types and Structures Definition
@ -266,7 +276,10 @@ static int lastGamepadButtonPressed = -1; // Register last gamepad button pres
static int gamepadAxisCount = 0; // Register number of available gamepad axis
static Vector2 mousePosition; // Mouse position on screen
#if defined(SUPPORT_GESTURES_SYSTEM)
static Vector2 touchPosition[MAX_TOUCH_POINTS]; // Touch position on screen
#endif
#if defined(PLATFORM_DESKTOP)
static char **dropFilesPath; // Store dropped files paths as strings
@ -284,7 +297,7 @@ static bool showLogo = false; // Track if showing logo at init is
//----------------------------------------------------------------------------------
// Other Modules Functions Declaration (required by core)
//----------------------------------------------------------------------------------
#if defined(LOAD_DEFAULT_FONT)
#if defined(SUPPORT_DEFAULT_FONT)
extern void LoadDefaultFont(void); // [Module: text] Loads default font on InitWindow()
extern void UnloadDefaultFont(void); // [Module: text] Unloads default font from GPU memory
#endif
@ -366,7 +379,7 @@ void InitWindow(int width, int height, const char *title)
// Init graphics device (display device and OpenGL context)
InitGraphicsDevice(width, height);
#if defined(LOAD_DEFAULT_FONT)
#if defined(SUPPORT_DEFAULT_FONT)
// Load default font
// NOTE: External function (defined in module: text)
LoadDefaultFont();
@ -478,7 +491,7 @@ void InitWindow(int width, int height, void *state)
// Close Window and Terminate Context
void CloseWindow(void)
{
#if defined(LOAD_DEFAULT_FONT)
#if defined(SUPPORT_DEFAULT_FONT)
UnloadDefaultFont();
#endif
@ -2071,9 +2084,11 @@ static bool GetMouseButtonStatus(int button)
// Poll (store) all input events
static void PollInputEvents(void)
{
#if defined(SUPPORT_GESTURES_SYSTEM)
// NOTE: Gestures update must be called every frame to reset gestures correctly
// because ProcessGestureEvent() is just called on an event, not every frame
UpdateGestures();
#endif
// Reset last key pressed registered
lastKeyPressed = -1;
@ -2303,8 +2318,7 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int
{
currentMouseState[button] = action;
#define ENABLE_MOUSE_GESTURES
#if defined(ENABLE_MOUSE_GESTURES)
#if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES)
// Process mouse events as touches to be able to use mouse-gestures
GestureEvent gestureEvent;
@ -2335,8 +2349,7 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int
// GLFW3 Cursor Position Callback, runs on mouse move
static void MouseCursorPosCallback(GLFWwindow *window, double x, double y)
{
#define ENABLE_MOUSE_GESTURES
#if defined(ENABLE_MOUSE_GESTURES)
#if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES)
// Process mouse events as touches to be able to use mouse-gestures
GestureEvent gestureEvent;
@ -2466,7 +2479,7 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd)
// Init graphics device (display device and OpenGL context)
InitGraphicsDevice(screenWidth, screenHeight);
#if defined(LOAD_DEFAULT_FONT)
#if defined(SUPPORT_DEFAULT_FONT)
// Load default font
// NOTE: External function (defined in module: text)
LoadDefaultFont();

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