diff --git a/src/rcore.c b/src/rcore.c
index 3efa67b2c..b3e07f95a 100644
--- a/src/rcore.c
+++ b/src/rcore.c
@@ -2812,7 +2812,7 @@ static void RecordAutomationEvent(unsigned int frame)
         // INPUT_GAMEPAD_CONNECT
         /*
         if ((CORE.Input.Gamepad.currentState[gamepad] != CORE.Input.Gamepad.previousState[gamepad]) &&
-            (CORE.Input.Gamepad.currentState[gamepad] == true)) // Check if changed to ready
+            (CORE.Input.Gamepad.currentState[gamepad])) // Check if changed to ready
         {
             // TODO: Save gamepad connect event
         }
@@ -2821,7 +2821,7 @@ static void RecordAutomationEvent(unsigned int frame)
         // INPUT_GAMEPAD_DISCONNECT
         /*
         if ((CORE.Input.Gamepad.currentState[gamepad] != CORE.Input.Gamepad.previousState[gamepad]) &&
-            (CORE.Input.Gamepad.currentState[gamepad] == false)) // Check if changed to not-ready
+            (!CORE.Input.Gamepad.currentState[gamepad])) // Check if changed to not-ready
         {
             // TODO: Save gamepad disconnect event
         }
diff --git a/src/rcore_desktop.c b/src/rcore_desktop.c
index c2e5b23f1..8fa1edd78 100644
--- a/src/rcore_desktop.c
+++ b/src/rcore_desktop.c
@@ -1966,7 +1966,7 @@ static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffs
 // GLFW3 CursorEnter Callback, when cursor enters the window
 static void CursorEnterCallback(GLFWwindow *window, int enter)
 {
-    if (enter == true) CORE.Input.Mouse.cursorOnScreen = true;
+    if (enter) CORE.Input.Mouse.cursorOnScreen = true;
     else CORE.Input.Mouse.cursorOnScreen = false;
 }
 
diff --git a/src/rcore_web.c b/src/rcore_web.c
index 261498a5b..c0b7079b0 100644
--- a/src/rcore_web.c
+++ b/src/rcore_web.c
@@ -1336,7 +1336,7 @@ static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffs
 // GLFW3 CursorEnter Callback, when cursor enters the window
 static void CursorEnterCallback(GLFWwindow *window, int enter)
 {
-    if (enter == true) CORE.Input.Mouse.cursorOnScreen = true;
+    if (enter) CORE.Input.Mouse.cursorOnScreen = true;
     else CORE.Input.Mouse.cursorOnScreen = false;
 }