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Review cubemap generation

pull/798/head
Ray 6 anos atrás
pai
commit
01367fcb1e
2 arquivos alterados com 5 adições e 7 exclusões
  1. +3
    -3
      src/rlgl.h
  2. +2
    -4
      src/textures.c

+ 3
- 3
src/rlgl.h Ver arquivo

@ -2027,10 +2027,10 @@ unsigned int rlLoadTextureCubemap(void *data, int size, int format)
unsigned int glInternalFormat, glFormat, glType; unsigned int glInternalFormat, glFormat, glType;
rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType);
// Load cubemap faces
for (unsigned int i = 0; i < 6; i++)
if (glInternalFormat != -1)
{ {
if (glInternalFormat != -1)
// Load cubemap faces
for (unsigned int i = 0; i < 6; i++)
{ {
if (format < COMPRESSED_DXT1_RGB) glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, size, size, 0, glFormat, glType, (unsigned char *)data + i*dataSize); if (format < COMPRESSED_DXT1_RGB) glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, size, size, 0, glFormat, glType, (unsigned char *)data + i*dataSize);
#if !defined(GRAPHICS_API_OPENGL_11) #if !defined(GRAPHICS_API_OPENGL_11)

+ 2
- 4
src/textures.c Ver arquivo

@ -1206,12 +1206,9 @@ TextureCubemap LoadTextureCubemap(Image image, int layoutType)
cubemap.height = cubemap.width; cubemap.height = cubemap.width;
} }
int size = cubemap.width;
if (layoutType != CUBEMAP_AUTO_DETECT) if (layoutType != CUBEMAP_AUTO_DETECT)
{ {
//unsigned int dataSize = GetPixelDataSize(size, size, format);
//void *facesData = malloc(size*size*dataSize*6); // Get memory for 6 faces in a column
int size = cubemap.width;
Image faces = { 0 }; // Vertical column image Image faces = { 0 }; // Vertical column image
Rectangle faceRecs[6] = { 0 }; // Face source rectangles Rectangle faceRecs[6] = { 0 }; // Face source rectangles
@ -1225,6 +1222,7 @@ TextureCubemap LoadTextureCubemap(Image image, int layoutType)
else if (layoutType == CUBEMAP_PANORAMA) else if (layoutType == CUBEMAP_PANORAMA)
{ {
// TODO: Convert panorama image to square faces... // TODO: Convert panorama image to square faces...
// Ref: https://github.com/denivip/panorama/blob/master/panorama.cpp
} }
else else
{ {

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