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@ -5155,16 +5155,29 @@ static Model LoadGLTF(const char *fileName) |
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if ((attribute->component_type == cgltf_component_type_r_8u) && (attribute->type == cgltf_type_vec4)) |
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if ((attribute->component_type == cgltf_component_type_r_8u) && (attribute->type == cgltf_type_vec4)) |
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{ |
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{ |
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// Init raylib mesh bone ids to copy glTF attribute data |
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// Handle 8-bit unsigned byte, vec4 format |
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model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(unsigned char)); |
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model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(unsigned char)); |
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// Load 4 components of unsigned char data type into mesh.boneIds |
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// for cgltf_attribute_type_joints we have: |
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// - data.meshes[0] (256 vertices) |
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// - 256 values, provided as cgltf_type_vec4 of bytes (4 byte per joint, stride 4) |
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LOAD_ATTRIBUTE(attribute, 4, unsigned char, model.meshes[meshIndex].boneIds) |
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LOAD_ATTRIBUTE(attribute, 4, unsigned char, model.meshes[meshIndex].boneIds) |
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} |
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} |
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else TRACELOG(LOG_WARNING, "MODEL: [%s] Joint attribute data format not supported, use vec4 u8", fileName); |
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else if ((attribute->component_type == cgltf_component_type_r_16u) && (attribute->type == cgltf_type_vec2)) |
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{ |
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// Handle 16-bit unsigned short, vec2 format |
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model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount*2, sizeof(unsigned short)); |
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LOAD_ATTRIBUTE(attribute, 2, unsigned short, model.meshes[meshIndex].boneIds) |
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} |
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else if ((attribute->component_type == cgltf_component_type_r_32u) && (attribute->type == cgltf_type_vec4)) |
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{ |
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// Handle 32-bit unsigned int, vec4 format |
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model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(unsigned int)); |
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LOAD_ATTRIBUTE(attribute, 4, unsigned int, model.meshes[meshIndex].boneIds) |
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} |
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else if ((attribute->component_type == cgltf_component_type_r_32f) && (attribute->type == cgltf_type_vec2)) |
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{ |
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// Handle 32-bit float, vec2 format |
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model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount*2, sizeof(float)); |
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LOAD_ATTRIBUTE(attribute, 2, float, model.meshes[meshIndex].boneIds) |
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} |
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else TRACELOG(LOG_WARNING, "MODEL: [%s] Joint attribute data format not supported", fileName); |
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} |
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} |
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else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_weights) // WEIGHTS_n (vec4 / u8, u16, f32) |
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else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_weights) // WEIGHTS_n (vec4 / u8, u16, f32) |
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{ |
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{ |
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