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			@ -104,7 +104,7 @@ | 
			
		
		
	
		
			
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			#define MAX_KEYBOARD_KEYS             512       // Maximum number of keyboard keys supported | 
			
		
		
	
		
			
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			#define MAX_MOUSE_BUTTONS               8       // Maximum number of mouse buttons supported | 
			
		
		
	
		
			
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			#define MAX_GAMEPADS                    4       // Maximum number of gamepads supported | 
			
		
		
	
		
			
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			#define MAX_GAMEPAD_AXES                8       // Maximum number of axis supported (per gamepad) | 
			
		
		
	
		
			
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			#define MAX_GAMEPAD_AXES                8       // Maximum number of axes supported (per gamepad) | 
			
		
		
	
		
			
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			#define MAX_GAMEPAD_BUTTONS            32       // Maximum number of buttons supported (per gamepad) | 
			
		
		
	
		
			
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			#define MAX_GAMEPAD_VIBRATION_TIME      2.0f    // Maximum vibration time in seconds | 
			
		
		
	
		
			
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			#define MAX_TOUCH_POINTS                8       // Maximum number of touch points supported | 
			
		
		
	
	
		
			
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