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@ -407,7 +407,7 @@ RenderTexture2D LoadRenderTexture(int width, int height) |
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// Unload image from CPU memory (RAM) |
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void UnloadImage(Image image) |
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{ |
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free(image.data); |
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k">if (image.data != NULL) free(image.data); |
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// NOTE: It becomes anoying every time a texture is loaded |
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//TraceLog(LOG_INFO, "Unloaded image data"); |
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@ -1759,7 +1759,7 @@ void SetTextureWrap(Texture2D texture, int wrapMode) |
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// Draw a Texture2D |
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void DrawTexture(Texture2D texture, int posX, int posY, Color tint) |
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{ |
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DrawTextureEx(texture, (Vector2){ (float)posX, (float)posY }, i">0, 1.0f, tint); |
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DrawTextureEx(texture, (Vector2){ (float)posX, (float)posY }, f">0.0f, 1.0f, tint); |
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} |
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// Draw a Texture2D with position defined as Vector2 |
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