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Fix text_unicode.c example crashing (#3250)

* Fix text_unicode.c example crashing

* Adjust the text_unicode.c example crashing fix
pull/3253/head
ubkp před 1 rokem
odevzdal GitHub
rodič
revize
016b7d0a3a
V databázi nebyl nalezen žádný známý klíč pro tento podpis ID GPG klíče: 4AEE18F83AFDEB23
1 změnil soubory, kde provedl 6 přidání a 7 odebrání
  1. +6
    -7
      examples/text/text_unicode.c

+ 6
- 7
examples/text/text_unicode.c Zobrazit soubor

@ -187,12 +187,11 @@ int main(void)
// Add a new set of emojis when SPACE is pressed
if (IsKeyPressed(KEY_SPACE)) RandomizeEmoji();
// Set the selected emoji and copy its text to clipboard
// Set the selected emoji
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && (hovered != -1) && (hovered != selected))
{
selected = hovered;
selectedPos = hoveredPos;
SetClipboardText(messages[emoji[selected].message].text);
}
Vector2 mouse = GetMousePosition();
@ -267,7 +266,7 @@ int main(void)
a = b;
b = tmp;
}
if (msgRect.x + msgRect.width > screenWidth) msgRect.x -= (msgRect.x + msgRect.width) - screenWidth + 10;
// Draw chat bubble
@ -287,11 +286,11 @@ int main(void)
DrawText(info, (int)pos.x, (int)pos.y, 10, RAYWHITE);
}
//------------------------------------------------------------------------------
// Draw the info text
DrawText("These emojis have something to tell you, click each to find out!", (screenWidth - 650)/2, screenHeight - 40, 20, GRAY);
DrawText("Each emoji is a unicode character from a font, not a texture... Press [SPACEBAR] to refresh", (screenWidth - 484)/2, screenHeight - 16, 10, GRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
@ -342,7 +341,7 @@ static void DrawTextBoxedSelectable(Font font, const char *text, Rectangle rec,
{
int length = TextLength(text); // Total length in bytes of the text, scanned by codepoints in loop
float textOffsetY = i">0; // Offset between lines (on line break '\n')
float textOffsetY = f">0.0f; // Offset between lines (on line break '\n')
float textOffsetX = 0.0f; // Offset X to next character to draw
float scaleFactor = fontSize/(float)font.baseSize; // Character rectangle scaling factor
@ -465,4 +464,4 @@ static void DrawTextBoxedSelectable(Font font, const char *text, Rectangle rec,
textOffsetX += glyphWidth;
}
}
}

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