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Fix for short non-looping sounds (#1067)

Short non-looping sounds can sometimes think they need to keep playing and will output their first few frames again. This helps to break out of all the loops instead of just this one.
pull/1071/head
jbosh 5 jaren geleden
committed by Ray
bovenliggende
commit
019434a37e
1 gewijzigde bestanden met toevoegingen van 6 en 0 verwijderingen
  1. +6
    -0
      src/raudio.c

+ 6
- 0
src/raudio.c Bestand weergeven

@ -324,6 +324,12 @@ static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const
framesToRead -= framesJustRead;
framesRead += framesJustRead;
}
if (!audioBuffer->playing)
{
framesRead = frameCount;
break;
}
// If we weren't able to read all the frames we requested, break
if (framesJustRead < framesToReadRightNow)

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