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Review screen capture / gif recording #1540

pull/1542/head
Ray 4 лет назад
Родитель
Сommit
01b7509a39
1 измененных файлов: 6 добавлений и 6 удалений
  1. +6
    -6
      src/core.c

+ 6
- 6
src/core.c Просмотреть файл

@ -4606,6 +4606,7 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
// NOTE: Before closing window, while loop must be left! // NOTE: Before closing window, while loop must be left!
} }
#if defined(SUPPORT_SCREEN_CAPTURE)
else if (key == GLFW_KEY_F12 && action == GLFW_PRESS) else if (key == GLFW_KEY_F12 && action == GLFW_PRESS)
{ {
#if defined(SUPPORT_GIF_RECORDING) #if defined(SUPPORT_GIF_RECORDING)
@ -4648,14 +4649,13 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
} }
} }
else else
#endif // SUPPORT_GIF_RECORDING
#if defined(SUPPORT_SCREEN_CAPTURE)
#endif // SUPPORT_GIF_RECORDING
{ {
TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter)); TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter));
screenshotCounter++; screenshotCounter++;
} }
#endif // SUPPORT_SCREEN_CAPTURE
} }
#endif // SUPPORT_SCREEN_CAPTURE
else else
{ {
// WARNING: GLFW could return GLFW_REPEAT, we need to consider it as 1 // WARNING: GLFW could return GLFW_REPEAT, we need to consider it as 1
@ -5978,6 +5978,7 @@ void UWPKeyDownEvent(int key, bool down, bool controlKey)
// Time to close the window. // Time to close the window.
CORE.Window.shouldClose = true; CORE.Window.shouldClose = true;
} }
#if defined(SUPPORT_SCREEN_CAPTURE)
else if (key == KEY_F12 && down) else if (key == KEY_F12 && down)
{ {
#if defined(SUPPORT_GIF_RECORDING) #if defined(SUPPORT_GIF_RECORDING)
@ -6011,14 +6012,13 @@ void UWPKeyDownEvent(int key, bool down, bool controlKey)
} }
} }
else else
#endif // SUPPORT_GIF_RECORDING
#if defined(SUPPORT_SCREEN_CAPTURE)
#endif // SUPPORT_GIF_RECORDING
{ {
TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter)); TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter));
screenshotCounter++; screenshotCounter++;
} }
#endif // SUPPORT_SCREEN_CAPTURE
} }
#endif // SUPPORT_SCREEN_CAPTURE
else else
{ {
CORE.Input.Keyboard.currentKeyState[key] = down; CORE.Input.Keyboard.currentKeyState[key] = down;

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