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@ -49,8 +49,6 @@ |
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* |
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**********************************************************************************************/ |
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#include "rcore.h" |
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#include "SDL.h" // SDL base library (window/rendered, input, timming... functionality) |
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#include "SDL_opengl.h" // SDL OpenGL functionality (if required, instead of internal renderer) |
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@ -998,7 +996,7 @@ void PollInputEvents(void) |
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switch (event.type) |
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{ |
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case SDL_QUIT: CORE.Window.shouldClose = true; break; |
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case SDL_DROPFILE: // Dropped file |
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{ |
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if (CORE.Window.dropFileCount == 0) |
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@ -1019,7 +1017,7 @@ void PollInputEvents(void) |
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CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char)); |
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strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.file); |
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SDL_free(event.drop.file); |
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CORE.Window.dropFileCount++; |
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} |
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else TRACELOG(LOG_WARNING, "FILE: Maximum drag and drop files at once is limited to 1024 files!"); |
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@ -1274,7 +1272,7 @@ int InitPlatform(void) |
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SDL_Joystick *gamepad = SDL_JoystickOpen(0); |
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//if (SDL_Joystick *gamepad == NULL) SDL_Log("WARNING: Unable to open game controller! SDL Error: %s\n", SDL_GetError()); |
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} |
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SDL_EventState(SDL_DROPFILE, SDL_ENABLE); |
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//---------------------------------------------------------------------------- |
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