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			|  |  |  | * | 
		
	
		
			
			|  |  |  | *   FEATURES: | 
		
	
		
			
			|  |  |  | *       - Library written in plain C code (C99) | 
		
	
		
			
			|  |  |  | *       - Uses PascalCase/camelCase notation | 
		
	
		
			
			|  |  |  | *       - Multiple platforms supported: Windows, Linux, Mac, Android, Raspberry Pi, HTML5. | 
		
	
		
			
			|  |  |  | *       - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0) | 
		
	
		
			
			|  |  |  | *       - Unique OpenGL abstraction layer (usable as standalone module): [rlgl] | 
		
	
		
			
			|  |  |  | *       - Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF) | 
		
	
		
			
			|  |  |  | *       - Multiple textures support, including compressed formats and mipmaps generation | 
		
	
		
			
			|  |  |  | *       - Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps | 
		
	
		
			
			|  |  |  | *       - Powerful math module for Vector, Matrix and Quaternion operations: [raymath] | 
		
	
		
			
			|  |  |  | *       - Powerful math module for Vector2, Vector3, Matrix and Quaternion operations: [raymath] | 
		
	
		
			
			|  |  |  | *       - Audio loading and playing with streaming support and mixing channels: [audio] | 
		
	
		
			
			|  |  |  | *       - VR stereo rendering support with configurable HMD device parameters | 
		
	
		
			
			|  |  |  | *       - Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi, HTML5 and Oculus Rift CV1 | 
		
	
		
			
			|  |  |  | *       - Custom color palette for fancy visuals on raywhite background | 
		
	
		
			
			|  |  |  | *       - Minimal external dependencies (GLFW3, OpenGL, OpenAL) | 
		
	
		
			
			|  |  |  | *       - Complete bindings for Lua, Go and Pascal | 
		
	
		
			
			|  |  |  | * | 
		
	
		
			
			|  |  |  | *   NOTES: | 
		
	
		
			
			|  |  |  | *       32bit Colors - All defined color are always RGBA (struct Color is 4 byte) | 
		
	
		
			
			|  |  |  | *       One custom default font could be loaded automatically when InitWindow() [core] | 
		
	
		
			
			|  |  |  | *       32bit Colors - Any defined Color is always RGBA (4 byte) | 
		
	
		
			
			|  |  |  | *       One custom font is loaded by default when InitWindow() [core] | 
		
	
		
			
			|  |  |  | *       If using OpenGL 3.3 or ES2, one default shader is loaded automatically (internally defined) [rlgl] | 
		
	
		
			
			|  |  |  | *       If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads | 
		
	
		
			
			|  |  |  | *       If using OpenGL 3.3 or ES2, two default shaders could be loaded automatically (internally defined) | 
		
	
		
			
			|  |  |  | * | 
		
	
		
			
			|  |  |  | *   DEPENDENCIES: | 
		
	
		
			
			|  |  |  | *       GLFW3 (www.glfw.org) for window/context management and input [core] | 
		
	
	
		
			
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