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Review contributed example

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Ray 5 years ago
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03720b30a1
1 changed files with 27 additions and 20 deletions
  1. +27
    -20
      examples/models/models_waving_cubes.c

+ 27
- 20
examples/models/models_waving_cubes.c View File

@ -5,7 +5,9 @@
* This example has been created using raylib 2.5 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2019 Ramon Santamaria (@raysan5)
* Example contributed by Codecat (@codecat) and reviewed by Ramon Santamaria (@raysan5)
*
* Copyright (c) 2019 Codecat (@codecat) and Ramon Santamaria (@raysan5)
*
********************************************************************************************/
@ -23,7 +25,7 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [models] example - waving cubes");
// Initialize the camera
Camera3D camera;
Camera3D camera = { 0 };
camera.position = (Vector3){ 30.0f, 20.0f, 30.0f };
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
@ -40,16 +42,18 @@ int main()
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
double time = GetTime();
// Calculate time scale for cube position and size
float scale = (2.0f + (float)sin(time)) * 0.7f;
float scale = (2.0f + (float)sin(time))*0.7f;
// Move camera around the scene
double cameraTime = time * 0.3;
camera.position.x = (float)cos(cameraTime) * 40.0f;
camera.position.z = (float)sin(cameraTime) * 40.0f;
double cameraTime = time*0.3;
camera.position.x = (float)cos(cameraTime)*40.0f;
camera.position.z = (float)sin(cameraTime)*40.0f;
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
@ -60,37 +64,40 @@ int main()
DrawGrid(10, 5.0f);
for (int x = 0; x < numBlocks; x++) {
for (int y = 0; y < numBlocks; y++) {
for (int z = 0; z < numBlocks; z++) {
for (int x = 0; x < numBlocks; x++)
{
for (int y = 0; y < numBlocks; y++)
{
for (int z = 0; z < numBlocks; z++)
{
// Scale of the blocks depends on x/y/z positions
float blockScale = (x + y + z) / 30.0f;
float blockScale = (x + y + z)/30.0f;
// Scatter makes the waving effect by adding blockScale over time
float scatter = sinf(blockScale * 20.0f + (float)(time * 4.0f));
float scatter = sinf(blockScale*20.0f + (float)(time*4.0f));
// Calculate the cube position
Vector3 cubePos = {
(float)(x - numBlocks / 2) * (scale * 3.0f) + scatter,
(float)(y - numBlocks / 2) * (scale * 2.0f) + scatter,
(float)(z - numBlocks / 2) * (scale * 3.0f) + scatter
(float)(x - numBlocks/2)*(scale*3.0f) + scatter,
(float)(y - numBlocks/2)*(scale*2.0f) + scatter,
(float)(z - numBlocks/2)*(scale*3.0f) + scatter
};
// Pick a color with a hue depending on cube position for the rainbow color effect
Color cubeColor = ColorFromHSV((Vector3){ (float)(((x + y + z) * 18) % 360), 0.75f, 0.9f });
Color cubeColor = ColorFromHSV((Vector3){ (float)(((x + y + z)*18)%360), 0.75f, 0.9f });
// Calculate cube size
float cubeSize = (2.4f - scale) * blockScale;
float cubeSize = (2.4f - scale)*blockScale;
// And finally, draw the cube!
DrawCube(cubePos, cubeSize, cubeSize, cubeSize, cubeColor);
}
}
}
DrawFPS(10, 10);
EndMode3D();
DrawFPS(10, 10);
EndDrawing();
//----------------------------------------------------------------------------------

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