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| /******************************************************************************************* | |||
| * | |||
| * raylib [core] example - Ray-Picking in 3d mode, also ground plane | |||
| * | |||
| * This example has been created using raylib 1.3 (www.raylib.com) | |||
| * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |||
| * | |||
| * Copyright (c) 2015 Ramon Santamaria (@raysan5) | |||
| * | |||
| ********************************************************************************************/ | |||
| #include "raylib.h" | |||
| int main() | |||
| { | |||
| // Initialization | |||
| //-------------------------------------------------------------------------------------- | |||
| int screenWidth = 800; | |||
| int screenHeight = 450; | |||
| InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d ray picking"); | |||
| // Define the camera to look into our 3d world | |||
| Camera camera; | |||
| camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position | |||
| camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point | |||
| camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) | |||
| camera.fovy = 45.0f; // Camera field-of-view Y | |||
| Vector3 cubePosition = { 0.0f, 1.0f, 0.0f }; | |||
| Vector3 cubeSize = { 2.0f, 2.0f, 2.0f }; | |||
| Vector3 groundCursorPos = { 0 }; | |||
| Ray ray; // Picking line ray | |||
| bool collision = false; | |||
| SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode | |||
| SetTargetFPS(60); // Set our game to run at 60 frames-per-second | |||
| //-------------------------------------------------------------------------------------- | |||
| // Main game loop | |||
| while (!WindowShouldClose()) // Detect window close button or ESC key | |||
| { | |||
| // Update | |||
| //---------------------------------------------------------------------------------- | |||
| UpdateCamera(&camera); // Update camera | |||
| // if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) | |||
| // { | |||
| // // NOTE: This function is NOT WORKING properly! | |||
| // ray = GetMouseRay(GetMousePosition(), camera); | |||
| // // Check collision between ray and box | |||
| // collision = CheckCollisionRayBox(ray, | |||
| // (BoundingBox){(Vector3){ cubePosition.x - cubeSize.x/2, cubePosition.y - cubeSize.y/2, cubePosition.z - cubeSize.z/2 }, | |||
| // (Vector3){ cubePosition.x + cubeSize.x/2, cubePosition.y + cubeSize.y/2, cubePosition.z + cubeSize.z/2 }}); | |||
| // } | |||
| ray = GetMouseRay(GetMousePosition(), camera); | |||
| RayHitInfo hitinfo = RaycastGroundPlane( ray, 0.0 ); | |||
| //---------------------------------------------------------------------------------- | |||
| // Draw | |||
| //---------------------------------------------------------------------------------- | |||
| BeginDrawing(); | |||
| ClearBackground(RAYWHITE); | |||
| Begin3dMode(camera); | |||
| if (collision) | |||
| { | |||
| DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, RED); | |||
| DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, MAROON); | |||
| DrawCubeWires(cubePosition, cubeSize.x + 0.2f, cubeSize.y + 0.2f, cubeSize.z + 0.2f, GREEN); | |||
| } | |||
| else | |||
| { | |||
| DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, GRAY); | |||
| DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, DARKGRAY); | |||
| } | |||
| if (hitinfo.hit) { | |||
| groundCursorPos = hitinfo.hitPosition; | |||
| groundCursorPos.y += 0.25; // Offset so the cube rests on the ground | |||
| printf("Hit: groundpos %3.2f %3.2f %3.2f\n", | |||
| groundCursorPos.x, groundCursorPos.y, groundCursorPos.z ); | |||
| DrawCubeWires( groundCursorPos, 0.5, 0.5, 0.5, RED ); | |||
| } | |||
| DrawRay(ray, MAROON); | |||
| DrawGrid(10, 1.0f); | |||
| End3dMode(); | |||
| //DrawText("Try selecting the box with mouse!", 240, 10, 20, DARKGRAY); | |||
| //if(collision) DrawText("BOX SELECTED", (screenWidth - MeasureText("BOX SELECTED", 30)) / 2, screenHeight * 0.1f, 30, GREEN); | |||
| DrawFPS(10, 10); | |||
| EndDrawing(); | |||
| //---------------------------------------------------------------------------------- | |||
| } | |||
| // De-Initialization | |||
| //-------------------------------------------------------------------------------------- | |||
| CloseWindow(); // Close window and OpenGL context | |||
| //-------------------------------------------------------------------------------------- | |||
| return 0; | |||
| } | |||