| 
				
				
					
						
					
				
				
				 | 
			
			 | 
			
			@ -513,6 +513,8 @@ RLAPI void rlEnableFramebuffer(unsigned int id);              // Enable render t | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			RLAPI void rlDisableFramebuffer(void);                        // Disable render texture (fbo), return to default framebuffer | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			RLAPI void rlEnableDepthTest(void);                           // Enable depth test | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			RLAPI void rlDisableDepthTest(void);                          // Disable depth test | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			RLAPI void rlEnableDepthMask(void);                           // Enable depth write | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			RLAPI void rlDisableDepthMask(void);                          // Disable depth write | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			RLAPI void rlEnableBackfaceCulling(void);                     // Enable backface culling | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			RLAPI void rlDisableBackfaceCulling(void);                    // Disable backface culling | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			RLAPI void rlEnableScissorTest(void);                         // Enable scissor test | 
			
		
		
	
	
		
			
				| 
				
					
						
					
				
				
					
						
					
				
				
				 | 
			
			 | 
			
			@ -1439,6 +1441,12 @@ void rlEnableDepthTest(void) { glEnable(GL_DEPTH_TEST); } | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			// Disable depth test | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			void rlDisableDepthTest(void) { glDisable(GL_DEPTH_TEST); } | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			// Enable depth write | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			void rlEnableDepthMask(void) { glDepthMask(GL_TRUE); } | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			// Disable depth write | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			void rlDisableDepthMask(void) { glDepthMask(GL_FALSE); } | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			// Enable backface culling | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			void rlEnableBackfaceCulling(void) { glEnable(GL_CULL_FACE); } | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
	
		
			
				| 
				
					
						
					
				
				
				
				 | 
			
			 | 
			
			
 |