Переглянути джерело

Reviewed some examples and warnings

pull/3518/head
Ray 1 рік тому
джерело
коміт
040b945fef
9 змінених файлів з 77 додано та 107 видалено
  1. +1
    -1
      examples/Makefile.Web
  2. +2
    -2
      examples/core/core_storage_values.c
  3. +1
    -1
      examples/models/models_animation.c
  4. +1
    -1
      examples/models/models_loading_gltf.c
  5. +1
    -1
      examples/models/models_loading_m3d.c
  6. +0
    -3
      examples/shapes/shapes_bouncing_ball.c
  7. +6
    -6
      examples/shapes/shapes_splines_drawing.c
  8. +1
    -1
      examples/text/text_font_sdf.c
  9. +64
    -91
      examples/textures/textures_textured_curve.c

+ 1
- 1
examples/Makefile.Web Переглянути файл

@ -941,7 +941,7 @@ shaders/shaders_deferred_render: shaders/shaders_deferred_render.c
--preload-file shaders/resources/shaders/glsl330/gbuffer.vs@resources/shaders/glsl330/gbuffer.vs \
--preload-file shaders/resources/shaders/glsl330/gbuffer.fs@resources/shaders/glsl330/gbuffer.fs \
--preload-file shaders/resources/shaders/glsl330/deferred_shading.fs@resources/shaders/glsl330/deferred_shading.fs \
--preload-file shaders/resources/shaders/glsl330/deferred_shading.fs@resources/shaders/glsl330/deferred_shading.fs \
--preload-file shaders/resources/shaders/glsl330/deferred_shading.fs@resources/shaders/glsl330/deferred_shading.fs
shaders/shaders_eratosthenes: shaders/shaders_eratosthenes.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \

+ 2
- 2
examples/core/core_storage_values.c Переглянути файл

@ -104,7 +104,7 @@ int main(void)
bool SaveStorageValue(unsigned int position, int value)
{
bool success = false;
unsigned int dataSize = 0;
int dataSize = 0;
unsigned int newDataSize = 0;
unsigned char *fileData = LoadFileData(STORAGE_DATA_FILE, &dataSize);
unsigned char *newFileData = NULL;
@ -172,7 +172,7 @@ bool SaveStorageValue(unsigned int position, int value)
int LoadStorageValue(unsigned int position)
{
int value = 0;
unsigned int dataSize = 0;
int dataSize = 0;
unsigned char *fileData = LoadFileData(STORAGE_DATA_FILE, &dataSize);
if (fileData != NULL)

+ 1
- 1
examples/models/models_animation.c Переглянути файл

@ -48,7 +48,7 @@ int main(void)
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
// Load animation data
unsigned int animsCount = 0;
int animsCount = 0;
ModelAnimation *anims = LoadModelAnimations("resources/models/iqm/guyanim.iqm", &animsCount);
int animFrameCounter = 0;

+ 1
- 1
examples/models/models_loading_gltf.c Переглянути файл

@ -44,7 +44,7 @@ int main(void)
Model model = LoadModel("resources/models/gltf/robot.glb");
// Load gltf model animations
unsigned int animsCount = 0;
int animsCount = 0;
unsigned int animIndex = 0;
unsigned int animCurrentFrame = 0;
ModelAnimation *modelAnimations = LoadModelAnimations("resources/models/gltf/robot.glb", &animsCount);

+ 1
- 1
examples/models/models_loading_m3d.c Переглянути файл

@ -50,7 +50,7 @@ int main(void)
Model model = LoadModel(modelFileName); // Load the bind-pose model mesh and basic data
// Load animations
unsigned int animsCount = 0;
int animsCount = 0;
int animFrameCounter = 0, animId = 0;
ModelAnimation *anims = LoadModelAnimations(modelFileName, &animsCount); // Load skeletal animation data

+ 0
- 3
examples/shapes/shapes_bouncing_ball.c Переглянути файл

@ -67,9 +67,6 @@ int main(void)
// On pause, we draw a blinking message
if (pause && ((framesCounter/30)%2)) DrawText("PAUSED", 350, 200, 30, GRAY);
DrawCircle(400.5f, 300.5f, 50.0f, BLACK);
DrawCircle(528.0f, 172.0f, 26.0f, BLACK);
DrawFPS(10, 10);
EndDrawing();

+ 6
- 6
examples/shapes/shapes_splines_drawing.c Переглянути файл

@ -2,7 +2,7 @@
*
* raylib [shapes] example - splines drawing
*
* Example originally created with raylib 4.6-dev, last time updated with raylib 4.6-dev
* Example originally created with raylib 5.0, last time updated with raylib 5.0
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
@ -17,7 +17,7 @@
#define MAX_SPLINE_POINTS 32
// Bezier spline control points
// Cubic Bezier spline control points
// NOTE: Every segment has two control points
typedef struct {
Vector2 start;
@ -26,10 +26,10 @@ typedef struct {
// Spline types
typedef enum {
SPLINE_LINEAR = 0,
SPLINE_BASIS, // B-Spline
SPLINE_CATMULLROM,
SPLINE_BEZIER
SPLINE_LINEAR = 0, // Linear
SPLINE_BASIS, // B-Spline
SPLINE_CATMULLROM, // Catmull-Rom
SPLINE_BEZIER // Cubic Bezier
} SplineType;
//------------------------------------------------------------------------------------

+ 1
- 1
examples/text/text_font_sdf.c Переглянути файл

@ -38,7 +38,7 @@ int main(void)
const char msg[50] = "Signed Distance Fields";
// Loading file to memory
unsigned int fileSize = 0;
int fileSize = 0;
unsigned char *fileData = LoadFileData("resources/anonymous_pro_bold.ttf", &fileSize);
// Default font generation from TTF font

+ 64
- 91
examples/textures/textures_textured_curve.c Переглянути файл

@ -13,7 +13,6 @@
*
********************************************************************************************/
#include "raylib.h"
#include "raymath.h"
@ -43,12 +42,8 @@ static Vector2 *curveSelectedPoint = NULL;
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
static void UpdateOptions(void);
static void UpdateCurve(void);
static void DrawCurve(void);
static void DrawTexturedCurve(void);
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
@ -81,9 +76,31 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
UpdateCurve();
UpdateOptions();
// Curve config options
if (IsKeyPressed(KEY_SPACE)) showCurve = !showCurve;
if (IsKeyPressed(KEY_EQUAL)) curveWidth += 2;
if (IsKeyPressed(KEY_MINUS)) curveWidth -= 2;
if (curveWidth < 2) curveWidth = 2;
// Update segments
if (IsKeyPressed(KEY_LEFT)) curveSegments -= 2;
if (IsKeyPressed(KEY_RIGHT)) curveSegments += 2;
if (curveSegments < 2) curveSegments = 2;
// Update curve logic
// If the mouse is not down, we are not editing the curve so clear the selection
if (!IsMouseButtonDown(MOUSE_LEFT_BUTTON)) curveSelectedPoint = NULL;
// If a point was selected, move it
if (curveSelectedPoint) *curveSelectedPoint = Vector2Add(*curveSelectedPoint, GetMouseDelta());
// The mouse is down, and nothing was selected, so see if anything was picked
Vector2 mouse = GetMousePosition();
if (CheckCollisionPointCircle(mouse, curveStartPosition, 6)) curveSelectedPoint = &curveStartPosition;
else if (CheckCollisionPointCircle(mouse, curveStartPositionTangent, 6)) curveSelectedPoint = &curveStartPositionTangent;
else if (CheckCollisionPointCircle(mouse, curveEndPosition, 6)) curveSelectedPoint = &curveEndPosition;
else if (CheckCollisionPointCircle(mouse, curveEndPositionTangent, 6)) curveSelectedPoint = &curveEndPositionTangent;
//----------------------------------------------------------------------------------
// Draw
@ -92,9 +109,29 @@ int main()
ClearBackground(RAYWHITE);
DrawTexturedCurve();
DrawCurve();
DrawTexturedCurve(); // Draw a textured Spline Cubic Bezier
// Draw spline for reference
if (showCurve) DrawSplineSegmentBezierCubic(curveStartPosition, curveEndPosition, curveStartPositionTangent, curveEndPositionTangent, 2, BLUE);
// Draw the various control points and highlight where the mouse is
DrawLineV(curveStartPosition, curveStartPositionTangent, SKYBLUE);
DrawLineV(curveStartPositionTangent, curveEndPositionTangent, Fade(LIGHTGRAY, 0.4f));
DrawLineV(curveEndPosition, curveEndPositionTangent, PURPLE);
if (CheckCollisionPointCircle(mouse, curveStartPosition, 6)) DrawCircleV(curveStartPosition, 7, YELLOW);
DrawCircleV(curveStartPosition, 5, RED);
if (CheckCollisionPointCircle(mouse, curveStartPositionTangent, 6)) DrawCircleV(curveStartPositionTangent, 7, YELLOW);
DrawCircleV(curveStartPositionTangent, 5, MAROON);
if (CheckCollisionPointCircle(mouse, curveEndPosition, 6)) DrawCircleV(curveEndPosition, 7, YELLOW);
DrawCircleV(curveEndPosition, 5, GREEN);
if (CheckCollisionPointCircle(mouse, curveEndPositionTangent, 6)) DrawCircleV(curveEndPositionTangent, 7, YELLOW);
DrawCircleV(curveEndPositionTangent, 5, DARKGREEN);
// Draw usage info
DrawText("Drag points to move curve, press SPACE to show/hide base curve", 10, 10, 10, DARKGRAY);
DrawText(TextFormat("Curve width: %2.0f (Use + and - to adjust)", curveWidth), 10, 30, 10, DARKGRAY);
DrawText(TextFormat("Curve segments: %d (Use LEFT and RIGHT to adjust)", curveSegments), 10, 50, 10, DARKGRAY);
@ -116,54 +153,8 @@ int main()
//----------------------------------------------------------------------------------
// Module Functions Definition
//----------------------------------------------------------------------------------
static void DrawCurve(void)
{
if (showCurve) DrawSplineSegmentBezierCubic(curveStartPosition, curveEndPosition, curveStartPositionTangent, curveEndPositionTangent, 2, BLUE);
// Draw the various control points and highlight where the mouse is
DrawLineV(curveStartPosition, curveStartPositionTangent, SKYBLUE);
DrawLineV(curveStartPositionTangent, curveEndPositionTangent, Fade(LIGHTGRAY, 0.4f));
DrawLineV(curveEndPosition, curveEndPositionTangent, PURPLE);
Vector2 mouse = GetMousePosition();
if (CheckCollisionPointCircle(mouse, curveStartPosition, 6)) DrawCircleV(curveStartPosition, 7, YELLOW);
DrawCircleV(curveStartPosition, 5, RED);
if (CheckCollisionPointCircle(mouse, curveStartPositionTangent, 6)) DrawCircleV(curveStartPositionTangent, 7, YELLOW);
DrawCircleV(curveStartPositionTangent, 5, MAROON);
if (CheckCollisionPointCircle(mouse, curveEndPosition, 6)) DrawCircleV(curveEndPosition, 7, YELLOW);
DrawCircleV(curveEndPosition, 5, GREEN);
if (CheckCollisionPointCircle(mouse, curveEndPositionTangent, 6)) DrawCircleV(curveEndPositionTangent, 7, YELLOW);
DrawCircleV(curveEndPositionTangent, 5, DARKGREEN);
}
static void UpdateCurve(void)
{
// If the mouse is not down, we are not editing the curve so clear the selection
if (!IsMouseButtonDown(MOUSE_LEFT_BUTTON))
{
curveSelectedPoint = NULL;
return;
}
// If a point was selected, move it
if (curveSelectedPoint)
{
*curveSelectedPoint = Vector2Add(*curveSelectedPoint, GetMouseDelta());
return;
}
// The mouse is down, and nothing was selected, so see if anything was picked
Vector2 mouse = GetMousePosition();
if (CheckCollisionPointCircle(mouse, curveStartPosition, 6)) curveSelectedPoint = &curveStartPosition;
else if (CheckCollisionPointCircle(mouse, curveStartPositionTangent, 6)) curveSelectedPoint = &curveStartPositionTangent;
else if (CheckCollisionPointCircle(mouse, curveEndPosition, 6)) curveSelectedPoint = &curveEndPosition;
else if (CheckCollisionPointCircle(mouse, curveEndPositionTangent, 6)) curveSelectedPoint = &curveEndPositionTangent;
}
// Draw textured curve using Spline Cubic Bezier
static void DrawTexturedCurve(void)
{
const float step = 1.0f/curveSegments;
@ -180,11 +171,11 @@ static void DrawTexturedCurve(void)
for (int i = 1; i <= curveSegments; i++)
{
o">// Segment the curve
t = step*i;
float a = powf(i">1 - t, 3);
float b = i">3*powf(1 - t, 2)*t;
float c = i">3*(1 - t)*powf(t, 2);
n">t = step*(float)i;
float a = powf(f">1.0f - t, 3);
float b = f">3.0f*powf(1.0f - t, 2)*t;
float c = f">3.0f*(1.0f - t)*powf(t, 2);
float d = powf(t, 3);
// Compute the endpoint for this segment
@ -217,22 +208,20 @@ static void DrawTexturedCurve(void)
// Draw the segment as a quad
rlSetTexture(texRoad.id);
rlBegin(RL_QUADS);
rlColor4ub(255,255,255,255);
rlNormal3f(0.0f, 0.0f, 1.0f);
rlColor4ub(255,255,255,255);
rlNormal3f(0.0f, 0.0f, 1.0f);
rlTexCoord2f(0, previousV);
rlVertex2f(prevNegNormal.x, prevNegNormal.y);
rlTexCoord2f(1, previousV);
rlVertex2f(prevPosNormal.x, prevPosNormal.y);
rlTexCoord2f(0, previousV);
rlVertex2f(prevNegNormal.x, prevNegNormal.y);
rlTexCoord2f(1, v);
rlVertex2f(currentPosNormal.x, currentPosNormal.y);
rlTexCoord2f(1, previousV);
rlVertex2f(prevPosNormal.x, prevPosNormal.y);
rlTexCoord2f(0, v);
rlVertex2f(currentNegNormal.x, currentNegNormal.y);
rlTexCoord2f(1, v);
rlVertex2f(currentPosNormal.x, currentPosNormal.y);
rlTexCoord2f(0, v);
rlVertex2f(currentNegNormal.x, currentNegNormal.y);
rlEnd();
// The current step is the start of the next step
@ -242,19 +231,3 @@ static void DrawTexturedCurve(void)
}
}
static void UpdateOptions(void)
{
if (IsKeyPressed(KEY_SPACE)) showCurve = !showCurve;
// Update with
if (IsKeyPressed(KEY_EQUAL)) curveWidth += 2;
if (IsKeyPressed(KEY_MINUS)) curveWidth -= 2;
if (curveWidth < 2) curveWidth = 2;
// Update segments
if (IsKeyPressed(KEY_LEFT)) curveSegments -= 2;
if (IsKeyPressed(KEY_RIGHT)) curveSegments += 2;
if (curveSegments < 2) curveSegments = 2;
}

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