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@ -4653,6 +4653,7 @@ static Model LoadGLTF(const char *fileName) |
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model.meshMaterial = RL_CALLOC(model.meshCount, sizeof(int)); |
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// Load materials data |
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//---------------------------------------------------------------------------------------------------- |
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for (unsigned int i = 0, j = 1; i < data->materials_count; i++, j++) |
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{ |
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model.materials[j] = LoadMaterialDefault(); |
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@ -4742,9 +4743,11 @@ static Model LoadGLTF(const char *fileName) |
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} |
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// Load meshes data |
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// NOTE: meshIndex accumulates primitives |
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//---------------------------------------------------------------------------------------------------- |
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for (unsigned int i = 0, meshIndex = 0; i < data->meshes_count; i++) |
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{ |
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// NOTE: meshIndex accumulates primitives |
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for (unsigned int p = 0; p < data->meshes[i].primitives_count; p++) |
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{ |
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// NOTE: We only support primitives defined by triangles |
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@ -4761,6 +4764,8 @@ static Model LoadGLTF(const char *fileName) |
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{ |
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cgltf_accessor *attribute = data->meshes[i].primitives[p].attributes[j].data; |
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// WARNING: SPECS: POSITION accessor MUST have its min and max properties defined. |
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if ((attribute->component_type == cgltf_component_type_r_32f) && (attribute->type == cgltf_type_vec3)) |
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{ |
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// Init raylib mesh vertices to copy glTF attribute data |
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@ -4786,8 +4791,24 @@ static Model LoadGLTF(const char *fileName) |
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} |
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else TRACELOG(LOG_WARNING, "MODEL: [%s] Normal attribute data format not supported, use vec3 float", fileName); |
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} |
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else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_tangent) // TANGENT |
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{ |
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cgltf_accessor *attribute = data->meshes[i].primitives[p].attributes[j].data; |
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if ((attribute->component_type == cgltf_component_type_r_32f) && (attribute->type == cgltf_type_vec4)) |
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{ |
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// Init raylib mesh normals to copy glTF attribute data |
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model.meshes[meshIndex].tangents = RL_MALLOC(attribute->count*4*sizeof(float)); |
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// Load 3 components of float data type into mesh.normals |
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LOAD_ATTRIBUTE(attribute, 4, float, model.meshes[meshIndex].tangents) |
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} |
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else TRACELOG(LOG_WARNING, "MODEL: [%s] Tangent attribute data format not supported, use vec4 float", fileName); |
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} |
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else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_texcoord) // TEXCOORD_0 |
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{ |
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// TODO: Support additional texture coordinates: TEXCOORD_1 -> mesh.texcoords2 |
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cgltf_accessor *attribute = data->meshes[i].primitives[p].attributes[j].data; |
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if ((attribute->component_type == cgltf_component_type_r_32f) && (attribute->type == cgltf_type_vec2)) |
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@ -4804,6 +4825,8 @@ static Model LoadGLTF(const char *fileName) |
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{ |
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cgltf_accessor *attribute = data->meshes[i].primitives[p].attributes[j].data; |
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// WARNING: SPECS: All components of each COLOR_n accessor element MUST be clamped to [0.0, 1.0] range. |
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if ((attribute->component_type == cgltf_component_type_r_8u) && (attribute->type == cgltf_type_vec4)) |
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{ |
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// Init raylib mesh color to copy glTF attribute data |
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@ -4843,15 +4866,14 @@ static Model LoadGLTF(const char *fileName) |
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else TRACELOG(LOG_WARNING, "MODEL: [%s] Color attribute data format not supported", fileName); |
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} |
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// TODO: Additional attributes that could be supported (some related to animations): |
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// cgltf_attribute_type_tangent, cgltf_attribute_type_joints, cgltf_attribute_type_weights |
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// NOTE: Attributes related to animations are processed separately |
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} |
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// Load primitive indices data (if provided) |
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cgltf_accessor *attribute = data->meshes[i].primitives[p].indices; |
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if (attribute != NULL) |
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if (data->meshes[i].primitives[p].indices != NULL) |
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{ |
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cgltf_accessor *attribute = data->meshes[i].primitives[p].indices; |
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model.meshes[meshIndex].triangleCount = (int)attribute->count/3; |
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if (attribute->component_type == cgltf_component_type_r_16u) |
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