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Added some comments on `LoadGLTF()`

pull/2081/head
raysan5 3 лет назад
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Сommit
04a4efb591
1 измененных файлов: 28 добавлений и 6 удалений
  1. +28
    -6
      src/rmodels.c

+ 28
- 6
src/rmodels.c Просмотреть файл

@ -4653,6 +4653,7 @@ static Model LoadGLTF(const char *fileName)
model.meshMaterial = RL_CALLOC(model.meshCount, sizeof(int));
// Load materials data
//----------------------------------------------------------------------------------------------------
for (unsigned int i = 0, j = 1; i < data->materials_count; i++, j++)
{
model.materials[j] = LoadMaterialDefault();
@ -4742,9 +4743,11 @@ static Model LoadGLTF(const char *fileName)
}
// Load meshes data
// NOTE: meshIndex accumulates primitives
//----------------------------------------------------------------------------------------------------
for (unsigned int i = 0, meshIndex = 0; i < data->meshes_count; i++)
{
// NOTE: meshIndex accumulates primitives
for (unsigned int p = 0; p < data->meshes[i].primitives_count; p++)
{
// NOTE: We only support primitives defined by triangles
@ -4761,6 +4764,8 @@ static Model LoadGLTF(const char *fileName)
{
cgltf_accessor *attribute = data->meshes[i].primitives[p].attributes[j].data;
// WARNING: SPECS: POSITION accessor MUST have its min and max properties defined.
if ((attribute->component_type == cgltf_component_type_r_32f) && (attribute->type == cgltf_type_vec3))
{
// Init raylib mesh vertices to copy glTF attribute data
@ -4786,8 +4791,24 @@ static Model LoadGLTF(const char *fileName)
}
else TRACELOG(LOG_WARNING, "MODEL: [%s] Normal attribute data format not supported, use vec3 float", fileName);
}
else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_tangent) // TANGENT
{
cgltf_accessor *attribute = data->meshes[i].primitives[p].attributes[j].data;
if ((attribute->component_type == cgltf_component_type_r_32f) && (attribute->type == cgltf_type_vec4))
{
// Init raylib mesh normals to copy glTF attribute data
model.meshes[meshIndex].tangents = RL_MALLOC(attribute->count*4*sizeof(float));
// Load 3 components of float data type into mesh.normals
LOAD_ATTRIBUTE(attribute, 4, float, model.meshes[meshIndex].tangents)
}
else TRACELOG(LOG_WARNING, "MODEL: [%s] Tangent attribute data format not supported, use vec4 float", fileName);
}
else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_texcoord) // TEXCOORD_0
{
// TODO: Support additional texture coordinates: TEXCOORD_1 -> mesh.texcoords2
cgltf_accessor *attribute = data->meshes[i].primitives[p].attributes[j].data;
if ((attribute->component_type == cgltf_component_type_r_32f) && (attribute->type == cgltf_type_vec2))
@ -4804,6 +4825,8 @@ static Model LoadGLTF(const char *fileName)
{
cgltf_accessor *attribute = data->meshes[i].primitives[p].attributes[j].data;
// WARNING: SPECS: All components of each COLOR_n accessor element MUST be clamped to [0.0, 1.0] range.
if ((attribute->component_type == cgltf_component_type_r_8u) && (attribute->type == cgltf_type_vec4))
{
// Init raylib mesh color to copy glTF attribute data
@ -4843,15 +4866,14 @@ static Model LoadGLTF(const char *fileName)
else TRACELOG(LOG_WARNING, "MODEL: [%s] Color attribute data format not supported", fileName);
}
// TODO: Additional attributes that could be supported (some related to animations):
// cgltf_attribute_type_tangent, cgltf_attribute_type_joints, cgltf_attribute_type_weights
// NOTE: Attributes related to animations are processed separately
}
// Load primitive indices data (if provided)
cgltf_accessor *attribute = data->meshes[i].primitives[p].indices;
if (attribute != NULL)
if (data->meshes[i].primitives[p].indices != NULL)
{
cgltf_accessor *attribute = data->meshes[i].primitives[p].indices;
model.meshes[meshIndex].triangleCount = (int)attribute->count/3;
if (attribute->component_type == cgltf_component_type_r_16u)

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