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REVIEWED: Window positioning, avoid out-of-screen window-bar

pull/3908/head
Ray il y a 8 mois
Parent
révision
04afba260f
1 fichiers modifiés avec 9 ajouts et 1 suppressions
  1. +9
    -1
      src/platforms/rcore_desktop.c

+ 9
- 1
src/platforms/rcore_desktop.c Voir le fichier

@ -1515,7 +1515,15 @@ int InitPlatform(void)
// If graphic device is no properly initialized, we end program
if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; }
else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor())/2 - CORE.Window.screen.width/2, GetMonitorHeight(GetCurrentMonitor())/2 - CORE.Window.screen.height/2);
else
{
// Try to center window on screen but avoiding window-bar outside of screen
int posX = GetMonitorWidth(GetCurrentMonitor())/2 - CORE.Window.screen.width/2;
int posY = GetMonitorHeight(GetCurrentMonitor())/2 - CORE.Window.screen.height/2;
if (posX < 0) posX = 0;
if (posY < 0) posY = 0;
SetWindowPosition(posX, posY);
}
// Load OpenGL extensions
// NOTE: GL procedures address loader is required to load extensions

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