| 
				
				
					
						
					
				
				
				 | 
			
			 | 
			
			@ -526,7 +526,6 @@ RLAPI bool rlCheckBufferLimit(int vCount);            // Check internal buffer o | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			RLAPI void rlSetDebugMarker(const char *text);        // Set debug marker for analysis | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			RLAPI void rlSetBlendMode(int glSrcFactor, int glDstFactor, int glEquation);    // // Set blending mode factor and equation (using OpenGL factors) | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			RLAPI void rlLoadExtensions(void *loader);            // Load OpenGL extensions | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			RLAPI Vector3 rlUnproject(Vector3 source, Matrix proj, Matrix view);  // Get world coordinates from screen coordinates | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			// Textures data management | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			RLAPI unsigned int rlLoadTexture(void *data, int width, int height, int format, int mipmapCount); // Load texture in GPU | 
			
		
		
	
	
		
			
				| 
				
					
						
					
				
				
					
						
					
				
				
				 | 
			
			 | 
			
			@ -1907,29 +1906,6 @@ void rlLoadExtensions(void *loader) | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			#endif | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			} | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			// Get world coordinates from screen coordinates | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			Vector3 rlUnproject(Vector3 source, Matrix proj, Matrix view) | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			{ | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    Vector3 result = { 0.0f, 0.0f, 0.0f }; | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    // Calculate unproject matrix (multiply view patrix by projection matrix) and invert it | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    Matrix matViewProj = MatrixMultiply(view, proj); | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    matViewProj = MatrixInvert(matViewProj); | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    // Create quaternion from source point | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    Quaternion quat = { source.x, source.y, source.z, 1.0f }; | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    // Multiply quat point by unproject matrix | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    quat = QuaternionTransform(quat, matViewProj); | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    // Normalized world points in vectors | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    result.x = quat.x/quat.w; | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    result.y = quat.y/quat.w; | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    result.z = quat.z/quat.w; | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    return result; | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			} | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			// Convert image data to OpenGL texture (returns OpenGL valid Id) | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			unsigned int rlLoadTexture(void *data, int width, int height, int format, int mipmapCount) | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			{ | 
			
		
		
	
	
		
			
				| 
				
					
						
					
				
				
				
				 | 
			
			 | 
			
			
 |