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/******************************************************************************************* |
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* |
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* raylib [text] example - Draw text inside a rectangle |
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* |
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* This example has been created using raylib 2.3 (www.raylib.com) |
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
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* |
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* Copyright (c) 2018 Vlad Adrian (@demizdor) |
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* |
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********************************************************************************************/ |
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#include "raylib.h" |
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int main() |
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{ |
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// Initialization |
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//-------------------------------------------------------------------------------------- |
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int screenWidth = 800; |
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int screenHeight = 450; |
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InitWindow(screenWidth, screenHeight, "raylib [text] example - draw text inside a rectangle"); |
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char text[] = "Text cannot escape\tthis container\t...word wrap also works when active so here's\ |
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a long text for testing.\n\nLorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod\ |
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tempor incididunt ut labore et dolore magna aliqua. Nec ullamcorper sit amet risus nullam eget felis eget."; |
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bool resizing = false; |
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bool wordWrap = true; |
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Rectangle container = { 25, 25, screenWidth - 50, screenHeight - 250}; |
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Rectangle resizer = { container.x + container.width - 17, container.y + container.height - 17, 14, 14 }; |
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// Minimum width and heigh for the container rectangle |
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const int minWidth = 60; |
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const int minHeight = 60; |
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const int maxWidth = screenWidth - 50; |
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const int maxHeight = screenHeight - 160; |
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Vector2 lastMouse = { 0, 0 }; // Stores last mouse coordinates |
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Color borderColor = MAROON; // Container border color |
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Font font = GetFontDefault(); // Get default system font |
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SetTargetFPS(60); |
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//-------------------------------------------------------------------------------------- |
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// Main game loop |
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while (!WindowShouldClose()) // Detect window close button or ESC key |
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{ |
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// Update |
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//---------------------------------------------------------------------------------- |
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if (IsKeyPressed(KEY_SPACE)) wordWrap = !wordWrap; |
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Vector2 mouse = GetMousePosition(); |
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// Check if the mouse is inside the container and toggle border color |
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if (CheckCollisionPointRec(mouse, container)) borderColor = Fade(MAROON, 0.4f); |
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else if (!resizing) borderColor = MAROON; |
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// Container resizing logic |
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if (resizing) |
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{ |
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if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) resizing = false; |
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int width = container.width + (mouse.x - lastMouse.x); |
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container.width = (width > minWidth)? ((width < maxWidth)? width : maxWidth) : minWidth; |
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int height = container.height + (mouse.y - lastMouse.y); |
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container.height = (height > minHeight)? ((height < maxHeight)? height : maxHeight) : minHeight; |
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} |
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else |
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{ |
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// Check if we're resizing |
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if (IsMouseButtonDown(MOUSE_LEFT_BUTTON) && CheckCollisionPointRec(mouse, resizer)) resizing = true; |
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} |
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// Move resizer rectangle properly |
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resizer.x = container.x + container.width - 17; |
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resizer.y = container.y + container.height - 17; |
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lastMouse = mouse; // Update mouse |
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//---------------------------------------------------------------------------------- |
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// Draw |
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//---------------------------------------------------------------------------------- |
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BeginDrawing(); |
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ClearBackground(RAYWHITE); |
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DrawRectangleLinesEx(container, 3, borderColor); // Draw container border |
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// Draw text in container (add some padding) |
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DrawTextRec(font, text, |
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(Rectangle){ container.x + 4, container.y + 4, container.width - 4, container.height - 4 }, |
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20.0f, 2.0f, wordWrap, GRAY); |
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DrawRectangleRec(resizer, borderColor); // Draw the resize box |
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// Draw info |
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DrawText("Word Wrap: ", 313, screenHeight-115, 20, BLACK); |
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if (wordWrap) DrawText("ON", 447, screenHeight - 115, 20, RED); |
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else DrawText("OFF", 447, screenHeight - 115, 20, BLACK); |
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DrawText("Press [SPACE] to toggle word wrap", 218, screenHeight - 91, 20, GRAY); |
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DrawRectangle(0, screenHeight - 54, screenWidth, 54, GRAY); |
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DrawText("Click hold & drag the to resize the container", 155, screenHeight - 38, 20, RAYWHITE); |
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DrawRectangleRec((Rectangle){ 382, screenHeight - 34, 12, 12 }, MAROON); |
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EndDrawing(); |
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//---------------------------------------------------------------------------------- |
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} |
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// De-Initialization |
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//-------------------------------------------------------------------------------------- |
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CloseWindow(); // Close window and OpenGL context |
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//-------------------------------------------------------------------------------------- |
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return 0; |
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} |